| @@ -0,0 +1,32 @@ | |||||
| import pygame | |||||
| from pygame.locals import * | |||||
| import sys | |||||
| class Othello: | |||||
| SCREEN_SIZE: tuple = (640, 480) | |||||
| BOARD_COLOUR: tuple = (0, 128, 0) | |||||
| @classmethod | |||||
| def main (cls) -> None: | |||||
| pygame.init () | |||||
| screen: pygame.Surface = pygame.display.set_mode (cls.SCREEN_SIZE) | |||||
| while True: | |||||
| screen.fill ((0, 0, 0)) | |||||
| # pygame.draw.rect (screen, BOARD_COLOUR, ) | |||||
| pygame.display.update () | |||||
| pygame.time.wait (33) | |||||
| for event in pygame.event.get (): | |||||
| if event.type == QUIT: | |||||
| pygame.quit () | |||||
| sys.exit () | |||||
| if __name__ == '__main__': | |||||
| Othello.main () | |||||