#include "hsp3dish.as"

; バッファ
#enum global BUFFER_GOATOH = 1
#enum global BUFFER_NIZIKA
#enum global BUFFER_KUSA

; サウンド
#enum global SOUND_MUMUMUMU = 0	; ﾑﾑﾑﾑ
#enum global SOUND_BGM		; 夕餉の街並み（Copyright: Musmus）
#enum global SOUND_EATING_KUSA	; ｸｻﾀﾍﾞﾃﾙ!!!

#const global FPS		30
#const global LOOP_INTERVAL	1000 / FPS


#ifdef _DEBUG
	MmLoad "assets/mumumumu.wav", SOUND_MUMUMUMU
	MmLoad "assets/MusMus-BGM-097.mp3", SOUND_BGM, MM_REPEAT
	MmLoad "assets/eating-kusa.wav", SOUND_EATING_KUSA
#else	; not _DEBUG
	MmLoad "mumumumu.wav", SOUND_MUMUMUMU
	MmLoad "MusMus-BGM-097.mp3", SOUND_BGM, MM_REPEAT
	MmLoad "eating-kusa.wav", SOUND_EATING_KUSA
#endif	; not _DEBUG

	; BGM 再生
	MmPlay SOUND_BGM

	Repeat
		ReDraw False
			Color 255, 255, 255
			BoxF

			Pos 0, 0
			Color 0, 0, 0
			Print "Hello, world!!"
		ReDraw True

		Await LOOP_INTERVAL
	Loop

