import pygame from pygame.locals import * import sys import pytchat import time import random from talk import Talk import subprocess from aques import Aques from playsound import playsound from common_module import CommonModule from youtube import * from datetime import datetime class Main: @classmethod def main (cls) -> None: pygame.init () screen: pygame.Surface = pygame.display.set_mode ((1024, 768)) balloon = pygame.transform.scale (pygame.image.load ('talking.png'), (1024, 384)) pygame.mixer.init (frequency = 44100) noon = pygame.mixer.Sound ('noon.wav') live_chat = pytchat.create (video_id = YOUTUBE_ID) system_font = pygame.font.SysFont ('notosanscjkjp', 24, bold = True) user_font = pygame.font.SysFont ('notosanscjkjp', 32, italic = True) nizika_font = pygame.font.SysFont ('07nikumarufont', 50) while (True): screen.fill ((0, 255, 0)) if live_chat.is_alive (): messages: list[str] = [c.message for c in live_chat.get ().items] if messages: message: str = random.choice (messages) answer: str = Talk.main (message) screen.blit (balloon, (0, 0)) screen.blit ( user_font.render ( '> ' + (message if (CommonModule.len_by_full (message) <= 21) else (CommonModule.mid_by_full ( message, 0, 19.5) + '...')), True, (0, 0, 0)), (120, 70)) screen.blit ( nizika_font.render (answer, True, (192, 0, 0)), (100, 150)) pygame.display.update () noon.play () time.sleep (2) wav: bytearray | None = Aques.main (answer) if wav is not None: with open ('./nizika_talking.wav', 'wb') as f: f.write (wav) playsound ('./nizika_talking.wav') time.sleep (10) else: live_chat = pytchat.create (video_id = YOUTUBE_ID) for i in range (4): screen.blit ( system_font.render ( f'live_chat.is_alive () == {live_chat.is_alive ()}', True, (0, 0, 0)), (i % 2, i // 2 * 2)) screen.blit ( system_font.render (datetime.now (), True, (0, 0, 0)), (i % 2, 32 + i // 2 * 2)) if live_chat.is_alive (): screen.blit ( system_font.render ( f'messages == {[c.message for c in live_chat.get ().items]}', True, (0, 0, 0)), (i % 2, 64 + i // 2 * 2)) pygame.display.update () for event in pygame.event.get (): if event.type == QUIT: pygame.quit () sys.exit () if __name__ == '__main__': Main.main ()