From 9e28c1744e64e1000c03ba43683900857a0147a9 Mon Sep 17 00:00:00 2001 From: miteruzo Date: Mon, 1 Dec 2025 23:54:09 +0900 Subject: [PATCH] =?UTF-8?q?=E8=BB=BD=E9=87=8F=E5=8C=96?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- main.py | 38 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/main.py b/main.py index 307aa1e..95197e6 100644 --- a/main.py +++ b/main.py @@ -37,9 +37,9 @@ pygame.init () FPS = 30 -SYSTEM_FONT = pygame.font.SysFont ('notosanscjkjp', 24, bold = True) -USER_FONT = pygame.font.SysFont ('notosanscjkjp', 32, italic = True) -DEERJIKA_FONT = pygame.font.SysFont ('07nikumarufont', 50) +SYSTEM_FONT = pygame.font.SysFont ('notosanscjkjp', 11, bold = True) +USER_FONT = pygame.font.SysFont ('notosanscjkjp', 15, italic = True) +DEERJIKA_FONT = pygame.font.SysFont ('07nikumarufont', 23) def main ( @@ -49,10 +49,10 @@ def main ( balloon = Balloon (game) deerjika = Deerjika (game, DeerjikaPattern.RELAXED, x = CWindow.WIDTH * 3 / 4, - y = CWindow.HEIGHT - 120, + y = CWindow.HEIGHT - 56.25, balloon = balloon) snack_time = SnackTime (game) - CurrentTime (game, SYSTEM_FONT) + CurrentTime (game, DEERJIKA_FONT) try: broadcast = Broadcast (os.environ['BROADCAST_CODE']) @@ -404,7 +404,7 @@ class Deerjika (Creature): FPS = 30 height: int - scale: float = .8 + scale: float = .375 surfaces: list[Surface] width: int talking: bool = False @@ -572,22 +572,22 @@ class Balloon (GameObject): query = self.query if CommonModule.len_by_full (query) > 21: query = CommonModule.mid_by_full (query, 0, 19.5) + '...' - answer = Surface ((800, ((CommonModule.len_by_full (self.answer) - 1) // 16 + 1) * 50), + answer = Surface ((375, ((CommonModule.len_by_full (self.answer) - 1) // 16 + 1) * 23.4375), pygame.SRCALPHA) for i in range (int (CommonModule.len_by_full (self.answer) - 1) // 16 + 1): answer.blit (DEERJIKA_FONT.render ( CommonModule.mid_by_full (self.answer, 16 * i, 16), True, (192, 0, 0)), - (0, 50 * i)) + (0, 23.4375 * i)) surface = self.surface.copy () - surface.blit (USER_FONT.render ('>' + query, True, (0, 0, 0)), (120, 70)) - y: int + surface.blit (USER_FONT.render ('>' + query, True, (0, 0, 0)), (56.25, 32.8125)) + y: float if self.frame < 30: y = 0 elif self.frame >= self.length - 90: - y = answer.get_height () - 100 + y = answer.get_height () - 46.875 else: - y = int ((answer.get_height () - 100) * (self.frame - 30) / (self.length - 120)) - surface.blit (answer, (100, 150), Rect (0, y, 800, 100)) + y = int ((answer.get_height () - 46.875) * (self.frame - 30) / (self.length - 120)) + surface.blit (answer, (46.875, 70.3125), Rect (0, y, 375, 46.875)) self.game.screen.blit (surface, (0, 0)) super ().redraw () @@ -625,7 +625,7 @@ class KitaSun (GameObject): game: Game, ): super ().__init__ (game) - self.surface = pygame.transform.scale (pygame.image.load ('./assets/sun.png'), (200, 200)) + self.surface = pygame.transform.scale (pygame.image.load ('./assets/sun.png'), (93.75, 93.75)) self.sun = Sun () def redraw ( @@ -658,7 +658,7 @@ class KitaSun (GameObject): self, ) -> float: return ((CWindow.HEIGHT / 2) - - ((CWindow.HEIGHT / 2 + 100) * math.sin (self.alt) + - ((CWindow.HEIGHT / 2 + 46.875) * math.sin (self.alt) / math.sin (math.radians (60)))) @property @@ -689,7 +689,7 @@ class Jojoko (GameObject): game: Game, ): super ().__init__ (game) - self.base = pygame.transform.scale (pygame.image.load ('./assets/moon.png'), (200, 200)) + self.base = pygame.transform.scale (pygame.image.load ('./assets/moon.png'), (93.75, 93.75)) self.moon = Moon () self.surface = self._get_surface () @@ -729,11 +729,11 @@ class Jojoko (GameObject): jojoko = self.base.copy () for i in range (200): if 1 <= self.phase < 15: - pygame.gfxdraw.bezier (jojoko, ((0, 100 + i), (100, 180 * self.phase / 7 - 80 + i), (200, 100 + i)), 3, (0, 255, 0)) + pygame.gfxdraw.bezier (jojoko, ((0, (100 + i) * .468_75), (46.875, (180 * self.phase / 7 - 80 + i) * .468_75), (93.75, (100 + i) * .468_75)), 3, (0, 255, 0)) elif self.phase < 16: pass elif self.phase < 30: - pygame.gfxdraw.bezier (jojoko, ((0, 100 - i), (100, 180 * (self.phase - 15) / 7 - 80 - i), (200, 100 - i)), 3, (0, 255, 0)) + pygame.gfxdraw.bezier (jojoko, ((0, (100 - i) * .468_75), (46.875, (180 * (self.phase - 15) / 7 - 80 - i) * .468_75), (93.75, (100 - i) * .468_75)), 3, (0, 255, 0)) else: jojoko.fill ((0, 255, 0)) return jojoko @@ -749,7 +749,7 @@ class Jojoko (GameObject): self, ) -> float: return ((CWindow.HEIGHT / 2) - - ((CWindow.HEIGHT / 2 + 100) * math.sin (self.alt) + - ((CWindow.HEIGHT / 2 + 46.875) * math.sin (self.alt) / math.sin (math.radians (60)))) @property