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ユーザ作成に完全対応

main
Miteruzo 1 year ago
parent
commit
549eeedbf3
12 changed files with 309 additions and 71 deletions
  1. BIN
      assets/button-cancel.png
  2. BIN
      assets/button-ok.png
  3. BIN
      assets/name-dialogue.png
  4. +20
    -13
      main.hsp
  5. +10
    -3
      modules/char.mod.hsp
  6. +5
    -0
      modules/chat.mod.hsp
  7. +41
    -0
      modules/dialogue.mod.hsp
  8. +48
    -46
      modules/goatoh.mod.hsp
  9. +20
    -8
      modules/keyboard.mod.hsp
  10. +96
    -0
      modules/my_button.mod.hsp
  11. +67
    -0
      modules/name_dialogue.mod.hsp
  12. +2
    -1
      modules/user.mod.hsp

BIN
assets/button-cancel.png View File

Before After
Width: 240  |  Height: 120  |  Size: 12 KiB

BIN
assets/button-ok.png View File

Before After
Width: 240  |  Height: 120  |  Size: 7.3 KiB

BIN
assets/name-dialogue.png View File

Before After
Width: 840  |  Height: 600  |  Size: 25 KiB

+ 20
- 13
main.hsp View File

@@ -1,6 +1,7 @@
#include "hsp3dish.as"
#include "config.hsp"


; 画面サイズ
#const global DISPLAY_WIDTH 1080
#const global DISPLAY_HEIGHT 1920
@@ -17,6 +18,8 @@
#enum global BUFFER_NIZIKA ; ニジカ
#enum global BUFFER_BG ; https://www.pakutaso.com/20190249044post-18819.html
#enum global BUFFER_CHAR ; 文字セット
#enum global BUFFER_NAME_DIALOGUE ; 名前入力欄
#enum global BUFFER_BUTTON_OK ; OK ボタン

; サウンド
#enum global SOUND_MUMUMUMU = 0 ; ムムムム
@@ -30,21 +33,23 @@
#const global FPS 30
#const global LOOP_INTERVAL 1000 / FPS


#include "./modules/goatoh.mod.hsp"
#include "./modules/chat.mod.hsp"
#include "./modules/char.mod.hsp"
#include "./modules/keyboard.mod.hsp"
#include "./modules/setting.mod.hsp"
#include "./modules/name_dialogue.mod.hsp"


#ifdef _DEBUG
Screen 0, 540, 960

; デバッグ時は assets ディレクトリを参照する.
ChDir "assets"
ChDir "/users/matud/projects/goatoh_training_android/assets"
#endif ; _DEBUG

Font MSGOTHIC, 96
Randomize

ViewCalc VPTYPE_2D, Double (gInfo_winX) / DISPLAY_WIDTH, Double (gInfo_winY) / DISPLAY_HEIGHT

@@ -71,11 +76,19 @@
CelLoad "goatoh-tarso.png", BUFFER_GOATOH_TARSO
CelDiv BUFFER_GOATOH_TARSO, 0, 0, 97, 49

; 文字
CelLoad "font.png", BUFFER_CHAR
CelDiv BUFFER_CHAR, 32, 35, 0, 0

; 名前入力ダイアログ
CelLoad "name-dialogue.png", BUFFER_NAME_DIALOGUE

; OK ボタン
CelLoad "button-ok.png", BUFFER_BUTTON_OK
CelDiv BUFFER_BUTTON_OK, Null, Null, SIZE_X@MyButton / 2, SIZE_Y@MyButton / 2

; ゴートうインスタンス生成
Goatoh = New@Goatoh (960, 800, DIRECTION_LEFT)
Goatoh = New@Goatoh (Rnd (1080), Rnd (1920), Rnd (2) + 1)

; 設定読込み
Load@Setting
@@ -90,23 +103,17 @@

GMode GMODE_RGB0 ; アルファあり

Show@Keyboard

Pos 100, 100
Text = New@Char ("")
size@Char.Text = 240
Show@NameDialogue

Repeat
ReDraw False
Pos 0, 0
CelPut BUFFER_BG, 0, Double (DISPLAY_HEIGHT) / 533, Double (DISPLAY_HEIGHT) / 533

