#ifndef __DIALOGUE__
#define __DIALOGUE__

#module \
Dialogue

#const DIALOGUE_WIDTH	840
#const DIALOGUE_HEIGHT	600

#const DIALOGUE_TOP	360
#const DIALOGUE_BOTTOM	(DIALOGUE_TOP + DIALOGUE_HEIGHT)
#const DIALOGUE_LEFT	((DISPLAY_WIDTH - DIALOGUE_WIDTH) / 2)
#const DIALOGUE_RIGHT	((DISPLAY_WIDTH + DIALOGUE_WIDTH) / 2)

#deffunc local \
Show
	showing = True

	Return

#deffunc local \
Hide
	showing = False

	Return

#deffunc local \
Draw
	If showing = False {
		Return
	}

	Pos DIALOGUE_LEFT, DIALOGUE_TOP
	CelPut bufferId

	Return

#global

#endif	; not __DIALOGUE__

