# vim: nosmartindent autoindent import json import math import random import subprocess import sys import time from datetime import datetime, timedelta import emoji import ephem # type: ignore import pygame import pygame.gfxdraw import pytchat # type: ignore from playsound import playsound from pygame.locals import * from youtube import * import play_movie from aques import Aques from common_const import * from common_module import CommonModule from mode import Mode from talk import Talk class Main: kita_x: float = CWindow.WIDTH / 2 kita_y: float = 1000000. kita_arg: float = 0. jojoko_x: float = CWindow.WIDTH / 2 jojoko_y: float = 1000000. jojoko_arg: float = 0. @classmethod def main ( cls, argv: list, argc: int) \ -> None: mode: Mode = Mode.NIZIKA match (argc > 1) and argv[1]: case '-g': mode = Mode.GOATOH case '-w': mode = Mode.DOUBLE nizika_mode: bool = mode == Mode.NIZIKA goatoh_mode: bool = mode == Mode.GOATOH double_mode: bool = mode == Mode.DOUBLE print (mode) # ウィンドゥの初期化 pygame.init () screen: pygame.Surface = pygame.display.set_mode ( (CWindow.WIDTH, CWindow.HEIGHT)) # 大月ヨヨコの観測値 observer = ephem.Observer () observer.lat, observer.lon = '35', '139' # き太く陽オブジェクト sun = ephem.Sun () # 大月ヨヨコ・オブジェクト moon = ephem.Moon () # 吹き出し balloon = pygame.transform.scale (pygame.image.load ('talking.png'), (CWindow.WIDTH, 384)) if goatoh_mode: balloon = pygame.transform.flip (balloon, False, True) # 背景(昼) bg_day: pygame.Surface = pygame.transform.scale ( pygame.image.load ('bg.jpg'), (CWindow.WIDTH, CWindow.HEIGHT)) # 背景(夕方) bg_evening: pygame.Surface = pygame.transform.scale ( pygame.image.load ('bg-evening.jpg'), (CWindow.WIDTH, CWindow.HEIGHT)) # 背景(夜) bg_night: pygame.Surface = pygame.transform.scale ( pygame.image.load ('bg-night.jpg'), (CWindow.WIDTH, CWindow.HEIGHT)) # 背景の草 bg_grass: pygame.Surface = pygame.transform.scale ( pygame.image.load ('bg-grass.png'), (CWindow.WIDTH, CWindow.HEIGHT)) # き太く陽 kita: pygame.Surface = pygame.transform.scale ( pygame.image.load ('sun.png'), (200, 200)) # 大月ヨヨコ jojoko: pygame.Surface = pygame.transform.scale ( pygame.image.load ('moon.png'), (200, 200)) # 音声再生器の初期化 pygame.mixer.init (frequency = 44100) # ニジカの “ぬ゛ぅ゛ぅ゛ぅ゛ん゛” noon = pygame.mixer.Sound ('noon.wav') # “あっ!” deerjika_oh = pygame.mixer.Sound ('oh.wav') # おやつタイムのテーマ snack_time_sound = pygame.mixer.Sound ('snack_time.wav') # ゴートうの “ムムムム” mumumumu = pygame.mixer.Sound ('mumumumu.wav') # ゴートうの “クサタベテル!!” kusa = pygame.mixer.Sound ('kusa.wav') # YouTube Chat オブジェクト live_chat = pytchat.create (video_id = YOUTUBE_ID) # デバッグ・メシジのフォント system_font = pygame.font.SysFont ('notosanscjkjp', 24, bold = True) # 視聴者コメントのフォント user_font = pygame.font.SysFont ('notosanscjkjp', 32, italic = True) # ニジカのフォント nizika_font = pygame.font.SysFont ('07nikumarufont', 50) # Youtube Chat から取得したコメントたち chat_items: list = [] # 会話の履歴 histories: list = [] # おやつ記録 has_snack = False while True: # 観測地の日づけ更新 observer.date = datetime.now ().date () # 日の出開始 sunrise_start: datetime = ( (ephem.localtime (observer.previous_rising (sun)) - timedelta (minutes = 30))) # 日の出終了 sunrise_end: datetime = sunrise_start + timedelta (hours = 1) # 日の入開始 sunset_start: datetime = ( (ephem.localtime (observer.next_setting (sun)) - timedelta (minutes = 30))) # 日の入終了 sunset_end: datetime = sunset_start + timedelta (hours = 1) # 時刻つき観測地 observer_with_time: ephem.Observer = observer observer_with_time.date = datetime.now () - timedelta (hours = 9) # 日の角度 sun.compute (observer_with_time) sun_alt: float = math.degrees (sun.alt) sun_az: float = math.degrees (sun.az) # 月の角度 moon.compute (observer_with_time) moon_alt: float = math.degrees (moon.alt) moon_az: float = math.degrees (moon.az) # 月齢 new_moon_dt: datetime = ephem.localtime ( ephem.previous_new_moon (observer_with_time.date)) moon_days_old: