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コメント追加

othello
みてるぞ 7 months ago
parent
commit
5aad85c9f6
3 changed files with 67 additions and 7 deletions
  1. +5
    -4
      connection.sample.py
  2. +46
    -0
      main.py
  3. +16
    -3
      talk.py

+ 5
- 4
connection.sample.py View File

@@ -1,7 +1,8 @@
# 各変数に適切な値を設定し,ファイル名を connection.py として保存すること # 各変数に適切な値を設定し,ファイル名を connection.py として保存すること


OPENAI_ORGANISATION: str = 'org-XXXXXXXXXXXXXXXXXXXXXXXX' \
# Organisation ID
OPENAI_API_KEY: str = 'sk-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX' \
# API Key
# Organisation ID
OPENAI_ORGANISATION: str = 'org-XXXXXXXXXXXXXXXXXXXXXXXX'

# API Key
OPENAI_API_KEY: str = 'sk-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX'



+ 46
- 0
main.py View File

@@ -22,53 +22,90 @@ class Main:
def main (cls, goatoh_mode: bool = False) -> None: def main (cls, goatoh_mode: bool = False) -> None:
print (goatoh_mode) print (goatoh_mode)


# ウィンドゥの初期化
pygame.init () pygame.init ()
screen: pygame.Surface = pygame.display.set_mode ((1024, 768)) screen: pygame.Surface = pygame.display.set_mode ((1024, 768))

# 吹き出し
balloon = pygame.transform.scale (pygame.image.load ('talking.png'), balloon = pygame.transform.scale (pygame.image.load ('talking.png'),
(1024, 384)) (1024, 384))
if goatoh_mode: if goatoh_mode:
balloon = pygame.transform.flip (balloon, False, True) balloon = pygame.transform.flip (balloon, False, True)

# 音声再生器の初期化
pygame.mixer.init (frequency = 44100) pygame.mixer.init (frequency = 44100)

# ニジカの “ぬ゛ぅ゛ぅ゛ぅ゛ん゛”
noon = pygame.mixer.Sound ('noon.wav') noon = pygame.mixer.Sound ('noon.wav')

# ゴートうの “ムムムム”
mumumumu = pygame.mixer.Sound ('mumumumu.wav') mumumumu = pygame.mixer.Sound ('mumumumu.wav')

# ゴートうの “クサタベテル!!”
kusa = pygame.mixer.Sound ('kusa.wav') kusa = pygame.mixer.Sound ('kusa.wav')


# YouTube Chat オブジェクト
live_chat = pytchat.create (video_id = YOUTUBE_ID) live_chat = pytchat.create (video_id = YOUTUBE_ID)


# デバッグ・メシジのフォント
system_font = pygame.font.SysFont ('notosanscjkjp', 24, bold = True) system_font = pygame.font.SysFont ('notosanscjkjp', 24, bold = True)

# 視聴者コメントのフォント
user_font = pygame.font.SysFont ('notosanscjkjp', 32, user_font = pygame.font.SysFont ('notosanscjkjp', 32,
italic = True) italic = True)

# ニジカのフォント
nizika_font = pygame.font.SysFont ('07nikumarufont', 50) nizika_font = pygame.font.SysFont ('07nikumarufont', 50)


# Youtube Chat から取得したコメントたち
chat_items: list = [] chat_items: list = []

# 会話の履歴(3 件分保持)
histories: list = [] histories: list = []


while (True): while (True):
screen.fill ((0, 255, 0)) screen.fill ((0, 255, 0))


# 左上に時刻表示
for i in range (4): for i in range (4):
screen.blit ( screen.blit (
system_font.render (str (datetime.now ()), True, (0, 0, 0)), system_font.render (str (datetime.now ()), True, (0, 0, 0)),
(i % 2, i // 2 * 2)) (i % 2, i // 2 * 2))


if live_chat.is_alive (): if live_chat.is_alive ():
# Chat オブジェクトが有効

# Chat 取得
chat_items: list = live_chat.get ().items chat_items: list = live_chat.get ().items


if chat_items: if chat_items:
# 溜まってゐる Chat からランダムに 1 つ抽出
chat_item = random.choice (chat_items) chat_item = random.choice (chat_items)

# 投稿者情報を辞書化
chat_item.author = chat_item.author.__dict__ chat_item.author = chat_item.author.__dict__

# 絵文字を復元
chat_item.message = emoji.emojize (chat_item.message) chat_item.message = emoji.emojize (chat_item.message)

message: str = chat_item.message message: str = chat_item.message

# ChatGPT API を呼出し,返答を取得
answer: str = Talk.main (message, chat_item.author['name'], histories, goatoh_mode).replace ('\n', ' ') answer: str = Talk.main (message, chat_item.author['name'], histories, goatoh_mode).replace ('\n', ' ')

# 履歴に追加
histories = (histories histories = (histories
+ [{'role': 'user', 'content': message}, + [{'role': 'user', 'content': message},
{'role': 'assistant', 'content': answer}])[(-6):] {'role': 'assistant', 'content': answer}])[(-6):]


# ログ書込み
with open ('log.txt', 'a') as f: with open ('log.txt', 'a') as f:
f.write (f'{datetime.now ()}\t{json.dumps (chat_item.__dict__)}\t{answer}\n') f.write (f'{datetime.now ()}\t{json.dumps (chat_item.__dict__)}\t{answer}\n')


