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@@ -5,9 +5,10 @@ import random |
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import subprocess |
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import sys |
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import time |
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from datetime import datetime |
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from datetime import datetime, timedelta |
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import emoji |
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import ephem |
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import pygame |
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import pytchat |
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from playsound import playsound |
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@@ -51,21 +52,49 @@ class Main: |
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# オセロ用オブジェクト |
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othello = Othello (screen) |
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# 大月ヨヨコの観測値 |
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observer = ephem.Observer () |
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observer.lat, observer.lon = '35', '139' |
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# き太く陽オブジェクト |
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sun = ephem.Sun () |
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# 大月ヨヨコ・オブジェクト |
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moon = ephem.Moon () |
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# 吹き出し |
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balloon = pygame.transform.scale (pygame.image.load ('talking.png'), |
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(CWindow.WIDTH, 384)) |
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if goatoh_mode: |
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balloon = pygame.transform.flip (balloon, False, True) |
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# 背景(昼) |
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bg_day: pygame.Surface = pygame.transform.scale ( |
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pygame.image.load ('bg.jpg'), |
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(CWindow.WIDTH, CWindow.HEIGHT)) |
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# 背景(夕方) |
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bg_evening: pygame.Surface = pygame.transform.scale ( |
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pygame.image.load ('bg-evening.jpg'), |
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(CWindow.WIDTH, CWindow.HEIGHT)) |
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pygame.image.load ('bg-evening.jpg'), |
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(CWindow.WIDTH, CWindow.HEIGHT)) |
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# 背景(夜) |
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bg_night: pygame.Surface = pygame.transform.scale ( |
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pygame.image.load ('bg-night.jpg'), |
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(CWindow.WIDTH, CWindow.HEIGHT)) |
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pygame.image.load ('bg-night.jpg'), |
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(CWindow.WIDTH, CWindow.HEIGHT)) |
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# 背景の草 |
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bg_grass: pygame.Surface = pygame.transform.scale ( |
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pygame.image.load ('bg-grass.png'), |
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(CWindow.WIDTH, CWindow.HEIGHT)) |
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# き太く陽 |
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kita: pygame.Surface = pygame.transform.scale ( |
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pygame.image.load ('sun.png'), (200, 200)) |
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# 大月ヨヨコ |
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jojoko: pygame.Surface = pygame.transform.scale ( |
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pygame.image.load ('moon.png'), (200, 200)) |
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# 音声再生器の初期化 |
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pygame.mixer.init (frequency = 44100) |
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@@ -98,7 +127,48 @@ class Main: |
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histories: list = [] |
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while (True): |
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cls.draw_bg (screen, bg_evening, bg_night) |
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# 観測地の日づけ更新 |
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observer.date: datetime = datetime.now ().date () |
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# 日の出開始 |
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sunrise_start: datetime = ( |
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(ephem.localtime (observer.previous_rising (sun)) |
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- timedelta (minutes = 30))) |
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# 日の出終了 |
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sunrise_end: datetime = sunrise_start + timedelta (hours = 1) |
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# 日の入開始 |
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sunset_start: datetime = ( |
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(ephem.localtime (observer.next_setting (sun)) |
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- timedelta (minutes = 30))) |
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# 日の入終了 |
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sunset_end: datetime = sunset_start + timedelta (hours = 1) |
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# 月の出開始 |
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'todo' |
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# 月の出終了 |
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'todo' |
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# 月の入開始 |
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'todo' |
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# 月の入終了 |
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'todo' |
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# 日の角度 |
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observer_with_time: ephem.Observer = observer |
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observer_with_time.date = datetime.now () - timedelta (hours = 9) |
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sun.compute (observer_with_time) |
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sun_alt: float = CommonModule.rad_to_deg (sun.alt) |
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# 背景描画 |
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cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass, |
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kita, jojoko, |