float = ( (datetime.now () - new_moon_dt).total_seconds () / 60 / 60 / 24) # 背景描画 cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass, kita, jojoko, sunrise_start, sunrise_end, sunset_start, sunset_end, sun_alt, sun_az, moon_alt, moon_az, moon_days_old) # 左上に時刻表示 for i in range (4): screen.blit ( system_font.render (str (datetime.now ()), True, (0, 0, 0)), (i % 2, i // 2 * 2)) if live_chat.is_alive (): # Chat オブジェクトが有効 # Chat 取得 chat_items = live_chat.get ().items if chat_items: # 溜まってゐる Chat からランダムに 1 つ抽出 chat_item = random.choice (chat_items) # 投稿者情報を辞書化 chat_item.author = chat_item.author.__dict__ # 絵文字を復元 chat_item.message = emoji.emojize (chat_item.message) message: str = chat_item.message if nizika_mode: goatoh_talking = False if goatoh_mode: goatoh_talking = True if double_mode: goatoh_talking = random.random () < .5 while True: # ChatGPT API を呼出し,返答を取得 answer: str = Talk.main (message, chat_item.author['name'], histories, goatoh_talking).replace ('\n', ' ') # 履歴に追加 histories = (histories + [{'role': 'user', 'content': message}, {'role': 'assistant', 'content': answer}])[(-12):] # ログ書込み with open ('log.txt', 'a') as f: f.write (f'{datetime.now ()}\t' + f'{json.dumps (chat_item.__dict__)}\t' + f'{answer}\n') cls.draw_talking (screen, balloon, user_font, nizika_font, message, answer, mode, mode == 3 and goatoh_talking) # 鳴く. if goatoh_talking: if random.random () < .1: kusa.play () else: mumumumu.play () else: noon.play () time.sleep (1.5) cls.read_out (answer, goatoh_talking) if not double_mode or random.random () < .5: break cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass, kita, jojoko, sunrise_start, sunrise_end, sunset_start, sunset_end, sun_alt, sun_az, moon_alt, moon_az, moon_days_old) chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ', 'id': '', 'imageUrl': './favicon-goatoh.ico' if goatoh_talking else './favicon.ico'} chat_item.message = histories.pop (-1)['content'] message = chat_item.message goatoh_talking = not goatoh_talking else: # Chat オブジェクトが無効 # 再生成 live_chat = pytchat.create (video_id = YOUTUBE_ID) if has_snack and datetime.now ().hour == 14: has_snack = False pygame.display.update () if (not has_snack) and datetime.now ().hour == 15: has_snack = True deerjika_oh.play () time.sleep (0.6) snack_time_sound.play () play_movie.main (screen, 'snack_time.mp4') query = 'おやつタイムだ!!!!' cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass, kita, jojoko, sunrise_start, sunrise_end, sunset_start, sunset_end, sun_alt, sun_az, moon_alt, moon_az, moon_days_old) answer = Talk.main (query).replace ('\n', ' ') cls.draw_talking (screen, balloon, user_font, nizika_font, query, answer) noon.play () time.sleep (1.5) cls.read_out (answer) for event in pygame.event.get (): if event.type == QUIT: pygame.quit () sys.exit () @staticmethod def read_out ( answer: str, goatoh: bool = False, ) -> None: # 返答の読上げを WAV ディタとして生成,取得 wav: bytearray | None try: wav = Aques.main (answer, goatoh) except: wav = None # 読上げを再生 if wav is not None: with open ('./nizika_talking.wav', 'wb') as f: f.write (wav) playsound ('./nizika_talking.wav') time.sleep (1) @staticmethod def draw_talking ( screen: pygame.Surface, balloon: pygame.Surface, user_font: pygame.font.Font, nizika_font: pygame.font.Font, query: str, answer: str, mode: Mode = Mode.NIZIKA, flip: bool = False, ) -> None: # 吹出し描画(ニジカは上,ゴートうは下) nizika_mode = False goatoh_mode = False double_mode = False match mode: case Mode.NIZIKA: screen.blit (balloon, (0, 0)) nizika_mode = True case Mode.GOATOH: screen.blit (balloon, (0, 384)) goatoh_mode = True case Mode.DOUBLE: screen.blit (pygame.transform.flip (balloon, flip, False), (0, 0)) double_mode = True # 視聴者コメント描画 screen.blit ( user_font.render ( ('> ' + (query if (CommonModule.len_by_full (query) <= 21) else (CommonModule.mid_by_full (query, 0, 19.5) + '...'))), True, (0, 0, 0)), ((120, 70 + 384) if goatoh_mode else (120 + (64 if (double_mode and flip) else 0), 70))) # ニジカの返答描画 screen.blit ( nizika_font.render ( (answer if CommonModule.len_by_full (answer) <= 16 else CommonModule.mid_by_full (answer, 0, 16)), True, (192, 0, 0)), (100, 150 + 384) if goatoh_mode else (100 + (64 if (double_mode and flip) else 0), 150)) if CommonModule.len_by_full (answer) > 16: screen.blit ( nizika_font.render ( (CommonModule.mid_by_full (answer, 16, 16) if CommonModule.len_by_full (answer) <= 32 else (CommonModule.mid_by_full ( answer, 16, 14.5) + '...')), True, (192, 0, 0)), (100, 200 + 384) if goatoh_mode else (100 + (64 if (double_mode and flip) else 0), 200)) pygame.display.update () @classmethod def draw_bg ( cls, screen: pygame.Surface, bg_day: pygame.Surface, bg_evening: pygame.Surface, bg_night: pygame.Surface, bg_grass: pygame.Surface, kita_original: pygame.Surface, jojoko_original: pygame.Surface, sunrise_start: datetime, sunrise_end: datetime, sunset_start: datetime, sunset_end: datetime, sun_alt: float, sun_az: float, moon_alt: float, moon_az: float, moon_days_old: float, ) -> None: sunrise_centre: datetime = ( sunrise_start + (sunrise_end - sunrise_start) / 2) sunset_centre: datetime = ( sunset_start + (sunset_end - sunset_start) / 2) jojoko: pygame.Surface = cls.get_jojoko (jojoko_original, moon_days_old, moon_alt, moon_az) x = CWindow.WIDTH * (sun_az - 80) / 120 y = ((CWindow.HEIGHT / 2) - (CWindow.HEIGHT / 2 + 100) * math.sin (math.radians (sun_alt)) / math.sin ( math.radians (60))) arg = math.degrees (math.atan2 (y - cls.kita_y, x - cls.kita_x)) cls.kita_x = x cls.kita_y = y if abs (arg - cls.kita_arg) > 3: cls.kita_arg = arg kita: pygame.Surface = pygame.transform.rotate (kita_original, -(90 + cls.kita_arg)) dt: datetime = datetime.now () if sunrise_centre <= dt < sunset_centre: screen.blit (bg_day, (0, 0)) else: screen.blit (bg_night, (0, 0)) if sunrise_start <= dt < sunrise_end: bg_evening.set_alpha (255 - int ((abs (dt - sunrise_centre) * 510) / (sunrise_end - sunrise_centre))) elif sunset_start <= dt < sunset_end: bg_evening.set_alpha (255 - int ((abs (dt - sunset_centre) * 510) / (sunset_end - sunset_centre))) else: bg_evening.set_alpha (0) if sunrise_start <= dt < sunset_end: jojoko.set_alpha (255 - int (255 / 15 * abs (moon_days_old - 15))) else: jojoko.set_alpha (255) screen.blit (bg_evening, (0, 0)) if (moon_az < 220) and (-10 <= moon_alt): screen.blit (jojoko, jojoko.get_rect (center = (cls.jojoko_x, cls.jojoko_y))) screen.blit (bg_grass, (0, 0)) if (sun_az < 220) and (-10 <= sun_alt): screen.blit (kita, kita.get_rect (center = (cls.kita_x, cls.kita_y))) screen.blit (bg_grass, (0, 0)) @classmethod def get_jojoko ( cls, jojoko_original: pygame.Surface, moon_days_old: float, moon_alt: float, moon_az: float) \ -> pygame.Surface: jojoko: pygame.Surface = jojoko_original.copy () jojoko.set_colorkey ((0, 255, 0)) for i in range (200): if 1 <= moon_days_old < 15: pygame.gfxdraw.bezier (jojoko, ((0, 100 + i), (100, 180 * moon_days_old / 7 - 80 + i), (200, 100 + i)), 3, (0, 255, 0)) elif moon_days_old < 16: pass elif moon_days_old < 30: pygame.gfxdraw.bezier (jojoko, ((0, 100 - i), (100, 180 * (moon_days_old - 15) / 7 - 80 - i), (200, 100 - i)), 3, (0, 255, 0)) else: jojoko.fill ((0, 255, 0)) x = CWindow.WIDTH * (moon_az - 80) / 120 y = ((CWindow.HEIGHT / 2) - (CWindow.HEIGHT / 2 + 100) * math.sin (math.radians (moon_alt)) / math.sin (math.radians (60))) arg = math.degrees (math.atan2 (y - cls.jojoko_y, x - cls.jojoko_x)) cls.jojoko_x = x cls.jojoko_y = y if abs (arg - cls.jojoko_arg) > 3: cls.jojoko_arg = arg return pygame.transform.rotate (jojoko, -(90 + cls.jojoko_arg)) if __name__ == '__main__': Main.main (sys.argv, len (sys.argv))