| @@ -108,16 +108,19 @@ class Game: | |||
| ゲーム・クラス | |||
| Attributes: | |||
| clock (Clock): Clock オブゼクト | |||
| frame (int): フレーム・カウンタ | |||
| redrawers (list[Redrawer]): 再描画するクラスのリスト | |||
| screen (Surface): 基底スクリーン | |||
| sky (Sky): 天体情報 | |||
| clock (Clock): Clock オブゼクト | |||
| frame (int): フレーム・カウンタ | |||
| last_answered_at (datetime): 最後に回答した時刻 | |||
| now (datetime): 基準日時 | |||
| redrawers (list[Redrawer]): 再描画するクラスのリスト | |||
| screen (Surface): 基底スクリーン | |||
| sky (Sky): 天体情報 | |||
| """ | |||
| clock: Clock | |||
| frame: int | |||
| last_answered_at: datetime | |||
| now: datetime | |||
| redrawers: list[Redrawer] | |||
| screen: Surface | |||
| sky: Sky | |||
| @@ -134,6 +137,8 @@ class Game: | |||
| def redraw ( | |||
| self, | |||
| ) -> None: | |||
| self.now = datetime.now () | |||
| self.sky.observer.date = self.now - timedelta (hours = 9) | |||
| for redrawer in sorted (self.redrawers, key = lambda x: x['layer']): | |||
| if redrawer['obj'].enabled: | |||
| redrawer['obj'].redraw () | |||
| @@ -339,7 +344,7 @@ class CurrentTime (GameObject): | |||
| ) -> None: | |||
| for i in range (4): | |||
| self.game.screen.blit ( | |||
| self.font.render (str (datetime.now ()), True, (0, 0, 0)), | |||
| self.font.render (str (self.game.now), True, (0, 0, 0)), | |||
| (i % 2, i // 2 * 2)) | |||
| super ().redraw () | |||
| @@ -384,7 +389,7 @@ class Balloon (GameObject): | |||
| ) -> None: | |||
| if self.frame >= self.length: | |||
| self.enabled = False | |||
| self.game.last_answered_at = datetime.now () | |||
| self.game.last_answered_at = self.game.now | |||
| return | |||
| query = self.query | |||
| if CommonModule.len_by_full (query) > 21: | |||
| @@ -451,7 +456,6 @@ class KitaSun (GameObject): | |||
| surface = pygame.transform.rotate (self.surface, -(90 + math.degrees (self.arg))) | |||
| self.game.screen.blit (surface, surface.get_rect (center = (self.x, self.y))) | |||
| super ().redraw () | |||
| self.game.sky.observer.date = datetime.now () - timedelta (hours = 9) | |||
| self.sun.compute (self.game.sky.observer) | |||
| self.alt = self.sun.alt | |||
| self.az = self.sun.az | |||
| @@ -488,11 +492,14 @@ class Jojoko (GameObject): | |||
| Attributes: | |||
| base (Surface): 満月ヨヨコ Surface | |||
| moon (Moon): ephem の月オブゼクト | |||
| surface (Surface): 缺けたヨヨコ Surface | |||
| surface (Surface): 缺けたヨヨコ | |||
| """ | |||
| alt: float | |||
| az: float | |||
| base: Surface | |||
| moon: Moon | |||
| surface: Surface | |||
| def __init__ ( | |||
| self, | |||
| @@ -500,25 +507,43 @@ class Jojoko (GameObject): | |||
| ): | |||
| super ().__init__ (game) | |||
| self.base = pygame.transform.scale (pygame.image.load ('assets/moon.png'), (200, 200)) | |||
| self.moon = Moon () | |||
| self.surface = self._get_surface () | |||
| def redraw ( | |||
| self, | |||
| ) -> None: | |||
| ... | |||
| if self.frame % 300 == 0: | |||
| self.surface = self._get_surface () | |||
| surface = pygame.transform.rotate (self.surface, -(90 + math.degrees (self.arg))) | |||
| surface.set_colorkey ((0, 255, 0)) | |||
| self.game.screen.blit (surface, surface.get_rect (center = (self.x, self.y))) | |||
| super ().redraw () | |||
| self.moon.compute (self.game.sky.observer) | |||
| self.alt = self.moon.alt | |||
| self.az = self.moon.az | |||
| if abs (self.new_arg - self.arg) > math.radians (15): | |||
| self.arg = self.new_arg | |||
| self.x = self.new_x | |||
| self.y = self.new_y | |||
| @property | |||
| def phase ( | |||
| self, | |||
| ) -> float: | |||
| dt: datetime = ephem.localtime (ephem.previous_new_moon (self.game.sky.observer.date)) | |||
| return (datetime.now () - dt).total_seconds () / 60 / 60 / 24 | |||
| return (self.game.now - dt).total_seconds () / 60 / 60 / 24 | |||
| @property | |||
| def surface ( | |||
| def _get_surface ( | |||
| self, | |||
| ) -> Surface: | |||
| """ | |||
| ヨヨコを月齢に応じて缺かす. | |||
| Returns: | |||
| Surface: 缺けたヨヨコ | |||
| """ | |||
| jojoko = self.base.copy () | |||
| jojoko.set_colorkey ((0, 255, 0)) | |||
| for i in range (200): | |||
| if 1 <= self.phase < 15: | |||
| pygame.gfxdraw.bezier (jojoko, ((0, 100 + i), (100, 180 * self.phase / 7 - 80 + i), (200, 100 + i)), 3, (0, 255, 0)) | |||
| @@ -530,6 +555,26 @@ class Jojoko (GameObject): | |||
| jojoko.fill ((0, 255, 0)) | |||
| return jojoko | |||
| @property | |||
| def new_x ( | |||
| self, | |||
| ) -> float: | |||
| return CWindow.WIDTH * (math.degrees (self.az) - 80) / 120 | |||
| @property | |||
| def new_y ( | |||
| self, | |||
| ) -> float: | |||
| return ((CWindow.HEIGHT / 2) | |||
| - ((CWindow.HEIGHT / 2 + 100) * math.sin (self.alt) | |||
| / math.sin (math.radians (60)))) | |||
| @property | |||
| def new_arg ( | |||
| self, | |||
| ) -> float: | |||
| return math.atan2 (self.new_y - self.y, self.new_x - self.x) | |||
| class Sky: | |||
| """ | |||