すくすくゴートうちゃん Android 版(黒歴史)
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  1. #include "hsp3dish.as"
  2. ; バッファ
  3. #enum global BUFFER_GOATOH = 1
  4. #enum global BUFFER_NIZIKA
  5. #enum global BUFFER_KUSA
  6. ; サウンド
  7. #enum global SOUND_MUMUMUMU = 0 ; ムムムム
  8. #enum global SOUND_BGM ; 夕餉の街並み(Copyright: Musmus)
  9. #enum global SOUND_EATING_KUSA ; クサタベテル!!!
  10. #const global FPS 30
  11. #const global LOOP_INTERVAL 1000 / FPS
  12. #ifdef _DEBUG
  13. MmLoad "assets/mumumumu.wav", SOUND_MUMUMUMU
  14. MmLoad "assets/MusMus-BGM-097.mp3", SOUND_BGM, MM_REPEAT
  15. MmLoad "assets/eating-kusa.wav", SOUND_EATING_KUSA
  16. #else ; not _DEBUG
  17. MmLoad "mumumumu.wav", SOUND_MUMUMUMU
  18. MmLoad "MusMus-BGM-097.mp3", SOUND_BGM, MM_REPEAT
  19. MmLoad "eating-kusa.wav", SOUND_EATING_KUSA
  20. #endif ; not _DEBUG
  21. ; BGM 再生
  22. MmPlay SOUND_BGM
  23. Repeat
  24. ReDraw False
  25. Color 255, 255, 255
  26. BoxF
  27. Pos 0, 0
  28. Color 0, 0, 0
  29. Print "Hello, world!!"
  30. ReDraw True
  31. Await LOOP_INTERVAL
  32. Loop