# 吹出し描画(ニジカは上,ゴートうは下)
screen.blit (balloon, (0, 384) if goatoh_mode else (0, 0)) screen.blit (balloon, (0, 384) if goatoh_mode else (0, 0))


# 視聴者コメント描画
screen.blit ( screen.blit (
user_font.render ( user_font.render (
'> ' + (message '> ' + (message
@@ -80,6 +117,8 @@ class Main:
True, True,
(0, 0, 0)), (0, 0, 0)),
(120, 70 + 384) if goatoh_mode else (120, 70)) (120, 70 + 384) if goatoh_mode else (120, 70))

# ニジカの返答描画
screen.blit ( screen.blit (
nizika_font.render ( nizika_font.render (
(answer (answer
@@ -102,6 +141,7 @@ class Main:


pygame.display.update () pygame.display.update ()


# 鳴く.
if goatoh_mode: if goatoh_mode:
if random.random () < 0.1: if random.random () < 0.1:
kusa.play () kusa.play ()
@@ -112,10 +152,13 @@ class Main:


time.sleep (1.5) time.sleep (1.5)


# 返答の読上げを WAV ディタとして生成,取得
try: try:
wav: bytearray | None = Aques.main (answer, goatoh_mode) wav: bytearray | None = Aques.main (answer, goatoh_mode)
except: except:
wav: None = None wav: None = None

# 再生
if wav is not None: if wav is not None:
with open ('./nizika_talking.wav', 'wb') as f: with open ('./nizika_talking.wav', 'wb') as f:
f.write (wav) f.write (wav)
@@ -124,6 +167,9 @@ class Main:


time.sleep (10) time.sleep (10)
else: else:
# Chat オブジェクトが無効

# 再生成
live_chat = pytchat.create (video_id = YOUTUBE_ID) live_chat = pytchat.create (video_id = YOUTUBE_ID)


pygame.display.update () pygame.display.update ()


+ 16
- 3
talk.py View File

@@ -8,26 +8,39 @@ from connection import *




class Talk: class Talk:
# ChatGPT API 連携失敗時に返答として出力するダミー文字列
DUMMY_RESPONSE: str = 'あいうえおかきくけこさしすせそたちつてとなにぬねの' DUMMY_RESPONSE: str = 'あいうえおかきくけこさしすせそたちつてとなにぬねの'


# 最高トークン数(もぅ少し下げてもいぃかも)
max_tokens_count: int = 100 max_tokens_count: int = 100

# 返答パターン数(1 個返せばじふぶんなので 1)
responses_count: int = 1 responses_count: int = 1

# 返答のオリジナリティ(大きいほど独創性の高ぃ返答をよこしてくれる)
temperature: float = .7 temperature: float = .7
top_p: int = 1

# バリエーションの多さ(0. -- 1.)
top_p: float = 1.


@classmethod @classmethod
def main (cls, message: str, name: str | None = None, histories: list = [], goatoh_mode: bool = False) -> str: def main (cls, message: str, name: str | None = None, histories: list = [], goatoh_mode: bool = False) -> str:
# ChatGPT API Organisation ID
openai.organization = OPENAI_ORGANISATION openai.organization = OPENAI_ORGANISATION

# ChatGPT API Key
openai.api_key = OPENAI_API_KEY openai.api_key = OPENAI_API_KEY


# ChatGPT API にクエリを投げ,返答を取得する.
answer: chat.chat_completion_message.ChatCompletionMessage | None \ answer: chat.chat_completion_message.ChatCompletionMessage | None \
= cls.__get_message (message, name, histories, goatoh_mode) = cls.__get_message (message, name, histories, goatoh_mode)


return cls.DUMMY_RESPONSE if answer is None else answer.content
return answer.content if answer is not None else cls.DUMMY_RESPONSE


@classmethod @classmethod
def __get_message (cls, message: str, name: str | None, histories: list, goatoh_mode: bool = False) \ def __get_message (cls, message: str, name: str | None, histories: list, goatoh_mode: bool = False) \
-> chat.chat_completion_message.ChatCompletionMessage | None: -> chat.chat_completion_message.ChatCompletionMessage | None:
# プロンプト(JSON 等外部ファイルに置くことを検討)
if goatoh_mode: if goatoh_mode:
messages: list = [{'role': 'system', messages: list = [{'role': 'system',
'content': ('回答は短く30文字程度で完結に。' 'content': ('回答は短く30文字程度で完結に。'
@@ -185,7 +198,7 @@ class Talk:
'content': '洗操歌(しーざおぐあ)歌って'}, 'content': '洗操歌(しーざおぐあ)歌って'},
{'role': 'assistant', {'role': 'assistant',
'content': ('おけだぬ゛~゛ん゛(笑)。'
'content': ('おけだぬ゛~゛ん゛(笑)。'
+ '毛巾浴帽小鸭鸭水温刚刚好♪' + '毛巾浴帽小鸭鸭水温刚刚好♪'
+ '泼泼水来搓泡泡今天真是美妙♪' + '泼泼水来搓泡泡今天真是美妙♪'
+ '大声唱歌扭扭腰我爱洗洗澡♪' + '大声唱歌扭扭腰我爱洗洗澡♪'


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