Draw@Goatoh Goatoh
Draw@Char
Draw@Goatoh
Draw@Keyboard

Print GetChar@Keyboard () != False
text@Char.Text = text@Keyboard
Draw@NameDialogue
Draw@Char
ReDraw True

Await LOOP_INTERVAL


+ 10
- 3
modules/char.mod.hsp View File

@@ -1,3 +1,6 @@
#ifndef __CHAR__
#define __CHAR__

#module \
Char

@@ -6,6 +9,8 @@ Char

#defcfunc local \
New \
int p_posX,\
int p_posY,\
str p_text
If insNum <= 0 {
SDim charDict, 384
@@ -16,8 +21,8 @@ New \

text.insNum = p_text

posX.insNum = gInfo_cX
posY.insNum = gInfo_cY
posX.insNum = p_posX
posY.insNum = p_posY
size.insNum = CHAR_WIDTH

exists.insNum = True
@@ -29,7 +34,7 @@ New \
#deffunc local \
Destroy \
int p_insId
exists.insNum = False
exists.p_insId = False

Return

@@ -100,3 +105,5 @@ MyStrMid \

#global

#endif ; not __CHAR__


+ 5
- 0
modules/chat.mod.hsp View File

@@ -1,3 +1,6 @@
#ifndef __CHAT__
#define __CHAT__

#module \
Chat

@@ -23,3 +26,5 @@ Send \

#global

#endif ; not __CHAT__


+ 41
- 0
modules/dialogue.mod.hsp View File

@@ -0,0 +1,41 @@
#ifndef __DIALOGUE__
#define __DIALOGUE__

#module \
Dialogue

#const DIALOGUE_WIDTH 840
#const DIALOGUE_HEIGHT 600

#const DIALOGUE_TOP 360
#const DIALOGUE_BOTTOM (DIALOGUE_TOP + DIALOGUE_HEIGHT)
#const DIALOGUE_LEFT ((DISPLAY_WIDTH - DIALOGUE_WIDTH) / 2)
#const DIALOGUE_RIGHT ((DISPLAY_WIDTH + DIALOGUE_WIDTH) / 2)

#deffunc local \
Show
showing = True

Return

#deffunc local \
Hide
showing = False

Return

#deffunc local \
Draw
If showing = False {
Return
}

Pos DIALOGUE_LEFT, DIALOGUE_TOP
CelPut bufferId

Return

#global

#endif ; not __DIALOGUE__


+ 48
- 46
modules/goatoh.mod.hsp View File

@@ -104,72 +104,74 @@ Eat \
Return

#deffunc local \
Draw \
int p_insId
Pos posX.p_insId - scale.p_insId * 50, posY.p_insId + scale.p_insId * 26
CelPut BUFFER_GOATOH_LEG, 0, scale.p_insId, scale.p_insId, legArgs.LEG_RF.p_insId
Draw
Repeat insNum
Pos posX.cnt - scale.cnt * 50, posY.cnt + scale.cnt * 26
CelPut BUFFER_GOATOH_LEG, 0, scale.cnt, scale.cnt, legArgs.LEG_RF.cnt

Pos posX.p_insId + scale.p_insId * 30, posY.p_insId + scale.p_insId * 26
CelPut BUFFER_GOATOH_LEG, 0, scale.p_insId, scale.p_insId, legArgs.LEG_RH.p_insId
Pos posX.cnt + scale.cnt * 30, posY.cnt + scale.cnt * 26
CelPut BUFFER_GOATOH_LEG, 0, scale.cnt, scale.cnt, legArgs.LEG_RH.cnt

Pos posX.p_insId + scale.p_insId * 64, posY.p_insId - scale.p_insId * 12
CelPut BUFFER_GOATOH_TAIL, 0, scale.p_insId, scale.p_insId
Pos posX.cnt + scale.cnt * 64, posY.cnt - scale.cnt * 12
CelPut BUFFER_GOATOH_TAIL, 0, scale.cnt, scale.cnt

Pos posX.p_insId, posY.p_insId
CelPut BUFFER_GOATOH_TARSO, 0, scale.p_insId, scale.p_insId
Pos posX.cnt, posY.cnt
CelPut BUFFER_GOATOH_TARSO, 0, scale.cnt, scale.cnt

