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@@ -91,6 +91,7 @@ class Main: |
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# 大月ヨヨコ |
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# 大月ヨヨコ |
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jojoko: pygame.Surface = pygame.transform.scale ( |
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jojoko: pygame.Surface = pygame.transform.scale ( |
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pygame.image.load ('moon.png'), (200, 200)) |
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pygame.image.load ('moon.png'), (200, 200)) |
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jojoko.set_colorkey (pygame.Color (0, 255, 0)) |
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# 音声再生器の初期化 |
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# 音声再生器の初期化 |
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pygame.mixer.init (frequency = 44100) |
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pygame.mixer.init (frequency = 44100) |
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@@ -119,7 +120,7 @@ class Main: |
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# Youtube Chat から取得したコメントたち |
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# Youtube Chat から取得したコメントたち |
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chat_items: list = [] |
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chat_items: list = [] |
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# 会話の履歴(3 件分保持) |
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# 会話の履歴 |
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histories: list = [] |
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histories: list = [] |
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while (True): |
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while (True): |
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@@ -142,24 +143,25 @@ class Main: |
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# 日の入終了 |
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# 日の入終了 |
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sunset_end: datetime = sunset_start + timedelta (hours = 1) |
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sunset_end: datetime = sunset_start + timedelta (hours = 1) |
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# 月の出開始 |
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'todo' |
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# 月の出終了 |
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'todo' |
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# 月の入開始 |
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'todo' |
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# 月の入終了 |
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'todo' |
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# 日の角度 |
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# 時刻つき観測地 |
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observer_with_time: ephem.Observer = observer |
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observer_with_time: ephem.Observer = observer |
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observer_with_time.date = datetime.now () - timedelta (hours = 9) |
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observer_with_time.date = datetime.now () - timedelta (hours = 9) |
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# 日の角度 |
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sun.compute (observer_with_time) |
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sun.compute (observer_with_time) |
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sun_alt: float = CommonModule.rad_to_deg (sun.alt) |
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sun_alt: float = CommonModule.rad_to_deg (sun.alt) |
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# 月の角度 |
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moon.compute (observer_with_time) |
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moon_alt: float = CommonModule.rad_to_deg (moon.alt) |
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# 月齢 |
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new_moon_dt: datetime = ephem.localtime ( |
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ephem.previous_new_moon (observer_with_time.date)) |
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moon_days_old: float = ( |
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(datetime.now () - new_moon_dt).total_seconds () |
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/ 60 / 60 / 24) |
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# 背景描画 |
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# 背景描画 |
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cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass, |
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cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass, |
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kita, jojoko, |
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kita, jojoko, |
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@@ -320,24 +322,26 @@ class Main: |
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@classmethod |
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@classmethod |
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def draw_bg ( |
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def draw_bg ( |
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cls, |
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cls, |
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screen: pygame.Surface, |
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bg_day: pygame.Surface, |
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bg_evening: pygame.Surface, |
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bg_night: pygame.Surface, |
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bg_grass: pygame.Surface, |
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kita: pygame.Surface, |
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jojoko: pygame.Surface, |
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sunrise_start: datetime, |
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sunrise_end: datetime, |
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sunset_start: datetime, |
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sunset_end: datetime, |
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sun_alt: float) \ |
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screen: pygame.Surface, |
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bg_day: pygame.Surface, |
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bg_evening: pygame.Surface, |
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bg_night: pygame.Surface, |
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bg_grass: pygame.Surface, |
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kita: pygame.Surface, |
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jojoko_original: pygame.Surface, |
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sunrise_start: datetime, |
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sunrise_end: datetime, |
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sunset_start: datetime, |
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sunset_end: datetime, |
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sun_alt: float) \ |
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-> None: |
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-> None: |
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sunrise_centre: datetime = ( |
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sunrise_centre: datetime = ( |
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sunrise_start + (sunrise_end - sunrise_start) / 2) |
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sunrise_start + (sunrise_end - sunrise_start) / 2) |
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sunset_centre: datetime = ( |
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sunset_centre: datetime = ( |
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sunset_start + (sunset_end - sunset_start) / 2) |
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sunset_start + (sunset_end - sunset_start) / 2) |
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jojoko: pygame.Surface = jojoko_original.copy () |
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dt: datetime = datetime.now () |
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dt: datetime = datetime.now () |
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if sunrise_centre <= dt < sunset_centre: |
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if sunrise_centre <= dt < sunset_centre: |
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@@ -356,6 +360,9 @@ class Main: |
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screen.blit (bg_evening, (0, 0)) |
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screen.blit (bg_evening, (0, 0)) |
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# TODO: 緑を塗ってヨヨコを缺かす. |
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# pygame.draw.arc (jojoko, (0, 255, 0), |
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if -10 <= sun_alt < 40: |
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if -10 <= sun_alt < 40: |
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y = ((CWindow.HEIGHT / 2 + 100) |
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y = ((CWindow.HEIGHT / 2 + 100) |
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- (CWindow.HEIGHT / 2 + 200) / 30 * sun_alt) |
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- (CWindow.HEIGHT / 2 + 200) / 30 * sun_alt) |
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