ヨヨコと郁代回転,視野角拡大

このコミットが含まれているのは:
2024-05-19 15:35:17 +09:00
コミット 3874f838f1
+42 -14
ファイルの表示
@@ -25,6 +25,14 @@ from youtube import *
class Main:
kita_x: float = CWindow.WIDTH / 2
kita_y: float = 1000000.
kita_arg: float = 0.
jojoko_x: float = CWindow.WIDTH / 2
jojoko_y: float = 1000000.
jojoko_arg: float = 0.
@classmethod
def main (
cls,
@@ -331,7 +339,7 @@ class Main:
bg_evening: pygame.Surface,
bg_night: pygame.Surface,
bg_grass: pygame.Surface,
kita: pygame.Surface,
kita_original: pygame.Surface,
jojoko_original: pygame.Surface,
sunrise_start: datetime,
sunrise_end: datetime,
@@ -349,7 +357,19 @@ class Main:
sunset_start + (sunset_end - sunset_start) / 2)
jojoko: pygame.Surface = cls.get_jojoko (jojoko_original,
moon_days_old, moon_alt)
moon_days_old, moon_alt, moon_az)
x = CWindow.WIDTH * (sun_az - 80) / 120
y = ((CWindow.HEIGHT / 2)
- (CWindow.HEIGHT / 2 + 100) * math.sin (math.radians (sun_alt)) / math.sin ( math.radians (60)))
arg = math.degrees (math.atan2 (y - cls.kita_y, x - cls.kita_x))
cls.kita_x = x
cls.kita_y = y
if abs (arg - cls.kita_arg) > 3:
cls.kita_arg = arg
kita: pygame.Surface = pygame.transform.rotate (kita_original, -(90 + cls.kita_arg))
dt: datetime = datetime.now ()
@@ -374,27 +394,25 @@ class Main:
screen.blit (bg_evening, (0, 0))
if (moon_az < 180) and (-10 <= moon_alt < 40):
y = ((CWindow.HEIGHT / 2 + 100)
- (CWindow.HEIGHT / 2 + 200) / 30 * moon_alt)
screen.blit (jojoko, jojoko.get_rect (center = (400, y)))
if (moon_az < 220) and (-10 <= moon_alt):
screen.blit (jojoko, jojoko.get_rect (center = (cls.jojoko_x, cls.jojoko_y)))
screen.blit (bg_grass, (0, 0))
if (sun_az < 180) and (-10 <= sun_alt < 40):
y = ((CWindow.HEIGHT / 2 + 100)
- (CWindow.HEIGHT / 2 + 200) / 30 * sun_alt)
screen.blit (kita, kita.get_rect (center = (400, y)))
if (sun_az < 220) and (-10 <= sun_alt):
screen.blit (kita, kita.get_rect (center = (cls.kita_x, cls.kita_y)))
screen.blit (bg_grass, (0, 0))
@staticmethod
@classmethod
def get_jojoko (
cls,
jojoko_original: pygame.Surface,
moon_days_old: float,
moon_alt: float) \
moon_alt: float,
moon_az: float) \
-> pygame.Surface:
jojoko: pygame.Surface = pygame.transform.rotate (jojoko_original, -moon_alt)
jojoko: pygame.Surface = jojoko_original.copy ()
jojoko.set_colorkey ((0, 255, 0))
@@ -408,7 +426,17 @@ class Main:
else:
jojoko.fill ((0, 255, 0))
return jojoko
x = CWindow.WIDTH * (moon_az - 80) / 120
y = ((CWindow.HEIGHT / 2)
- (CWindow.HEIGHT / 2 + 100) * math.sin (math.radians (moon_alt)) / math.sin (math.radians (60)))
arg = math.degrees (math.atan2 (y - cls.jojoko_y, x - cls.jojoko_x))
cls.jojoko_x = x
cls.jojoko_y = y
if abs (arg - cls.jojoko_arg) > 3:
cls.jojoko_arg = arg
return pygame.transform.rotate (jojoko, -(90 + cls.jojoko_arg))
if __name__ == '__main__':