Browse Source

き太く陽を昇らせる

sicawke
みてるぞ 6 months ago
parent
commit
fa6b5ba68b
6 changed files with 80 additions and 16 deletions
  1. BIN
      bg-grass.png
  2. +4
    -0
      common_const.py
  3. +26
    -4
      common_module.py
  4. +50
    -12
      main.py
  5. BIN
      moon.png
  6. BIN
      sun.png

BIN
bg-grass.png View File

Before After
Width: 480  |  Height: 360  |  Size: 99 KiB

+ 4
- 0
common_const.py View File

@@ -2,3 +2,7 @@ class CWindow:
WIDTH: int = 1024
HEIGHT: int = 768


class CMath:
PI: float = 3.14159265358979323846


+ 26
- 4
common_module.py View File

@@ -1,17 +1,28 @@
import unicodedata

from common_const import *


class CommonModule:
@staticmethod
def is_wide (c: str) -> bool:
def is_wide (
c: str) \
-> bool:
return unicodedata.east_asian_width (c) in ['F', 'W', 'A']

@classmethod
def len_by_full (cls, string: str) -> float:
def len_by_full (
cls,
string: str) \
-> float:
return sum (1 if cls.is_wide (c) else .5 for c in string)

@classmethod
def index_by_f2c (cls, string: str, index: float) -> int:
def index_by_f2c (
cls,
string: str,
index: float) \
-> int:
i: int = 0
work: str = ''
for c in string:
@@ -24,8 +35,19 @@ class CommonModule:
return i

@classmethod
def mid_by_full (cls, string: str, start: float, length: float) -> str:
def mid_by_full (
cls,
string: str,
start: float,
length: float) \
-> str:
trimmed_left: str = string[cls.index_by_f2c (string, start):]

return trimmed_left[:cls.index_by_f2c (trimmed_left, length)]

@staticmethod
def rad_to_deg (
rad: float) \
-> float:
return rad * 180 / CMath.PI


+ 50
- 12
main.py View File

@@ -52,10 +52,10 @@ class Main:
observer = ephem.Observer ()
observer.lat, observer.lon = '35', '139'

# き太く陽
# き太く陽オブジェクト
sun = ephem.Sun ()

# 大月ヨヨコ
# 大月ヨヨコ・オブジェクト
moon = ephem.Moon ()

# 吹き出し
@@ -79,6 +79,19 @@ class Main:
pygame.image.load ('bg-night.jpg'),
(CWindow.WIDTH, CWindow.HEIGHT))

# 背景の草
bg_grass: pygame.Surface = pygame.transform.scale (
pygame.image.load ('bg-grass.png'),
(CWindow.WIDTH, CWindow.HEIGHT))

# き太く陽
kita: pygame.Surface = pygame.transform.scale (
pygame.image.load ('sun.png'), (200, 200))

# 大月ヨヨコ
jojoko: pygame.Surface = pygame.transform.scale (
pygame.image.load ('moon.png'), (200, 200))

# 音声再生器の初期化
pygame.mixer.init (frequency = 44100)

@@ -110,7 +123,7 @@ class Main:
histories: list = []

while (True):
# 観測の日づけ更新
# 観測の日づけ更新
observer.date: datetime = datetime.now ().date ()

# 日の出開始
@@ -129,9 +142,6 @@ class Main:
# 日の入終了
sunset_end: datetime = sunset_start + timedelta (hours = 1)

cls.draw_bg (screen, bg_day, bg_evening, bg_night,
sunrise_start, sunrise_end, sunset_start, sunset_end)

# 月の出開始
'todo'

@@ -144,6 +154,18 @@ class Main:
# 月の入終了
'todo'

# 日の角度
observer_with_time: ephem.Observer = observer
observer_with_time.date = datetime.now () - timedelta (hours = 9)
sun.compute (observer_with_time)
sun_alt: float = CommonModule.rad_to_deg (sun.alt)

# 背景描画
cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass,
kita, jojoko,
sunrise_start, sunrise_end, sunset_start, sunset_end,
sun_alt)

# 左上に時刻表示
for i in range (4):
screen.blit (
@@ -182,11 +204,13 @@ class Main:
# 履歴に追加
histories = (histories
+ [{'role': 'user', 'content': message},
{'role': 'assistant', 'content': answer}])[(-12):]
{'role': 'assistant', 'content': answer}])[(-12):]

# ログ書込み
with open ('log.txt', 'a') as f:
f.write (f'{datetime.now ()}\t{json.dumps (chat_item.__dict__)}\t{answer}\n')
f.write (f'{datetime.now ()}\t'
+ f'{json.dumps (chat_item.__dict__)}\t'
+ f'{answer}\n')

# 吹出し描画(ニジカは上,ゴートうは下)
if nizika_mode:
@@ -204,7 +228,8 @@ class Main:
screen.blit (
user_font.render (
'> ' + (message
if (CommonModule.len_by_full (message)
if (CommonModule.len_by_full (
message)
<= 21)
else (CommonModule.mid_by_full (
message, 0, 19.5)
@@ -266,8 +291,10 @@ class Main:
break

cls.draw_bg (screen, bg_day, bg_evening, bg_night,
bg_grass, kita, jojoko,
sunrise_start, sunrise_end,
sunset_start, sunset_end)
sunset_start, sunset_end,
sun_alt)

chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ',
'id': '',
@@ -297,10 +324,14 @@ class Main:
bg_day: pygame.Surface,
bg_evening: pygame.Surface,
bg_night: pygame.Surface,
bg_grass: pygame.Surface,
kita: pygame.Surface,
jojoko: pygame.Surface,
sunrise_start: datetime,
sunrise_end: datetime,
sunset_start: datetime,
sunset_end: datetime) \
sunset_end: datetime,
sun_alt: float) \
-> None:
sunrise_centre: datetime = (
sunrise_start + (sunrise_end - sunrise_start) / 2)
@@ -321,10 +352,17 @@ class Main:
bg_evening.set_alpha (255 - ((abs (dt - sunset_centre) * 510)
/ (sunset_end - sunset_centre)))
else:
return
bg_evening.set_alpha (0)

screen.blit (bg_evening, (0, 0))

if -10 <= sun_alt < 40:
y = ((CWindow.HEIGHT / 2 + 100)
- (CWindow.HEIGHT / 2 + 200) / 30 * sun_alt)
screen.blit (kita, kita.get_rect (center = (400, y)))

screen.blit (bg_grass, (0, 0))


if __name__ == '__main__':
Main.main (sys.argv, len (sys.argv))


BIN
moon.png View File

Before After
Width: 2064  |  Height: 1785  |  Size: 728 KiB

BIN
sun.png View File

Before After
Width: 1080  |  Height: 1080  |  Size: 554 KiB

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