#include "hsp3dish.as" #include "config.hsp" ; 画面サイズ #const global DISPLAY_WIDTH 1080 #const global DISPLAY_HEIGHT 1920 ; バッファ #enum global BUFFER_GOATOH_FACE_CC = 1 ; ゴートうの顔(閉眼,閉口) #enum global BUFFER_GOATOH_FACE_CO ;       (閉眼,開口) #enum global BUFFER_GOATOH_FACE_OC ;       (開眼,閉口) #enum global BUFFER_GOATOH_FACE_OO ;       (開眼,開口) #enum global BUFFER_GOATOH_HEAD ; ゴートうの頭 #enum global BUFFER_GOATOH_LEG ; ゴートうの脚 #enum global BUFFER_GOATOH_TAIL ; ゴートうのしっぽ #enum global BUFFER_GOATOH_TARSO ; ゴートうの胴体 #enum global BUFFER_NIZIKA ; ニジカ #enum global BUFFER_BG ; https://www.pakutaso.com/20190249044post-18819.html #enum global BUFFER_CHAR ; 文字セット #enum global BUFFER_NAME_DIALOGUE ; 名前入力欄 #enum global BUFFER_BUTTON_OK ; OK ボタン ; サウンド #enum global SOUND_MUMUMUMU = 0 ; ムムムム #enum global SOUND_BGM ; 夕餉の街並み(Copyright: Musmus) #enum global SOUND_EATING_KUSA ; クサタベテル!!! ; 向き #enum global DIRECTION_LEFT = 1 #enum global DIRECTION_RIGHT #const global FPS 30 #const global LOOP_INTERVAL 1000 / FPS #include "./modules/goatoh.mod.hsp" #include "./modules/chat.mod.hsp" #include "./modules/char.mod.hsp" #include "./modules/keyboard.mod.hsp" #include "./modules/setting.mod.hsp" #include "./modules/name_dialogue.mod.hsp" #ifdef _DEBUG Screen 0, 540, 960 ; デバッグ時は assets ディレクトリを参照する. ChDir "./assets" #endif ; _DEBUG Randomize ViewCalc VPTYPE_2D, Double (gInfo_winX) / DISPLAY_WIDTH, Double (gInfo_winY) / DISPLAY_HEIGHT ; 背景 CelLoad "bg.jpg", BUFFER_BG ; ゴートうの顔 files = "goatoh-face-closed-closed.png", "goatoh-face-closed-open.png", "goatoh-face-open-closed.png", "goatoh-face-open-open.png" ids = BUFFER_GOATOH_FACE_CC, BUFFER_GOATOH_FACE_CO, BUFFER_GOATOH_FACE_OC, BUFFER_GOATOH_FACE_OO Repeat 4 CelLoad files.cnt, ids.cnt CelDiv ids.cnt, 0, 0, 100, 111 Loop CelLoad "goatoh-head.png", BUFFER_GOATOH_HEAD CelDiv BUFFER_GOATOH_HEAD, 0, 0, 77, 143 CelLoad "goatoh-leg.png", BUFFER_GOATOH_LEG CelDiv BUFFER_GOATOH_LEG, 0, 0, 48, 29 CelLoad "goatoh-tail.png", BUFFER_GOATOH_TAIL CelDiv BUFFER_GOATOH_TAIL, 0, 0, 22, 33 CelLoad "goatoh-tarso.png", BUFFER_GOATOH_TARSO CelDiv BUFFER_GOATOH_TARSO, 0, 0, 97, 49 ; 文字 CelLoad "font.png", BUFFER_CHAR CelDiv BUFFER_CHAR, 32, 35, 0, 0 ; 名前入力ダイアログ CelLoad "name-dialogue.png", BUFFER_NAME_DIALOGUE ; OK ボタン CelLoad "button-ok.png", BUFFER_BUTTON_OK CelDiv BUFFER_BUTTON_OK, Null, Null, SIZE_X@MyButton / 2, SIZE_Y@MyButton / 2 ; ゴートうインスタンス生成 Goatoh = New@Goatoh (Rnd (1080), Rnd (1920), Rnd (2) + 1) ; 設定読込み Load@Setting ; サウンド読込み MMLoad "mumumumu.wav", SOUND_MUMUMUMU MMLoad "MusMus-BGM-097.mp3", SOUND_BGM, MM_REPEAT MMLoad "eating-kusa.wav", SOUND_EATING_KUSA ; BGM 再生 MMPlay SOUND_BGM GMode GMODE_RGB0 ; アルファあり Auth@User If id@User > 0 { ; } Else { Show@NameDialogue } Repeat ReDraw False Pos 0, 0 CelPut BUFFER_BG, 0, Double (DISPLAY_HEIGHT) / 533, Double (DISPLAY_HEIGHT) / 533 Draw@Goatoh Draw@Keyboard Draw@NameDialogue Draw@Char ReDraw True Await LOOP_INTERVAL Loop