Pos posX.p_insId - scale.p_insId * 30, posY.p_insId + scale.p_insId * 30
CelPut BUFFER_GOATOH_LEG, 0, scale.p_insId, scale.p_insId, legArgs.LEG_LF.p_insId
Pos posX.cnt - scale.cnt * 30, posY.cnt + scale.cnt * 30
CelPut BUFFER_GOATOH_LEG, 0, scale.cnt, scale.cnt, legArgs.LEG_LF.cnt

Pos posX.p_insId + scale.p_insId * 50, posY.p_insId + scale.p_insId * 30
CelPut BUFFER_GOATOH_LEG, 0, scale.p_insId, scale.p_insId, legArgs.LEG_LH.p_insId
Pos posX.cnt + scale.cnt * 50, posY.cnt + scale.cnt * 30
CelPut BUFFER_GOATOH_LEG, 0, scale.cnt, scale.cnt, legArgs.LEG_LH.cnt

Pos posX.p_insId - scale.p_insId * 64, posY.p_insId - scale.p_insId * 20
CelPut BUFFER_GOATOH_HEAD, 0, scale.p_insId, scale.p_insId, neckArg.p_insId
Pos posX.cnt - scale.cnt * 64, posY.cnt - scale.cnt * 20
CelPut BUFFER_GOATOH_HEAD, 0, scale.cnt, scale.cnt, neckArg.cnt

Pos posX.p_insId - scale.p_insId * 64, posY.p_insId - scale.p_insId * 20
If openingEyes {
If openingMouth {
CelPut BUFFER_GOATOH_FACE_OO, 0, scale.p_insId, scale.p_insId, neckArg.p_insId
}
Else {
CelPut BUFFER_GOATOH_FACE_OC, 0, scale.p_insId, scale.p_insId, neckArg.p_insId
}
}
Else {
If openingMouth {
CelPut BUFFER_GOATOH_FACE_CO, 0, scale.p_insId, scale.p_insId, neckArg.p_insId
Pos posX.cnt - scale.cnt * 64, posY.cnt - scale.cnt * 20
If openingEyes {
If openingMouth {
CelPut BUFFER_GOATOH_FACE_OO, 0, scale.cnt, scale.cnt, neckArg.cnt
}
Else {
CelPut BUFFER_GOATOH_FACE_OC, 0, scale.cnt, scale.cnt, neckArg.cnt
}
}
Else {
CelPut BUFFER_GOATOH_FACE_CC, 0, scale.p_insId, scale.p_insId, neckArg.p_insId
If openingMouth {
CelPut BUFFER_GOATOH_FACE_CO, 0, scale.cnt, scale.cnt, neckArg.cnt
}
Else {
CelPut BUFFER_GOATOH_FACE_CC, 0, scale.cnt, scale.cnt, neckArg.cnt
}
}
}
Loop

Interval@Goatoh p_insId
Interval@Goatoh

Return

#deffunc local \
Interval \
int p_insId
If walking.p_insId {
Walk@Goatoh p_insId
Interval
Repeat insNum
If walking.cnt {
Walk@Goatoh cnt

If frame.p_insId \ 150 == 30 {
MMPlay SOUND_MUMUMUMU
If frame.cnt \ 150 == 30 {
MMPlay SOUND_MUMUMUMU

openingMouth = True
openingMouth = True
}
}
Else: If running.cnt {
DoRun@Goatoh cnt
}
}
Else: If running.p_insId {
DoRun@Goatoh p_insId
}

If eating.p_insId {
Eat@Goatoh p_insId
}
If eating.cnt {
Eat@Goatoh cnt
}

frame.p_insId++
frame.cnt++
Loop

Return



+ 20
- 8
modules/keyboard.mod.hsp View File

@@ -1,3 +1,9 @@
#include "./modules/char.mod.hsp"


#ifndef __KEYBOARD__
#define __KEYBOARD__

#module \
Keyboard

@@ -14,10 +20,10 @@ Hide

Return

#defcfunc local \
#deffunc local \
GetChar
if showing = False {
Return ""
Return
}

