# vim: nosmartindent autoindent import json import random import subprocess import sys import time from datetime import datetime import emoji import pygame import pytchat from playsound import playsound from pygame.locals import * from aques import Aques from common_const import * from common_module import CommonModule from mode import Mode from talk import Talk from youtube import * class Main: @classmethod def main ( cls, argv: list, argc: int) \ -> None: mode = Mode.NIZIKA match (argc > 1) and argv[1]: case '-g': mode = Mode.GOATOH case '-w': mode = Mode.DOUBLE nizika_mode: bool = mode == Mode.NIZIKA goatoh_mode: bool = mode == Mode.GOATOH double_mode: bool = mode == Mode.DOUBLE print (mode) # ウィンドゥの初期化 pygame.init () screen: pygame.Surface = pygame.display.set_mode ( (CWindow.WIDTH, CWindow.HEIGHT)) # 吹き出し balloon = pygame.transform.scale (pygame.image.load ('talking.png'), (CWindow.WIDTH, 384)) if goatoh_mode: balloon = pygame.transform.flip (balloon, False, True) # 背景(夕方) bg_evening: pygame.Surface = pygame.transform.scale ( pygame.image.load ('bg-evening.jpg'), (CWindow.WIDTH, CWindow.HEIGHT)) # 背景(夜) bg_night: pygame.Surface = pygame.transform.scale ( pygame.image.load ('bg-night.jpg'), (CWindow.WIDTH, CWindow.HEIGHT)) # 音声再生器の初期化 pygame.mixer.init (frequency = 44100) # ニジカの “ぬ゛ぅ゛ぅ゛ぅ゛ん゛” noon = pygame.mixer.Sound ('noon.wav') # ゴートうの “ムムムム” mumumumu = pygame.mixer.Sound ('mumumumu.wav') # ゴートうの “クサタベテル!!” kusa = pygame.mixer.Sound ('kusa.wav') # YouTube Chat オブジェクト live_chat = pytchat.create (video_id = YOUTUBE_ID) # デバッグ・メシジのフォント system_font = pygame.font.SysFont ('notosanscjkjp', 24, bold = True) # 視聴者コメントのフォント user_font = pygame.font.SysFont ('notosanscjkjp', 32, italic = True) # ニジカのフォント nizika_font = pygame.font.SysFont ('07nikumarufont', 50) # Youtube Chat から取得したコメントたち chat_items: list = [] # 会話の履歴(3 件分保持) histories: list = [] while (True): cls.draw_bg (screen, bg_evening, bg_night) # 左上に時刻表示 for i in range (4): screen.blit ( system_font.render (str (datetime.now ()), True, (0, 0, 0)), (i % 2, i // 2 * 2)) if live_chat.is_alive (): # Chat オブジェクトが有効 # Chat 取得 chat_items: list = live_chat.get ().items if chat_items: # 溜まってゐる Chat からランダムに 1 つ抽出 chat_item = random.choice (chat_items) # 投稿者情報を辞書化 chat_item.author = chat_item.author.__dict__ # 絵文字を復元 chat_item.message = emoji.emojize (chat_item.message) message: str = chat_item.message if nizika_mode: goatoh_talking = False if goatoh_mode: goatoh_talking = True if double_mode: goatoh_talking: bool = random.random () < .5 while True: # ChatGPT API を呼出し,返答を取得 answer: str = Talk.main (message, chat_item.author['name'], histories, goatoh_talking).replace ('\n', ' ') # 履歴に追加 histories = (histories + [{'role': 'user', 'content': message}, {'role': 'assistant', 'content': answer}])[(-12):] # ログ書込み with open ('log.txt', 'a') as f: f.write (f'{datetime.now ()}\t{json.dumps (chat_item.__dict__)}\t{answer}\n') # 吹出し描画(ニジカは上,ゴートうは下) if nizika_mode: screen.blit (balloon, (0, 0)) if goatoh_mode: screen.blit (balloon, (0, 384)) if double_mode: screen.blit (pygame.transform.flip ( balloon, not goatoh_talking, False), (0, 0)) # 視聴者コメント描画 screen.blit ( user_font.render ( '> ' + (message if (CommonModule.len_by_full (message) <= 21) else (CommonModule.mid_by_full ( message, 0, 19.5) + '...')), True, (0, 0, 0)), (120, 70 + 384) if goatoh_mode else (120 + (64 if (double_mode and not goatoh_talking) else 0), 70)) # ニジカの返答描画 screen.blit ( nizika_font.render ( (answer if CommonModule.len_by_full (answer) <= 16 else CommonModule.mid_by_full (answer, 0, 16)), True, (192, 0, 0)), (100, 150 + 384) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 150)) if CommonModule.len_by_full (answer) > 16: screen.blit ( nizika_font.render ( (CommonModule.mid_by_full (answer, 16, 16) if CommonModule.len_by_full (answer) <= 32 else (CommonModule.mid_by_full ( answer, 16, 14.5) + '...')), True, (192, 0, 0)), (100, 200 + 384) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 200)) pygame.display.update () # 鳴く. if goatoh_talking: if random.random () < .1: kusa.play () else: mumumumu.play () else: noon.play () time.sleep (1.5) # 返答の読上げを WAV ディタとして生成,取得 try: wav: bytearray | None = Aques.main (answer, goatoh_talking) except: wav: None = None # 読上げを再生 if wav is not None: with open ('./nizika_talking.wav', 'wb') as f: f.write (wav) playsound ('./nizika_talking.wav') time.sleep (1) if not double_mode or random.random () < .5: break cls.draw_bg (screen, bg_evening, bg_night) chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ', 'id': '', 'imageUrl': './favicon-goatoh.ico' if goatoh_talking else './favicon.ico'} chat_item.message = histories.pop (-1)['content'] message = chat_item.message goatoh_talking = not goatoh_talking else: # Chat オブジェクトが無効 # 再生成 live_chat = pytchat.create (video_id = YOUTUBE_ID) pygame.display.update () for event in pygame.event.get (): if event.type == QUIT: pygame.quit () sys.exit () @classmethod def draw_bg ( cls, screen: pygame.Surface, bg_evening: pygame.Surface, bg_night: pygame.Surface) \ -> None: if 17 <= (h := datetime.now ().hour) < 18: screen.blit (bg_evening, (0, 0)) elif (h < 6) or (18 <= h): screen.blit (bg_night, (0, 0)) else: screen.fill ((0, 255, 0)) if __name__ == '__main__': Main.main (sys.argv, len (sys.argv))