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sunrise_start, sunrise_end, sunset_start, sunset_end, |
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sun_alt) |
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# 左上に時刻表示 |
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for i in range (4): |
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@@ -138,11 +208,13 @@ class Main: |
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# 履歴に追加 |
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histories = (histories |
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+ [{'role': 'user', 'content': message}, |
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{'role': 'assistant', 'content': answer}])[(-12):] |
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{'role': 'assistant', 'content': answer}])[(-12):] |
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# ログ書込み |
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with open ('log.txt', 'a') as f: |
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f.write (f'{datetime.now ()}\t{json.dumps (chat_item.__dict__)}\t{answer}\n') |
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f.write (f'{datetime.now ()}\t' |
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+ f'{json.dumps (chat_item.__dict__)}\t' |
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+ f'{answer}\n') |
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# 吹出し描画(ニジカは上,ゴートうは下) |
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if nizika_mode: |
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@@ -160,7 +232,8 @@ class Main: |
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screen.blit ( |
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user_font.render ( |
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'> ' + (message |
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if (CommonModule.len_by_full (message) |
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if (CommonModule.len_by_full ( |
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message) |
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<= 21) |
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else (CommonModule.mid_by_full ( |
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message, 0, 19.5) |
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@@ -221,7 +294,11 @@ class Main: |
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if not double_mode or random.random () < .5: |
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break |
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cls.draw_bg (screen, bg_evening, bg_night) |
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cls.draw_bg (screen, bg_day, bg_evening, bg_night, |
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bg_grass, kita, jojoko, |
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sunrise_start, sunrise_end, |
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sunset_start, sunset_end, |
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sun_alt) |
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chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ', |
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'id': '', |
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@@ -247,16 +324,48 @@ class Main: |
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@classmethod |
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def draw_bg ( |
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cls, |
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screen: pygame.Surface, |
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bg_evening: pygame.Surface, |
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bg_night: pygame.Surface) \ |
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screen: pygame.Surface, |
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bg_day: pygame.Surface, |
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bg_evening: pygame.Surface, |
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bg_night: pygame.Surface, |
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bg_grass: pygame.Surface, |
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kita: pygame.Surface, |
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jojoko: pygame.Surface, |
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sunrise_start: datetime, |
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sunrise_end: datetime, |
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sunset_start: datetime, |
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sunset_end: datetime, |
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sun_alt: float) \ |
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-> None: |
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if 17 <= (h := datetime.now ().hour) < 18: |
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screen.blit (bg_evening, (0, 0)) |
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elif (h < 6) or (18 <= h): |
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sunrise_centre: datetime = ( |
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sunrise_start + (sunrise_end - sunrise_start) / 2) |
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sunset_centre: datetime = ( |
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sunset_start + (sunset_end - sunset_start) / 2) |
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dt: datetime = datetime.now () |
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if sunrise_centre <= dt < sunset_centre: |
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screen.blit (bg_day, (0, 0)) |
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else: |
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screen.blit (bg_night, (0, 0)) |
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if sunrise_start <= dt < sunrise_end: |
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bg_evening.set_alpha (255 - ((abs (dt - sunrise_centre) * 510) |
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/ (sunrise_end - sunrise_centre))) |
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elif sunset_start <= dt < sunset_end: |
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bg_evening.set_alpha (255 - ((abs (dt - sunset_centre) * 510) |
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/ (sunset_end - sunset_centre))) |
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else: |
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screen.fill ((0, 255, 0)) |
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bg_evening.set_alpha (0) |
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screen.blit (bg_evening, (0, 0)) |
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if -10 <= sun_alt < 40: |
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y = ((CWindow.HEIGHT / 2 + 100) |
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- (CWindow.HEIGHT / 2 + 200) / 30 * sun_alt) |
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screen.blit (kita, kita.get_rect (center = (400, y))) |
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screen.blit (bg_grass, (0, 0)) |
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if __name__ == '__main__': |
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