server を別リポジトリに移動

This commit is contained in:
2023-06-30 20:05:53 +09:00
parent 2bd0e8a5aa
commit 81347dbb7e
23 changed files with 0 additions and 110 deletions
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#module \
Chat
#define URL ("http://miteruzo.ml/goatoh_training/chat.php")
#defcfunc \
New \
int p_id
id.insNum = p_id
insNum++
Return insNum - 1
#deffunc \
Send \
str p_message
int p_insId
HTTPLoad URL, StrF ("id=%d&text=%s", id.p_insId, p_message)
Return
#global
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#module \
Goatoh
#enum LEG_LF = 0
#enum LEG_RF
#enum LEG_LH
#enum LEG_RH
#enum LEG_DIRECTION_FRONT = 1
#enum LEG_DIRECTION_HIND
#defcfunc local \
New \
double p_initPosX,\
double p_initPosY,\
int p_initDirection
posX.insNum = p_initPosX
posY.insNum = p_initPosY
If Length2 (legArgs) = 0 {
DDim legArgs, 4, 1
}
If Length2 (legDirections) = 0 {
Dim legDirections, 4, 1
}
legArgs.LEG_LF.insNum = 0.
legArgs.LEG_RF.insNum = 0.
legArgs.LEG_LH.insNum = 0.
legArgs.LEG_RH.insNum = 0.
legDirections.LEG_LF.insNum = LEG_DIRECTION_FRONT
legDirections.LEG_RF.insNum = LEG_DIRECTION_HIND
legDirections.LEG_LH.insNum = LEG_DIRECTION_HIND
legDirections.LEG_RH.insNum = LEG_DIRECTION_FRONT
scale.insNum = 2.
; 角度
arg.insNum = 0.
; 首の角度
neckArg.insNum = 0.
walkVel.insNum = 3.
walkAcl.insNum = 0.
runVel.insNum = 5.
runVel.insNum = 0.
direction.insNum = p_initDirection
walking.insNum = True
running.insNum = False
eating.insNum = False
openingEyes.insNum = False
openingMouth.insNum = False
frame.insNum = 0
insNum++
Return insNum - 1
#deffunc local \
Walk \
int p_insId
If direction.p_insId = DIRECTION_LEFT {
posX.p_insId -= walkVel.p_insId * Cos (arg.p_insId)
posY.p_insId -= walkVel.p_insId * Sin (arg.p_insId)
}
Else {
posX.p_insId += walkVel.p_insId * Cos (arg.p_insId)
posY.p_insId += walkVel.p_insId * Sin (arg.p_insId)
}
Repeat 4
If legDirections.cnt.p_insId = LEG_DIRECTION_FRONT {
legArgs.cnt.p_insId += Deg2Rad (1)
}
Else {
legArgs.cnt.p_insId -= Deg2Rad (1)
}
If legArgs.cnt.p_insId > Deg2Rad (15) {
legDirections.cnt.p_insId = LEG_DIRECTION_HIND
}
Else: If legArgs.cnt.p_insId < Deg2Rad (-15) {
legDirections.cnt.p_insId = LEG_DIRECTION_FRONT
}
Loop
Return
#deffunc local \
DoRun \
int p_insId
Return
#deffunc local \
Eat \
int p_insId
Return
#deffunc local \
Draw \
int p_insId
Pos posX.p_insId - scale.p_insId * 50, posY.p_insId + scale.p_insId * 26
CelPut BUFFER_GOATOH_LEG, 0, scale.p_insId, scale.p_insId, legArgs.LEG_RF.p_insId
Pos posX.p_insId + scale.p_insId * 30, posY.p_insId + scale.p_insId * 26
CelPut BUFFER_GOATOH_LEG, 0, scale.p_insId, scale.p_insId, legArgs.LEG_RH.p_insId
Pos posX.p_insId + scale.p_insId * 64, posY.p_insId - scale.p_insId * 12
CelPut BUFFER_GOATOH_TAIL, 0, scale.p_insId, scale.p_insId
Pos posX.p_insId, posY.p_insId
CelPut BUFFER_GOATOH_TARSO, 0, scale.p_insId, scale.p_insId
Pos posX.p_insId - scale.p_insId * 30, posY.p_insId + scale.p_insId * 30
CelPut BUFFER_GOATOH_LEG, 0, scale.p_insId, scale.p_insId, legArgs.LEG_LF.p_insId
Pos posX.p_insId + scale.p_insId * 50, posY.p_insId + scale.p_insId * 30
CelPut BUFFER_GOATOH_LEG, 0, scale.p_insId, scale.p_insId, legArgs.LEG_LH.p_insId
Pos posX.p_insId - scale.p_insId * 64, posY.p_insId - scale.p_insId * 20
CelPut BUFFER_GOATOH_HEAD, 0, scale.p_insId, scale.p_insId, neckArg.p_insId
Pos posX.p_insId - scale.p_insId * 64, posY.p_insId - scale.p_insId * 20
If openingEyes {
If openingMouth {
CelPut BUFFER_GOATOH_FACE_OO, 0, scale.p_insId, scale.p_insId, neckArg.p_insId
}
Else {
CelPut BUFFER_GOATOH_FACE_OC, 0, scale.p_insId, scale.p_insId, neckArg.p_insId
}
}
Else {
If openingMouth {
CelPut BUFFER_GOATOH_FACE_CO, 0, scale.p_insId, scale.p_insId, neckArg.p_insId
}
Else {
CelPut BUFFER_GOATOH_FACE_CC, 0, scale.p_insId, scale.p_insId, neckArg.p_insId
}
}
Interval@Goatoh p_insId
Return
#deffunc local \
Interval \
int p_insId
If walking.p_insId {
Walk@Goatoh p_insId
If frame.p_insId \ 150 == 30 {
MMPlay SOUND_MUMUMUMU
openingMouth = True
}
}
Else: If running.p_insId {
DoRun@Goatoh p_insId
}
If eating.p_insId {
Eat@Goatoh p_insId
}
frame.p_insId++
Return
#global