#include "hsp3dish.as" ; 画面サイズ #const global DISPLAY_WIDTH 1080 #const global DISPLAY_HEIGHT 1920 ; バッファ #enum global BUFFER_GOATOH_FACE_CC = 1 ; ゴートうの顔(閉眼,閉口) #enum global BUFFER_GOATOH_FACE_CO ;       (閉眼,開口) #enum global BUFFER_GOATOH_FACE_OC ;       (開眼,閉口) #enum global BUFFER_GOATOH_FACE_OO ;       (開眼,開口) #enum global BUFFER_GOATOH_HEAD ; ゴートうの頭 #enum global BUFFER_GOATOH_LEG ; ゴートうの脚 #enum global BUFFER_GOATOH_TAIL ; ゴートうのしっぽ #enum global BUFFER_GOATOH_TARSO ; ゴートうの胴体 #enum global BUFFER_NIZIKA ; ニジカ #enum global BUFFER_BG ; https://www.pakutaso.com/20190249044post-18819.html ; サウンド #enum global SOUND_MUMUMUMU = 0 ; ムムムム #enum global SOUND_BGM ; 夕餉の街並み(Copyright: Musmus) #enum global SOUND_EATING_KUSA ; クサタベテル!!! ; 向き #enum global DIRECTION_LEFT = 1 #enum global DIRECTION_RIGHT #const global FPS 30 #const global LOOP_INTERVAL 1000 / FPS #include "./modules/goatoh.mod.hsp" #ifdef _DEBUG Screen 0, 540, 960 ; デバッグ時は assets ディレクトリを参照する. ChDir "assets" #endif ; not _DEBUG ViewCalc VPTYPE_2D, Double (gInfo_winX) / DISPLAY_WIDTH, Double (gInfo_winY) / DISPLAY_HEIGHT ; 背景 CelLoad "bg.jpg", BUFFER_BG ; ゴートうの顔 files = "goatoh-face-closed-closed.png", "goatoh-face-closed-open.png", "goatoh-face-open-closed.png", "goatoh-face-open-open.png" ids = BUFFER_GOATOH_FACE_CC, BUFFER_GOATOH_FACE_CO, BUFFER_GOATOH_FACE_OC, BUFFER_GOATOH_FACE_OO Repeat 4 CelLoad files.cnt, ids.cnt CelDiv ids.cnt, 0, 0, 100, 111 Loop CelLoad "goatoh-head.png", BUFFER_GOATOH_HEAD CelDiv BUFFER_GOATOH_HEAD, 0, 0, 77, 143 CelLoad "goatoh-leg.png", BUFFER_GOATOH_LEG CelDiv BUFFER_GOATOH_LEG, 0, 0, 48, 29 CelLoad "goatoh-tail.png", BUFFER_GOATOH_TAIL CelDiv BUFFER_GOATOH_TAIL, 0, 0, 22, 33 CelLoad "goatoh-tarso.png", BUFFER_GOATOH_TARSO CelDiv BUFFER_GOATOH_TARSO, 0, 0, 97, 49 ; ゴートうインスタンス生成 Goatoh = New@Goatoh (540, 800, DIRECTION_LEFT) ; サウンド読込み MMLoad "mumumumu.wav", SOUND_MUMUMUMU MMLoad "MusMus-BGM-097.mp3", SOUND_BGM, MM_REPEAT MMLoad "eating-kusa.wav", SOUND_EATING_KUSA ; BGM 再生 MMPlay SOUND_BGM GMode GMODE_RGB0 ; アルファあり Repeat ReDraw False Pos 0, 0 CelPut BUFFER_BG, 0, Double (DISPLAY_HEIGHT) / 533, Double (DISPLAY_HEIGHT) / 533 Draw@Goatoh Goatoh Pos 0, 0 Print StrF ("gInfo_winX: %4d", gInfo_winX) Print StrF ("gInfo_winY: %4d", gInfo_winY) Print StrF ("gInfo_dispX: %4d", gInfo_dispX) Print StrF ("gInfo_dispY: %4d", gInfo_dispY) ReDraw True Await LOOP_INTERVAL Loop