diff --git a/snack_time.mp4 b/assets/snack_time.mp4 similarity index 100% rename from snack_time.mp4 rename to assets/snack_time.mp4 diff --git a/assets/snack_time.wav b/assets/snack_time.wav deleted file mode 100644 index 62ee3c6..0000000 Binary files a/assets/snack_time.wav and /dev/null differ diff --git a/common_const.py b/common_const.py deleted file mode 100644 index 87505c1..0000000 --- a/common_const.py +++ /dev/null @@ -1,8 +0,0 @@ -class CWindow: - WIDTH: int = 1024 - HEIGHT: int = 768 - - -class CMath: - PI: float = 3.14159265358979323846 - diff --git a/common_module.py b/common_module.py index 6787ad5..93f2c83 100644 --- a/common_module.py +++ b/common_module.py @@ -1,7 +1,5 @@ import unicodedata -from common_const import * - class CommonModule: @staticmethod diff --git a/main.py b/main.py deleted file mode 100644 index b658bec..0000000 --- a/main.py +++ /dev/null @@ -1,498 +0,0 @@ -# vim: nosmartindent autoindent - -import json -import math -import random -import subprocess -import sys -import time -from datetime import datetime, timedelta - -import emoji -import ephem # type: ignore -import pygame -import pygame.gfxdraw -import pytchat # type: ignore -from playsound import playsound -from pygame.locals import * -from youtube import * - -import play_movie -from aques import Aques -from common_const import * -from common_module import CommonModule -from mode import Mode -from talk import Talk - - -class Main: - kita_x: float = CWindow.WIDTH / 2 - kita_y: float = 1000000. - kita_arg: float = 0. - - jojoko_x: float = CWindow.WIDTH / 2 - jojoko_y: float = 1000000. - jojoko_arg: float = 0. - - @classmethod - def main ( - cls, - argv: list, - argc: int) \ - -> None: - mode: Mode = Mode.NIZIKA - match (argc > 1) and argv[1]: - case '-g': - mode = Mode.GOATOH - - case '-w': - mode = Mode.DOUBLE - - nizika_mode: bool = mode == Mode.NIZIKA - goatoh_mode: bool = mode == Mode.GOATOH - double_mode: bool = mode == Mode.DOUBLE - - print (mode) - - # ウィンドゥの初期化 - pygame.init () - screen: pygame.Surface = pygame.display.set_mode ( - (CWindow.WIDTH, CWindow.HEIGHT)) - - # 大月ヨヨコの観測値 - observer = ephem.Observer () - observer.lat, observer.lon = '35', '139' - - # き太く陽オブジェクト - sun = ephem.Sun () - - # 大月ヨヨコ・オブジェクト - moon = ephem.Moon () - - # 吹き出し - balloon = pygame.transform.scale (pygame.image.load ('talking.png'), - (CWindow.WIDTH, 384)) - if goatoh_mode: - balloon = pygame.transform.flip (balloon, False, True) - - # 背景(昼) - bg_day: pygame.Surface = pygame.transform.scale ( - pygame.image.load ('bg.jpg'), - (CWindow.WIDTH, CWindow.HEIGHT)) - - # 背景(夕方) - bg_evening: pygame.Surface = pygame.transform.scale ( - pygame.image.load ('bg-evening.jpg'), - (CWindow.WIDTH, CWindow.HEIGHT)) - - # 背景(夜) - bg_night: pygame.Surface = pygame.transform.scale ( - pygame.image.load ('bg-night.jpg'), - (CWindow.WIDTH, CWindow.HEIGHT)) - - # 背景の草 - bg_grass: pygame.Surface = pygame.transform.scale ( - pygame.image.load ('bg-grass.png'), - (CWindow.WIDTH, CWindow.HEIGHT)) - - # き太く陽 - kita: pygame.Surface = pygame.transform.scale ( - pygame.image.load ('sun.png'), (200, 200)) - - # 大月ヨヨコ - jojoko: pygame.Surface = pygame.transform.scale ( - pygame.image.load ('moon.png'), (200, 200)) - - # 音声再生器の初期化 - pygame.mixer.init (frequency = 44100) - - # ニジカの “ぬ゛ぅ゛ぅ゛ぅ゛ん゛” - noon = pygame.mixer.Sound ('noon.wav') - - # “あっ!” - deerjika_oh = pygame.mixer.Sound ('oh.wav') - - # おやつタイムのテーマ - snack_time_sound = pygame.mixer.Sound ('snack_time.wav') - - # ゴートうの “ムムムム” - mumumumu = pygame.mixer.Sound ('mumumumu.wav') - - # ゴートうの “クサタベテル!!” - kusa = pygame.mixer.Sound ('kusa.wav') - - # YouTube Chat オブジェクト - live_chat = pytchat.create (video_id = YOUTUBE_ID) - - # デバッグ・メシジのフォント - system_font = pygame.font.SysFont ('notosanscjkjp', 24, bold = True) - - # 視聴者コメントのフォント - user_font = pygame.font.SysFont ('notosanscjkjp', 32, italic = True) - - # ニジカのフォント - nizika_font = pygame.font.SysFont ('07nikumarufont', 50) - - # Youtube Chat から取得したコメントたち - chat_items: list = [] - - # 会話の履歴 - histories: list = [] - - # おやつ記録 - has_snack = False - - while True: - # 観測地の日づけ更新 - observer.date = datetime.now ().date () - - # 日の出開始 - sunrise_start: datetime = ( - (ephem.localtime (observer.previous_rising (sun)) - - timedelta (minutes = 30))) - - # 日の出終了 - sunrise_end: datetime = sunrise_start + timedelta (hours = 1) - - # 日の入開始 - sunset_start: datetime = ( - (ephem.localtime (observer.next_setting (sun)) - - timedelta (minutes = 30))) - - # 日の入終了 - sunset_end: datetime = sunset_start + timedelta (hours = 1) - - # 時刻つき観測地 - observer_with_time: ephem.Observer = observer - observer_with_time.date = datetime.now () - timedelta (hours = 9) - - # 日の角度 - sun.compute (observer_with_time) - sun_alt: float = math.degrees (sun.alt) - sun_az: float = math.degrees (sun.az) - - # 月の角度 - moon.compute (observer_with_time) - moon_alt: float = math.degrees (moon.alt) - moon_az: float = math.degrees (moon.az) - - # 月齢 - new_moon_dt: datetime = ephem.localtime ( - ephem.previous_new_moon (observer_with_time.date)) - moon_days_old: float = ( - (datetime.now () - new_moon_dt).total_seconds () - / 60 / 60 / 24) - - # 背景描画 - cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass, - kita, jojoko, - sunrise_start, sunrise_end, sunset_start, sunset_end, - sun_alt, sun_az, moon_alt, moon_az, moon_days_old) - - # 左上に時刻表示 - for i in range (4): - screen.blit ( - system_font.render (str (datetime.now ()), True, (0, 0, 0)), - (i % 2, i // 2 * 2)) - - if live_chat.is_alive (): - # Chat オブジェクトが有効 - - # Chat 取得 - chat_items = live_chat.get ().items - - if chat_items: - # 溜まってゐる Chat からランダムに 1 つ抽出 - chat_item = random.choice (chat_items) - - # 投稿者情報を辞書化 - chat_item.author = chat_item.author.__dict__ - - # 絵文字を復元 - chat_item.message = emoji.emojize (chat_item.message) - - message: str = chat_item.message - - if nizika_mode: - goatoh_talking = False - if goatoh_mode: - goatoh_talking = True - if double_mode: - goatoh_talking = random.random () < .5 - - while True: - # ChatGPT API を呼出し,返答を取得 - answer: str = Talk.main (message, chat_item.author['name'], histories, goatoh_talking).replace ('\n', ' ') - - # 履歴に追加 - histories = (histories - + [{'role': 'user', 'content': message}, - {'role': 'assistant', 'content': answer}])[(-12):] - - # ログ書込み - with open ('log.txt', 'a') as f: - f.write (f'{datetime.now ()}\t' - + f'{json.dumps (chat_item.__dict__)}\t' - + f'{answer}\n') - - cls.draw_talking (screen, balloon, user_font, nizika_font, - message, answer, mode, - mode == 3 and goatoh_talking) - - # 鳴く. - if goatoh_talking: - if random.random () < .1: - kusa.play () - else: - mumumumu.play () - else: - noon.play () - - time.sleep (1.5) - - cls.read_out (answer, goatoh_talking) - - if not double_mode or random.random () < .5: - break - - cls.draw_bg (screen, bg_day, bg_evening, bg_night, - bg_grass, kita, jojoko, - sunrise_start, sunrise_end, - sunset_start, sunset_end, - sun_alt, sun_az, moon_alt, moon_az, - moon_days_old) - - chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ', - 'id': '', - 'imageUrl': './favicon-goatoh.ico' if goatoh_talking else './favicon.ico'} - chat_item.message = histories.pop (-1)['content'] - - message = chat_item.message - - goatoh_talking = not goatoh_talking - else: - # Chat オブジェクトが無効 - - # 再生成 - live_chat = pytchat.create (video_id = YOUTUBE_ID) - - if has_snack and datetime.now ().hour == 14: - has_snack = False - - pygame.display.update () - - if (not has_snack) and datetime.now ().hour == 15: - has_snack = True - deerjika_oh.play () - time.sleep (0.6) - snack_time_sound.play () - play_movie.main (screen, 'snack_time.mp4') - query = 'おやつタイムだ!!!!' - cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass, - kita, jojoko, - sunrise_start, sunrise_end, sunset_start, sunset_end, - sun_alt, sun_az, moon_alt, moon_az, moon_days_old) - answer = Talk.main (query).replace ('\n', ' ') - cls.draw_talking (screen, balloon, user_font, nizika_font, - query, answer) - noon.play () - time.sleep (1.5) - cls.read_out (answer) - - for event in pygame.event.get (): - if event.type == QUIT: - pygame.quit () - sys.exit () - - @staticmethod - def read_out ( - answer: str, - goatoh: bool = False, - ) -> None: - # 返答の読上げを WAV ディタとして生成,取得 - wav: bytearray | None - try: - wav = Aques.main (answer, goatoh) - except: - wav = None - - # 読上げを再生 - if wav is not None: - with open ('./nizika_talking.wav', 'wb') as f: - f.write (wav) - - playsound ('./nizika_talking.wav') - - time.sleep (1) - - @staticmethod - def draw_talking ( - screen: pygame.Surface, - balloon: pygame.Surface, - user_font: pygame.font.Font, - nizika_font: pygame.font.Font, - query: str, - answer: str, - mode: Mode = Mode.NIZIKA, - flip: bool = False, - ) -> None: - # 吹出し描画(ニジカは上,ゴートうは下) - nizika_mode = False - goatoh_mode = False - double_mode = False - match mode: - case Mode.NIZIKA: - screen.blit (balloon, (0, 0)) - nizika_mode = True - case Mode.GOATOH: - screen.blit (balloon, (0, 384)) - goatoh_mode = True - case Mode.DOUBLE: - screen.blit (pygame.transform.flip (balloon, flip, False), (0, 0)) - double_mode = True - - # 視聴者コメント描画 - screen.blit ( - user_font.render ( - ('> ' + (query - if (CommonModule.len_by_full (query) <= 21) - else (CommonModule.mid_by_full (query, 0, 19.5) + '...'))), - True, (0, 0, 0)), - ((120, 70 + 384) - if goatoh_mode - else (120 + (64 if (double_mode and flip) else 0), 70))) - - # ニジカの返答描画 - screen.blit ( - nizika_font.render ( - (answer - if CommonModule.len_by_full (answer) <= 16 - else CommonModule.mid_by_full (answer, 0, 16)), - True, - (192, 0, 0)), - (100, 150 + 384) if goatoh_mode else (100 + (64 if (double_mode and flip) else 0), 150)) - if CommonModule.len_by_full (answer) > 16: - screen.blit ( - nizika_font.render ( - (CommonModule.mid_by_full (answer, 16, 16) - if CommonModule.len_by_full (answer) <= 32 - else (CommonModule.mid_by_full ( - answer, 16, 14.5) - + '...')), - True, - (192, 0, 0)), - (100, 200 + 384) if goatoh_mode else (100 + (64 if (double_mode and flip) else 0), 200)) - - pygame.display.update () - - @classmethod - def draw_bg ( - cls, - screen: pygame.Surface, - bg_day: pygame.Surface, - bg_evening: pygame.Surface, - bg_night: pygame.Surface, - bg_grass: pygame.Surface, - kita_original: pygame.Surface, - jojoko_original: pygame.Surface, - sunrise_start: datetime, - sunrise_end: datetime, - sunset_start: datetime, - sunset_end: datetime, - sun_alt: float, - sun_az: float, - moon_alt: float, - moon_az: float, - moon_days_old: float, - ) -> None: - sunrise_centre: datetime = ( - sunrise_start + (sunrise_end - sunrise_start) / 2) - sunset_centre: datetime = ( - sunset_start + (sunset_end - sunset_start) / 2) - - jojoko: pygame.Surface = cls.get_jojoko (jojoko_original, - moon_days_old, moon_alt, moon_az) - - x = CWindow.WIDTH * (sun_az - 80) / 120 - y = ((CWindow.HEIGHT / 2) - - (CWindow.HEIGHT / 2 + 100) * math.sin (math.radians (sun_alt)) / math.sin ( math.radians (60))) - arg = math.degrees (math.atan2 (y - cls.kita_y, x - cls.kita_x)) - - cls.kita_x = x - cls.kita_y = y - if abs (arg - cls.kita_arg) > 3: - cls.kita_arg = arg - - kita: pygame.Surface = pygame.transform.rotate (kita_original, -(90 + cls.kita_arg)) - - dt: datetime = datetime.now () - - if sunrise_centre <= dt < sunset_centre: - screen.blit (bg_day, (0, 0)) - else: - screen.blit (bg_night, (0, 0)) - - if sunrise_start <= dt < sunrise_end: - bg_evening.set_alpha (255 - int ((abs (dt - sunrise_centre) * 510) - / (sunrise_end - sunrise_centre))) - elif sunset_start <= dt < sunset_end: - bg_evening.set_alpha (255 - int ((abs (dt - sunset_centre) * 510) - / (sunset_end - sunset_centre))) - else: - bg_evening.set_alpha (0) - - if sunrise_start <= dt < sunset_end: - jojoko.set_alpha (255 - int (255 / 15 * abs (moon_days_old - 15))) - else: - jojoko.set_alpha (255) - - screen.blit (bg_evening, (0, 0)) - - if (moon_az < 220) and (-10 <= moon_alt): - screen.blit (jojoko, jojoko.get_rect (center = (cls.jojoko_x, cls.jojoko_y))) - - screen.blit (bg_grass, (0, 0)) - - if (sun_az < 220) and (-10 <= sun_alt): - screen.blit (kita, kita.get_rect (center = (cls.kita_x, cls.kita_y))) - - screen.blit (bg_grass, (0, 0)) - - @classmethod - def get_jojoko ( - cls, - jojoko_original: pygame.Surface, - moon_days_old: float, - moon_alt: float, - moon_az: float) \ - -> pygame.Surface: - jojoko: pygame.Surface = jojoko_original.copy () - - jojoko.set_colorkey ((0, 255, 0)) - - for i in range (200): - if 1 <= moon_days_old < 15: - pygame.gfxdraw.bezier (jojoko, ((0, 100 + i), (100, 180 * moon_days_old / 7 - 80 + i), (200, 100 + i)), 3, (0, 255, 0)) - elif moon_days_old < 16: - pass - elif moon_days_old < 30: - pygame.gfxdraw.bezier (jojoko, ((0, 100 - i), (100, 180 * (moon_days_old - 15) / 7 - 80 - i), (200, 100 - i)), 3, (0, 255, 0)) - else: - jojoko.fill ((0, 255, 0)) - - x = CWindow.WIDTH * (moon_az - 80) / 120 - y = ((CWindow.HEIGHT / 2) - - (CWindow.HEIGHT / 2 + 100) * math.sin (math.radians (moon_alt)) / math.sin (math.radians (60))) - arg = math.degrees (math.atan2 (y - cls.jojoko_y, x - cls.jojoko_x)) - - cls.jojoko_x = x - cls.jojoko_y = y - if abs (arg - cls.jojoko_arg) > 3: - cls.jojoko_arg = arg - - return pygame.transform.rotate (jojoko, -(90 + cls.jojoko_arg)) - - -if __name__ == '__main__': - Main.main (sys.argv, len (sys.argv)) - diff --git a/mode.py b/mode.py deleted file mode 100644 index 0d21e17..0000000 --- a/mode.py +++ /dev/null @@ -1,8 +0,0 @@ -from enum import Enum, auto - - -class Mode (Enum): - NIZIKA = auto () - GOATOH = auto () - DOUBLE = auto () - diff --git a/play_movie.py b/play_movie.py deleted file mode 100644 index 4defb34..0000000 --- a/play_movie.py +++ /dev/null @@ -1,44 +0,0 @@ -import cv2 -import pygame -import sys - - -def main ( - screen: pygame.Surface, - video_path: str, -) -> None: - # OpenCV で動画を読み込む - cap = cv2.VideoCapture (video_path) - if not cap.isOpened (): - return - - # screen の幅、高さ - (width, height) = screen.get_size () - - fps = cap.get (cv2.CAP_PROP_FPS) - - clock = pygame.time.Clock () - - while cap.isOpened (): - # 動画のフレームを読み込む - (ret, frame) = cap.read () - if not ret: - break - - # OpenCV の BGR フォーマットを RGB に変換 - frame = cv2.cvtColor (frame, cv2.COLOR_BGR2RGB) - - # Numpy 配列を Pygame サーフェスに変換 - frame_surface = pygame.surfarray.make_surface (frame) - frame_surface = pygame.transform.rotate (frame_surface, -90) - frame_surface = pygame.transform.flip (frame_surface, True, False) - frame_surface = pygame.transform.scale (frame_surface, (width, height)) - - # フレームを描画 - screen.blit (frame_surface, (0, 0)) - pygame.display.update () - - # FPS に応じて待機 - clock.tick (fps) - - cap.release ()