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Merge branch 'main' into double-talk

othello
みてるぞ 7 months ago
parent
commit
322243db23
3 changed files with 67 additions and 7 deletions
  1. +5
    -4
      connection.sample.py
  2. +46
    -0
      main.py
  3. +16
    -3
      talk.py

+ 5
- 4
connection.sample.py View File

@@ -1,7 +1,8 @@
# 各変数に適切な値を設定し,ファイル名を connection.py として保存すること

OPENAI_ORGANISATION: str = 'org-XXXXXXXXXXXXXXXXXXXXXXXX' \
# Organisation ID
OPENAI_API_KEY: str = 'sk-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX' \
# API Key
# Organisation ID
OPENAI_ORGANISATION: str = 'org-XXXXXXXXXXXXXXXXXXXXXXXX'

# API Key
OPENAI_API_KEY: str = 'sk-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX'


+ 46
- 0
main.py View File

@@ -35,52 +35,89 @@ class Main:

print (mode)

# ウィンドゥの初期化
pygame.init ()
screen: pygame.Surface = pygame.display.set_mode ((Window.WIDTH, Window.HEIGHT))

# 吹き出し
balloon = pygame.transform.scale (pygame.image.load ('talking.png'),
(Window.WIDTH, 384))
if goatoh_mode:
balloon = pygame.transform.flip (balloon, False, True)

# 音声再生器の初期化
pygame.mixer.init (frequency = 44100)

# ニジカの “ぬ゛ぅ゛ぅ゛ぅ゛ん゛”
noon = pygame.mixer.Sound ('noon.wav')

# ゴートうの “ムムムム”
mumumumu = pygame.mixer.Sound ('mumumumu.wav')

# ゴートうの “クサタベテル!!”
kusa = pygame.mixer.Sound ('kusa.wav')

# YouTube Chat オブジェクト
live_chat = pytchat.create (video_id = YOUTUBE_ID)

# デバッグ・メシジのフォント
system_font = pygame.font.SysFont ('notosanscjkjp', 24, bold = True)

# 視聴者コメントのフォント
user_font = pygame.font.SysFont ('notosanscjkjp', 32, italic = True)

# ニジカのフォント
nizika_font = pygame.font.SysFont ('07nikumarufont', 50)

# Youtube Chat から取得したコメントたち
chat_items: list = []

# 会話の履歴(3 件分保持)
histories: list = []

while (True):
screen.fill ((0, 255, 0))

# 左上に時刻表示
for i in range (4):
screen.blit (
system_font.render (str (datetime.now ()), True, (0, 0, 0)),
(i % 2, i // 2 * 2))

if live_chat.is_alive ():
# Chat オブジェクトが有効

# Chat 取得
chat_items: list = live_chat.get ().items

if chat_items:
# 溜まってゐる Chat からランダムに 1 つ抽出
chat_item = random.choice (chat_items)

# 投稿者情報を辞書化
chat_item.author = chat_item.author.__dict__

# 絵文字を復元
chat_item.message = emoji.emojize (chat_item.message)

message: str = chat_item.message

# ChatGPT API を呼出し,返答を取得
answer: str = Talk.main (message, chat_item.author['name'], histories, goatoh_mode).replace ('\n', ' ')

# 履歴に追加
histories = (histories
+ [{'role': 'user', 'content': message},
{'role': 'assistant', 'content': answer}])[(-6):]

# ログ書込み
with open ('log.txt', 'a') as f:
f.write (f'{datetime.now ()}\t{json.dumps (chat_item.__dict__)}\t{answer}\n')

# 吹出し描画(ニジカは上,ゴートうは下)
screen.blit (balloon, (0, 384) if goatoh_mode else (0, 0))

# 視聴者コメント描画
screen.blit (
user_font.render (
'> ' + (message
@@ -92,6 +129,8 @@ class Main:
True,
(0, 0, 0)),
(120, 70 + 384) if goatoh_mode else (120, 70))

# ニジカの返答描画
screen.blit (
nizika_font.render (
(answer
@@ -114,6 +153,7 @@ class Main:

pygame.display.update ()

# 鳴く.
if goatoh_mode:
if random.random () < 0.1:
kusa.play ()
@@ -124,10 +164,13 @@ class Main:

time.sleep (1.5)

# 返答の読上げを WAV ディタとして生成,取得
try:
wav: bytearray | None = Aques.main (answer, goatoh_mode)
except:
wav: None = None

# 再生
if wav is not None:
with open ('./nizika_talking.wav', 'wb') as f:
f.write (wav)
@@ -136,6 +179,9 @@ class Main:

time.sleep (10)
else:
# Chat オブジェクトが無効

# 再生成
live_chat = pytchat.create (video_id = YOUTUBE_ID)

pygame.display.update ()


+ 16
- 3
talk.py View File

@@ -8,26 +8,39 @@ from connection import *


class Talk:
# ChatGPT API 連携失敗時に返答として出力するダミー文字列
DUMMY_RESPONSE: str = 'あいうえおかきくけこさしすせそたちつてとなにぬねの'

# 最高トークン数(もぅ少し下げてもいぃかも)
max_tokens_count: int = 100

# 返答パターン数(1 個返せばじふぶんなので 1)
responses_count: int = 1

# 返答のオリジナリティ(大きいほど独創性の高ぃ返答をよこしてくれる)
temperature: float = .7
top_p: int = 1

# バリエーションの多さ(0. -- 1.)
top_p: float = 1.

@classmethod
def main (cls, message: str, name: str | None = None, histories: list = [], goatoh_mode: bool = False) -> str:
# ChatGPT API Organisation ID
openai.organization = OPENAI_ORGANISATION

# ChatGPT API Key
openai.api_key = OPENAI_API_KEY

# ChatGPT API にクエリを投げ,返答を取得する.
answer: chat.chat_completion_message.ChatCompletionMessage | None \
= cls.__get_message (message, name, histories, goatoh_mode)

return cls.DUMMY_RESPONSE if answer is None else answer.content
return answer.content if answer is not None else cls.DUMMY_RESPONSE

@classmethod
def __get_message (cls, message: str, name: str | None, histories: list, goatoh_mode: bool = False) \
-> chat.chat_completion_message.ChatCompletionMessage | None:
# プロンプト(JSON 等外部ファイルに置くことを検討)
if goatoh_mode:
messages: list = [{'role': 'system',
'content': ('回答は短く30文字程度で完結に。'
@@ -185,7 +198,7 @@ class Talk:
'content': '洗操歌(しーざおぐあ)歌って'},
{'role': 'assistant',
'content': ('おけだぬ゛~゛ん゛(笑)。'
'content': ('おけだぬ゛~゛ん゛(笑)。'
+ '毛巾浴帽小鸭鸭水温刚刚好♪'
+ '泼泼水来搓泡泡今天真是美妙♪'
+ '大声唱歌扭扭腰我爱洗洗澡♪'


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