2 コミット

作成者 SHA1 メッセージ 日付
みてるぞ 81e819a89e Merge branch 'main' into othello 2024-05-12 22:00:15 +09:00
みてるぞ 65a9033a4b オセロちょっと 2024-05-06 23:58:43 +09:00
6個のファイルの変更79行の追加172行の削除
+2 -8
ファイルの表示
@@ -3,12 +3,6 @@ class CWindow:
HEIGHT: int = 768
class CKita:
WIDTH: float = CWindow.HEIGHT / 3.84
HEIGHT: float = WIDTH
class CJojoko:
WIDTH: float = CKita.HEIGHT * .75
HEIGHT: float = WIDTH
class CMath:
PI: float = 3.14159265358979323846
+6
ファイルの表示
@@ -45,3 +45,9 @@ class CommonModule:
return trimmed_left[:cls.index_by_f2c (trimmed_left, length)]
@staticmethod
def rad_to_deg (
rad: float) \
-> float:
return rad * 180 / CMath.PI
+40 -114
ファイルの表示
@@ -1,7 +1,6 @@
# vim: nosmartindent autoindent
import json
import math
import random
import subprocess
import sys
@@ -11,7 +10,6 @@ from datetime import datetime, timedelta
import emoji
import ephem
import pygame
import pygame.gfxdraw
import pytchat
from playsound import playsound
from pygame.locals import *
@@ -20,19 +18,12 @@ from aques import Aques
from common_const import *
from common_module import CommonModule
from mode import Mode
from othello import Othello
from talk import Talk
from youtube import *
class Main:
kita_x: float = CWindow.WIDTH / 2
kita_y: float = 1000000.
kita_arg: float = 0.
jojoko_x: float = CWindow.WIDTH / 2
jojoko_y: float = 1000000.
jojoko_arg: float = 0.
@classmethod
def main (
cls,
@@ -58,6 +49,9 @@ class Main:
screen: pygame.Surface = pygame.display.set_mode (
(CWindow.WIDTH, CWindow.HEIGHT))
# オセロ用オブジェクト
othello = Othello (screen)
# 大月ヨヨコの観測値
observer = ephem.Observer ()
observer.lat, observer.lon = '35', '139'
@@ -96,11 +90,11 @@ class Main:
# き太く陽
kita: pygame.Surface = pygame.transform.scale (
pygame.image.load ('sun.png'), (CKita.WIDTH, CKita.HEIGHT))
pygame.image.load ('sun.png'), (200, 200))
# 大月ヨヨコ
jojoko: pygame.Surface = pygame.transform.scale (
pygame.image.load ('moon.png'), (CJojoko.WIDTH, CJojoko.HEIGHT))
pygame.image.load ('moon.png'), (200, 200))
# 音声再生器の初期化
pygame.mixer.init (frequency = 44100)
@@ -129,7 +123,7 @@ class Main:
# Youtube Chat から取得したコメントたち
chat_items: list = []
# 会話の履歴
# 会話の履歴(3 件分保持)
histories: list = []
while (True):
@@ -152,32 +146,29 @@ class Main:
# 日の入終了
sunset_end: datetime = sunset_start + timedelta (hours = 1)
# 時刻つき観測地
observer_with_time: ephem.Observer = observer
observer_with_time.date = datetime.now () - timedelta (hours = 9)
# 月の出開始
'todo'
# 月の出終了
'todo'
# 月の入開始
'todo'
# 月の入終了
'todo'
# 日の角度
observer_with_time: ephem.Observer = observer
observer_with_time.date = datetime.now () - timedelta (hours = 9)
sun.compute (observer_with_time)
sun_alt: float = math.degrees (sun.alt)
sun_az: float = math.degrees (sun.az)
# 月の角度
moon.compute (observer_with_time)
moon_alt: float = math.degrees (moon.alt)
moon_az: float = math.degrees (moon.az)
# 月齢
new_moon_dt: datetime = ephem.localtime (
ephem.previous_new_moon (observer_with_time.date))
moon_days_old: float = (
(datetime.now () - new_moon_dt).total_seconds ()
/ 60 / 60 / 24)
sun_alt: float = CommonModule.rad_to_deg (sun.alt)
# 背景描画
cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass,
kita, jojoko,
sunrise_start, sunrise_end, sunset_start, sunset_end,
sun_alt, sun_az, moon_alt, moon_az, moon_days_old)
sun_alt)
# 左上に時刻表示
for i in range (4):
@@ -270,7 +261,7 @@ class Main:
+ '...')),
True,
(192, 0, 0)),
(100, 200 + CWindow.HEIGHT / 2) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 200))
(100, 200 + 384) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 200))
pygame.display.update ()
@@ -307,8 +298,7 @@ class Main:
bg_grass, kita, jojoko,
sunrise_start, sunrise_end,
sunset_start, sunset_end,
sun_alt, sun_az, moon_alt, moon_az,
