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@@ -1,7 +1,8 @@
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# 各変数に適切な値を設定し,ファイル名を connection.py として保存すること
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OPENAI_ORGANISATION: str = 'org-XXXXXXXXXXXXXXXXXXXXXXXX' \
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# Organisation ID
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OPENAI_API_KEY: str = 'sk-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX' \
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# API Key
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# Organisation ID
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OPENAI_ORGANISATION: str = 'org-XXXXXXXXXXXXXXXXXXXXXXXX'
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# API Key
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OPENAI_API_KEY: str = 'sk-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX'
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@@ -22,53 +22,90 @@ class Main:
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def main (cls, goatoh_mode: bool = False) -> None:
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print (goatoh_mode)
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# ウィンドゥの初期化
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pygame.init ()
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screen: pygame.Surface = pygame.display.set_mode ((1024, 768))
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# 吹き出し
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balloon = pygame.transform.scale (pygame.image.load ('talking.png'),
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(1024, 384))
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if goatoh_mode:
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balloon = pygame.transform.flip (balloon, False, True)
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# 音声再生器の初期化
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pygame.mixer.init (frequency = 44100)
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# ニジカの “ぬ゛ぅ゛ぅ゛ぅ゛ん゛”
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noon = pygame.mixer.Sound ('noon.wav')
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# ゴートうの “ムムムム”
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mumumumu = pygame.mixer.Sound ('mumumumu.wav')
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# ゴートうの “クサタベテル!!”
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kusa = pygame.mixer.Sound ('kusa.wav')
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# YouTube Chat オブジェクト
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live_chat = pytchat.create (video_id = YOUTUBE_ID)
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# デバッグ・メシジのフォント
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system_font = pygame.font.SysFont ('notosanscjkjp', 24, bold = True)
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# 視聴者コメントのフォント
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user_font = pygame.font.SysFont ('notosanscjkjp', 32,
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italic = True)
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# ニジカのフォント
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nizika_font = pygame.font.SysFont ('07nikumarufont', 50)
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# Youtube Chat から取得したコメントたち
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chat_items: list = []
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# 会話の履歴(3 件分保持)
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histories: list = []
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while (True):
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screen.fill ((0, 255, 0))
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# 左上に時刻表示
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for i in range (4):
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screen.blit (
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system_font.render (str (datetime.now ()), True, (0, 0, 0)),
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(i % 2, i // 2 * 2))
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if live_chat.is_alive ():
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# Chat オブジェクトが有効
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# Chat 取得
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chat_items: list = live_chat.get ().items
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if chat_items:
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# 溜まってゐる Chat からランダムに 1 つ抽出
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chat_item = random.choice (chat_items)
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# 投稿者情報を辞書化
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chat_item.author = chat_item.author.__dict__
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# 絵文字を復元
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chat_item.message = emoji.emojize (chat_item.message)
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message: str = chat_item.message
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# ChatGPT API を呼出し,返答を取得
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answer: str = Talk.main (message, chat_item.author['name'], histories, goatoh_mode).replace ('\n', ' ')
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# 履歴に追加
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histories = (histories
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+ [{'role': 'user', 'content': message},
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{'role': 'assistant', 'content': answer}])[(-6):]
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# ログ書込み
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with open ('log.txt', 'a') as f:
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f.write (f'{datetime.now ()}\t{json.dumps (chat_item.__dict__)}\t{answer}\n')
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# 吹出し描画(ニジカは上,ゴートうは下)
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screen.blit (balloon, (0, 384) if goatoh_mode else (0, 0))
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# 視聴者コメント描画
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screen.blit (
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user_font.render (
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'> ' + (message
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@@ -80,6 +117,8 @@ class Main:
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True,
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(0, 0, 0)),
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(120, 70 + 384) if goatoh_mode else (120, 70))
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# ニジカの返答描画
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screen.blit (
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nizika_font.render (
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(answer
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@@ -102,6 +141,7 @@ class Main:
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pygame.display.update ()
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# 鳴く.
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if goatoh_mode:
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if random.random () < 0.1:
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kusa.play ()
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@@ -112,10 +152,13 @@ class Main:
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time.sleep (1.5)
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# 返答の読上げを WAV ディタとして生成,取得
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try:
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wav: bytearray | None = Aques.main (answer, goatoh_mode)
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except:
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wav: None = None
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# 再生
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if wav is not None:
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with open ('./nizika_talking.wav', 'wb') as f:
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f.write (wav)
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@@ -124,6 +167,9 @@ class Main:
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time.sleep (10)
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else:
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# Chat オブジェクトが無効
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# 再生成
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live_chat = pytchat.create (video_id = YOUTUBE_ID)
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pygame.display.update ()
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@@ -8,26 +8,39 @@ from connection import *
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class Talk:
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# ChatGPT API 連携失敗時に返答として出力するダミー文字列
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DUMMY_RESPONSE: str = 'あいうえおかきくけこさしすせそたちつてとなにぬねの'
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# 最高トークン数(もぅ少し下げてもいぃかも)
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max_tokens_count: int = 100
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# 返答パターン数(1 個返せばじふぶんなので 1)
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responses_count: int = 1
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# 返答のオリジナリティ(大きいほど独創性の高ぃ返答をよこしてくれる)
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temperature: float = .7
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top_p: int = 1
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# バリエーションの多さ(0. -- 1.)
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top_p: float = 1.
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@classmethod
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def main (cls, message: str, name: str | None = None, histories: list = [], goatoh_mode: bool = False) -> str:
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# ChatGPT API Organisation ID
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openai.organization = OPENAI_ORGANISATION
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# ChatGPT API Key
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openai.api_key = OPENAI_API_KEY
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# ChatGPT API にクエリを投げ,返答を取得する.
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answer: chat.chat_completion_message.ChatCompletionMessage | None \
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= cls.__get_message (message, name, histories, goatoh_mode)
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return cls.DUMMY_RESPONSE if answer is None else answer.content
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return answer.content if answer is not None else cls.DUMMY_RESPONSE
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@classmethod
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def __get_message (cls, message: str, name: str | None, histories: list, goatoh_mode: bool = False) \
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-> chat.chat_completion_message.ChatCompletionMessage | None:
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# プロンプト(JSON 等外部ファイルに置くことを検討)
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if goatoh_mode:
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messages: list = [{'role': 'system',
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'content': ('回答は短く30文字程度で完結に。'
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@@ -185,7 +198,7 @@ class Talk:
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'content': '洗操歌(しーざおぐあ)歌って'},
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{'role': 'assistant',
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'content': ('おけだぬ゛~゛ん゛(失笑)。'
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'content': ('おけだぬ゛~゛ん゛(苦笑)。'
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+ '毛巾浴帽小鸭鸭水温刚刚好♪'
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+ '泼泼水来搓泡泡今天真是美妙♪'
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+ '大声唱歌扭扭腰我爱洗洗澡♪'
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