#include "hsp3dish.as" ; バッファ #enum BUFFER_GOATOH = 1 #enum BUFFER_NIZIKA #enum BUFFER_KUSA ; サウンド #enum SOUND_MUMUMUMU = 0 ; ムムムム #enum SOUND_BGM ; 夕餉の街並み(Copyright: Musmus) #enum SOUND_EATING_KUSA ; クサタベテル!!! #const FPS 30 #const LOOP_INTERVAL 1000 / FPS #ifdef _DEBUG MmLoad "assets/mumumumu.wav", SOUND_MUMUMUMU MmLoad "assets/MusMus-BGM-097.mp3", SOUND_BGM MmLoad "assets/eating-kusa.wav", SOUND_EATING_KUSA #else ; not _DEBUG MmLoad "mumumumu.wav", SOUND_MUMUMUMU MmLoad "MusMus-BGM-097.mp3", SOUND_BGM MmLoad "eating-kusa.wav", SOUND_EATING_KUSA #endif ; not _DEBUG ; BGM 再生 MmPlay SOUND_BGM Repeat ReDraw False Color 255, 255, 255 BoxF Pos 0, 0 Color 0, 0, 0 Print "Hello, world!!" ReDraw True Await LOOP_INTERVAL Loop