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@@ -1,17 +1,42 @@ |
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#include "hsp3dish.as" |
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; バッファ |
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#enum BUFFER_GOATOH = 1 |
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#enum BUFFER_NIZIKA |
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#enum BUFFER_KUSA |
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SetClS CLSMODE_SOLID, $000000 |
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; サウンド |
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#enum SOUND_MUMUMUMU = 0 ; ムムムム |
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#enum SOUND_BGM ; 夕餉の街並み(Copyright: Musmus) |
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#enum SOUND_EATING_KUSA ; クサタベテル!!! |
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#const FPS 30 |
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#const LOOP_INTERVAL 1000 / FPS |
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#ifdef _DEBUG |
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MmLoad "assets/mumumumu.wav", SOUND_MUMUMUMU |
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MmLoad "assets/MusMus-BGM-097.mp3", SOUND_BGM |
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MmLoad "assets/eating-kusa.wav", SOUND_EATING_KUSA |
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#else ; not _DEBUG |
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MmLoad "mumumumu.wav", SOUND_MUMUMUMU |
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MmLoad "MusMus-BGM-097.mp3", SOUND_BGM |
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MmLoad "eating-kusa.wav", SOUND_EATING_KUSA |
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#endif ; not _DEBUG |
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; BGM 再生 |
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MmPlay SOUND_BGM |
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Repeat |
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ReDraw False |
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Color 255, 255, 255 |
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BoxF |
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Pos 0, 0 |
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Color 0, 0, 0 |
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Print "Hello, world!!" |
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ReDraw True |
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Await 33 |
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Await LOOP_INTERVAL |
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Loop |
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