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#34

ai-migration
みてるぞ 2 weeks ago
parent
commit
4ad5868b63
1 changed files with 14 additions and 11 deletions
  1. +14
    -11
      test.py

+ 14
- 11
test.py View File

@@ -7,8 +7,8 @@ import sys
import wave
from datetime import datetime, timedelta
from enum import Enum, auto
from typing import Callable, TypedDict
from io import BytesIO
from typing import Callable, TypedDict

import cv2
import emoji
@@ -20,7 +20,6 @@ import pytchat
import requests
from cv2 import VideoCapture
from ephem import Moon, Observer, Sun
from pydub import AudioSegment
from pygame import Rect, Surface
from pygame.font import Font
from pygame.mixer import Sound
@@ -53,7 +52,6 @@ def main (
x = CWindow.WIDTH * 3 / 4,
y = CWindow.HEIGHT - 120,
balloon = balloon)
Video (game, 'snack_time.mp4').play ()
CurrentTime (game, SYSTEM_FONT)
try:
broadcast = Broadcast (os.environ['BROADCAST_CODE'])
@@ -752,14 +750,10 @@ class Broadcast:
return random.choice (chats)


class NicoVideo (Video):
...


class Video (GameObject):
fps: int
pausing: bool = False
sound: Sound
sound: Sound | None
surfaces: list[Surface]

def __init__ (
@@ -776,9 +770,13 @@ class Video (GameObject):
def _create_sound (
self,
path: str,
) -> Sound:
) -> Sound | None:
bytes_io = BytesIO ()
audio = AudioSegment.from_file (path, format = path.split ('.')[-1])
try:
from pydub import AudioSegment
audio = AudioSegment.from_file (path, format = path.split ('.')[-1])
except ModuleNotFoundError:
return None
audio.export (bytes_io, format = 'wav')
bytes_io.seek (0)
return pygame.mixer.Sound (bytes_io)
@@ -843,7 +841,8 @@ class Video (GameObject):
) -> None:
self.enabled = True
self.pausing = False
self.sound.play ()
if self.sound is not None:
self.sound.play ()

def stop (
self,
@@ -872,6 +871,10 @@ class Video (GameObject):
super ().update ()


class NicoVideo (Video):
...


def fetch_bytes_from_url (
url: str,
) -> bytes | None:


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