Browse Source

いろいろ

main
Miteruzo 1 year ago
parent
commit
15e6b994f8
4 changed files with 109 additions and 27 deletions
  1. +2
    -0
      android/.gitignore
  2. BIN
      android/assets/bg.jpg
  3. +45
    -16
      android/main.hsp
  4. +62
    -11
      android/modules/goatoh.mod.hsp

+ 2
- 0
android/.gitignore View File

@@ -2,4 +2,6 @@
/main.ax
/main.cpp
/obj
/modules/obj
/modules/hscl.ini


BIN
android/assets/bg.jpg View File

Before After
Width: 800  |  Height: 533  |  Size: 135 KiB

+ 45
- 16
android/main.hsp View File

@@ -1,40 +1,69 @@
#include "hsp3dish.as"

; バッファ
#enum global BUFFER_GOATOH = 1
#enum global BUFFER_NIZIKA
#enum global BUFFER_KUSA
#enum global BUFFER_GOATOH_FACE_CC = 1 ; ゴートうの顔(閉眼,閉口)
#enum global BUFFER_GOATOH_FACE_CO ;       (閉眼,開口)
#enum global BUFFER_GOATOH_FACE_OC ;       (開眼,閉口)
#enum global BUFFER_GOATOH_FACE_OO ;       (開眼,開口)
#enum global BUFFER_GOATOH_HEAD ; ゴートうの頭
#enum global BUFFER_GOATOH_LEG ; ゴートうの脚
#enum global BUFFER_GOATOH_TAIL ; ゴートうのしっぽ
#enum global BUFFER_GOATOH_TARSO ; ゴートうの胴体
#enum global BUFFER_NIZIKA ; ニジカ
#enum global BUFFER_BG ; https://www.pakutaso.com/20190249044post-18819.html

; サウンド
#enum global SOUND_MUMUMUMU = 0 ; ムムムム
#enum global SOUND_BGM ; 夕餉の街並み(Copyright: Musmus)
#enum global SOUND_EATING_KUSA ; クサタベテル!!!

; 向き
#enum global DIRECTION_LEFT = 1
#enum global DIRECTION_RIGHT

#const global FPS 30
#const global LOOP_INTERVAL 1000 / FPS

#include "./modules/goatoh.mod.hsp"


#ifdef _DEBUG
MmLoad "assets/mumumumu.wav", SOUND_MUMUMUMU
MmLoad "assets/MusMus-BGM-097.mp3", SOUND_BGM, MM_REPEAT
MmLoad "assets/eating-kusa.wav", SOUND_EATING_KUSA
#else ; not _DEBUG
MmLoad "mumumumu.wav", SOUND_MUMUMUMU
MmLoad "MusMus-BGM-097.mp3", SOUND_BGM, MM_REPEAT
MmLoad "eating-kusa.wav", SOUND_EATING_KUSA
; デバッグ時は assets ディレクトリを参照する.
ChDir "assets"
#endif ; not _DEBUG

; 背景
CelLoad "bg.jpg", BUFFER_BG

; ゴートうバッファ
CelLoad "goatoh-face-closed-closed.png", BUFFER_GOATOH_FACE_CC
CelLoad "goatoh-face-closed-open.png", BUFFER_GOATOH_FACE_CO
CelLoad "goatoh-face-open-closed.png", BUFFER_GOATOH_FACE_OC
CelLoad "goatoh-face-open-open.png", BUFFER_GOATOH_FACE_OO
CelLoad "goatoh-head.png", BUFFER_GOATOH_HEAD
CelLoad "goatoh-leg.png", BUFFER_GOATOH_LEG
CelLoad "goatoh-tail.png", BUFFER_GOATOH_TAIL
CelLoad "goatoh-tarso.png", BUFFER_GOATOH_TARSO

; ゴートうインスタンス生成
Goatoh = New@Goatoh (0., 0., DIRECTION_LEFT)

; サウンド読込み
MMLoad "mumumumu.wav", SOUND_MUMUMUMU
MMLoad "MusMus-BGM-097.mp3", SOUND_BGM, MM_REPEAT
MMLoad "eating-kusa.wav", SOUND_EATING_KUSA

; BGM 再生
MmPlay SOUND_BGM
MMPlay SOUND_BGM

GMode GMODE_RGB0 ; アルファあり

Repeat
ReDraw False
Color 255, 255, 255
BoxF

Pos 0, 0
Color 0, 0, 0
Print "Hello, world!!"
CelPut BUFFER_BG

Draw@Goatoh Goatoh
ReDraw True

Await LOOP_INTERVAL


+ 62
- 11
android/modules/goatoh.mod.hsp View File

@@ -1,17 +1,68 @@
#module \
Goatoh bufferId, posX, posY, walking, eating, openingEyes, frame
Goatoh

#modinit \
int p_bufferId,\
#defcfunc local \
New \
double p_initPosX,\
double p_initPosY
bufferId = p_bufferId
posX = p_initPosX
posY = p_initPosY
walking = False
eating = False
openingEyes = False
frame = 0
double p_initPosY,\
int p_initDirection
posX.insNum = p_initPosX
posY.insNum = p_initPosY

; 角度
arg.insNum = 0.

; 首の角度
neckArg.insNum = 0.

walkVel.insNum = 3.
walkAcl.insNum = 0.

runVel.insNum = 5.
runVel.insNum = 0.

direction.insNum = p_initDirection

walking.insNum = False
eating.insNum = False
openingEyes.insNum = False
openingMouth.insNum = False

frame.insNum = 0

insNum++

Return insNum - 1

#deffunc local \
Walk \
int p_insId
If direction.p_insId = DIRECTION_LEFT {
posX.p_insId -= walkVel.p_insId * Cos (arg.p_insId)
posY.p_insId -= walkVel.p_insId * Sin (arg.p_insId)
}
Else {
posX.p_insId += walkVel.p_insId * Cos (arg.p_insId)
posY.p_insId += walkVel.p_insId * Sin (arg.p_insId)
}

Return

#deffunc local \
DoRun \
int p_insId
Return

#deffunc local \
Eat \
int p_insId
Return

#deffunc local \
Draw \
int p_insId
Pos posX.p_insId, posY.p_insId
CelPut BUFFER_GOATOH_TARSO

Return



Loading…
Cancel
Save