moon_days_old)
sun_alt)
chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ',
'id': '',
@@ -334,44 +324,24 @@ class Main:
@classmethod
def draw_bg (
cls,
screen: pygame.Surface,
bg_day: pygame.Surface,
bg_evening: pygame.Surface,
bg_night: pygame.Surface,
bg_grass: pygame.Surface,
kita_original: pygame.Surface,
jojoko_original: pygame.Surface,
sunrise_start: datetime,
sunrise_end: datetime,
sunset_start: datetime,
sunset_end: datetime,
sun_alt: float,
sun_az: float,
moon_alt: float,
moon_az: float,
moon_days_old: float) \
screen: pygame.Surface,
bg_day: pygame.Surface,
bg_evening: pygame.Surface,
bg_night: pygame.Surface,
bg_grass: pygame.Surface,
kita: pygame.Surface,
jojoko: pygame.Surface,
sunrise_start: datetime,
sunrise_end: datetime,
sunset_start: datetime,
sunset_end: datetime,
sun_alt: float) \
-> None:
sunrise_centre: datetime = (
sunrise_start + (sunrise_end - sunrise_start) / 2)
sunset_centre: datetime = (
sunset_start + (sunset_end - sunset_start) / 2)
jojoko: pygame.Surface = cls.get_jojoko (jojoko_original,
moon_days_old, moon_alt, moon_az)
# TODO: 大月と重複多いため修正すること
x = CWindow.WIDTH * (sun_az - 80) / 120
y = ((CWindow.HEIGHT / 2)
- (CWindow.HEIGHT / 2 + CKita.HEIGHT / 2) * math.sin (math.radians (sun_alt)) / math.sin ( math.radians (60)))
arg = math.degrees (math.atan2 (y - cls.kita_y, x - cls.kita_x))
cls.kita_x = x
cls.kita_y = y
if abs (arg - cls.kita_arg) > 3:
cls.kita_arg = arg
kita: pygame.Surface = pygame.transform.rotate (kita_original, -(90 + cls.kita_arg))
dt: datetime = datetime.now ()
if sunrise_centre <= dt < sunset_centre:
@@ -388,59 +358,15 @@ class Main:
else:
bg_evening.set_alpha (0)
if sunrise_start <= dt < sunset_end:
jojoko.set_alpha (255 - 255 / 15 * abs (moon_days_old - 15))
else:
jojoko.set_alpha (255)
screen.blit (bg_evening, (0, 0))
if (moon_az < 220) and (-10 <= moon_alt):
screen.blit (jojoko, jojoko.get_rect (center = (cls.jojoko_x, cls.jojoko_y)))
if -10 <= sun_alt < 40:
y = ((CWindow.HEIGHT / 2 + 100)
- (CWindow.HEIGHT / 2 + 200) / 30 * sun_alt)
screen.blit (kita, kita.get_rect (center = (400, y)))
screen.blit (bg_grass, (0, 0))
if (sun_az < 220) and (-10 <= sun_alt):
screen.blit (kita, kita.get_rect (center = (cls.kita_x, cls.kita_y)))
screen.blit (bg_grass, (0, 0))
@classmethod
def get_jojoko (
cls,
jojoko_original: pygame.Surface,
moon_days_old: float,
moon_alt: float,
moon_az: float) \
-> pygame.Surface:
jojoko: pygame.Surface = jojoko_original.copy ()
jojoko.set_colorkey ((0, 255, 0))
for i in range (int (CJojoko.HEIGHT)):
# TODO: 冗長かつ可読性に缺けるため修正すること
if 1 <= moon_days_old < 15:
pygame.gfxdraw.bezier (jojoko, ((0, CJojoko.HEIGHT / 2 + i), (CJojoko.WIDTH / 2, (CJojoko.HEIGHT * 0.9) * moon_days_old / 7 - CJojoko.HEIGHT * 0.4 + i), (CJojoko.WIDTH, CJojoko.HEIGHT / 2 + i)), 3, (0, 255, 0))
elif moon_days_old < 16:
pass
elif moon_days_old < 30:
pygame.gfxdraw.bezier (jojoko, ((0, CJojoko.HEIGHT / 2 - i), (CJojoko.WIDTH / 2, (CJojoko.HEIGHT * 0.9) * (moon_days_old - 15) / 7 - CJojoko.HEIGHT * 0.4 - i), (CJojoko.WIDTH, CJojoko.HEIGHT / 2 - i)), 3, (0, 255, 0))
else:
jojoko.fill ((0, 255, 0))
# TODO: き太く陽生成と重複多いため外出しすること
x = CWindow.WIDTH * (moon_az - 80) / 120
y = ((CWindow.HEIGHT / 2)
- (CWindow.HEIGHT / 2 + CJojoko.HEIGHT / 2) * math.sin (math.radians (moon_alt)) / math.sin (math.radians (60)))
arg = math.degrees (math.atan2 (y - cls.jojoko_y, x - cls.jojoko_x))
cls.jojoko_x = x
cls.jojoko_y = y
if abs (arg - cls.jojoko_arg) > 3:
cls.jojoko_arg = arg
return pygame.transform.rotate (jojoko, -(90 + cls.jojoko_arg))
if __name__ == '__main__':
Main.main (sys.argv, len (sys.argv))
バイナリ
ファイルの表示
バイナリファイルは表示されません.