MTList getChar_id
@@ -25,17 +31,23 @@ GetChar
If stat = 0 {
touching = False

Return ""
Return
}

If touching {
Return ""
Return
}

MTInfo getChar_touchInfo, getChar_id.0

touching = True

If Length (getChar_touchInfo) < 4 {
Return
}

If getChar_touchInfo.2 < 1920 - 480 {
Return ""
Return
}

getChar_charId = (1080 - getChar_touchInfo.1) / 96 * 5 + (getChar_touchInfo.2 - (1920 - 480)) / 96
@@ -45,9 +57,7 @@ GetChar
Poke text, getChar_textLength + cnt, Peek (charDict@Char, getChar_charId * 3 + cnt)
Loop

touching = True

Return ""
Return

#deffunc local \
Draw
@@ -67,3 +77,5 @@ Draw

#global

#endif ; not __KEYBOARD__


+ 96
- 0
modules/my_button.mod.hsp View File

@@ -0,0 +1,96 @@
#ifndef __MY_BUTTON__
#define __MY_BUTTON__

#module \
MyButton

#const SIZE_X 240
#const SIZE_Y 120

#const ZOOM 0.8

#defcfunc local \
New \
int p_posX,\
int p_posY,\
int p_bufferId,\
label p_onClicked
posX.insNum = p_posX
posY.insNum = p_posY
bufferId.insNum = p_bufferId
onClicked.insNum = p_onClicked
touching.insNum = False

exists.insNum = True

insNum++

Return insNum - 1

#deffunc local \
Destroy \
int p_insId
exists.p_insId = False

Return

#deffunc local \
Interval \
int p_insId,\
local l_id,\
local l_touchInfo
MTList l_id

If stat = 0 {
touching.p_insId = False

Return
}

If touching.p_insId {
Return
}

MTInfo l_touchInfo, l_id.0

touching.p_insId = True

If l_touchInfo.1 < posX.p_insId - ZOOM * SIZE_X / 2 {
Return
}

If l_touchInfo.1 >= posX.p_insId + ZOOM * SIZE_X / 2 {
Return
}

If l_touchInfo.2 < posY.p_insId - ZOOM * SIZE_Y / 2 {
Return
}

If l_touchInfo.2 >= posY.p_insId + ZOOM * SIZE_Y / 2 {
Return
}

GoSub onClicked.p_insId

Return

#deffunc local \
Draw
Repeat insNum
If exists.cnt = False {
Continue
}

Pos posX.cnt, posY.cnt
CelPut bufferId.cnt, 0, ZOOM, ZOOM
Loop

Interval

Return

#global

#endif ; not __MY_BUTTON__


+ 67
- 0
modules/name_dialogue.mod.hsp View File

@@ -0,0 +1,67 @@
#include "./modules/dialogue.mod.hsp"
#include "./modules/my_button.mod.hsp"
#include "./modules/keyboard.mod.hsp"
#include "./modules/char.mod.hsp"
#include "./modules/user.mod.hsp"


#ifndef __NAME_DIALOGUE__
#define __NAME_DIALOGUE__

#module \
NameDialogue

#const DIALOGUE_TOP DIALOGUE_TOP@Dialogue
#const DIALOGUE_BOTTOM DIALOGUE_BOTTOM@Dialogue
#const DIALOGUE_LEFT DIALOGUE_LEFT@Dialogue
#const DIALOGUE_RIGHT DIALOGUE_RIGHT@Dialogue

#deffunc local \
Show
ButtonOk = New@MyButton (DISPLAY_WIDTH / 2, DIALOGUE_BOTTOM@Dialogue - 132, BUFFER_BUTTON_OK, *Ok)

Char = New@Char (DIALOGUE_LEFT + 168, DIALOGUE_TOP + 272, "")
size@Char.Char = 64
Show@Keyboard

bufferId@Dialogue = BUFFER_NAME_DIALOGUE
Show@Dialogue

Return

#deffunc local \
Hide
Destroy@MyButton ButtonOk
Destroy@Char Char
Hide@Keyboard
Hide@Dialogue

Return

#deffunc local \
Interval
GetChar@Keyboard
text@Char.Char = text@Keyboard

Return

#deffunc local \
Draw
Draw@Dialogue
Draw@MyButton

Interval

Return

*Ok
Hide

Create@User text@Keyboard

Return

#global

#endif ; not __NAME_DIALOGUE__


+ 2
- 1
modules/user.mod.hsp View File

@@ -6,8 +6,9 @@ User

#deffunc local \
Create \
str p_name,\
local l_data
HTTPLoad CREATE_URL
HTTPLoad CREATE_URL + "?name=" + p_name
HTTPInfo l_data

id = 0


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