変更前

幅:  |  高さ:  |  サイズ: 641 KiB

変更後

幅:  |  高さ:  |  サイズ: 728 KiB

+24 -32
ファイルの表示
@@ -1,32 +1,24 @@
import pygame
from pygame.locals import *
import sys
class Othello:
SCREEN_SIZE: tuple = (640, 480)
BOARD_COLOUR: tuple = (0, 128, 0)
@classmethod
def main (cls) -> None:
pygame.init ()
screen: pygame.Surface = pygame.display.set_mode (cls.SCREEN_SIZE)
while True:
screen.fill ((0, 0, 0))
# pygame.draw.rect (screen, BOARD_COLOUR, )
pygame.display.update ()
pygame.time.wait (33)
for event in pygame.event.get ():
if event.type == QUIT:
pygame.quit ()
sys.exit ()
if __name__ == '__main__':
Othello.main ()
import pygame
from pygame.locals import *
import sys
from common_const import *
class Othello:
# 盤の色
BOARD_COLOUR: tuple = (0, 128, 0)
def __init__ (
self,
screen: pygame.Surface) \
-> None:
self.screen = screen
# オセロ中?
self.othello_mode = False
def redraw (self) -> None:
if self.othello_mode:
pass
+7 -18
ファイルの表示
@@ -24,13 +24,7 @@ class Talk:
top_p: float = 1.
@classmethod
def main (
cls,
message: str,
name: str | None = None,
histories: list = [],
goatoh_mode: bool = False,
) -> str:
def main (cls, message: str, name: str | None = None, histories: list = [], goatoh_mode: bool = False) -> str:
# ChatGPT API Organisation ID
openai.organization = OPENAI_ORGANISATION
@@ -44,13 +38,8 @@ class Talk:
return answer.content if answer is not None else cls.DUMMY_RESPONSE
@classmethod
def __get_message (
cls,
message: str,
name: str | None,
histories: list,
goatoh_mode: bool = False,
) -> chat.chat_completion_message.ChatCompletionMessage | None:
def __get_message (cls, message: str, name: str | None, histories: list, goatoh_mode: bool = False) \
-> chat.chat_completion_message.ChatCompletionMessage | None:
# プロンプト(JSON 等外部ファイルに置くことを検討)
if goatoh_mode:
messages: list = [{'role': 'system',
@@ -214,13 +203,13 @@ class Talk:
+ 'ふざけるのはいい加減にするぬ゛ぬ゛ん゛。'))},
{'role': 'system',
'content': '歌(しーざおぐあ)歌って'},
'content': '歌(しーざおぐあ)歌って'},
{'role': 'assistant',
'content': ('おけだぬ゛~゛ん゛(苦笑)。'
+ '毛巾浴帽小鴨鴨水溫剛剛好♪'
+ '潑潑水來搓泡泡今天是美妙♪'
+ '唱歌扭扭腰我洗洗澡♪'
+ '毛巾浴帽小鸭鸭水温刚刚好♪'
+ '泼泼水来搓泡泡今天是美妙♪'
+ '唱歌扭扭腰我洗洗澡♪'
+ 'だぬ゛ん♪')},
{'role': 'system',