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							- import pygame
 - from pygame.locals import *
 - import sys
 - 
 - 
 - class Othello:
 -     SCREEN_SIZE: tuple = (640, 480)
 - 
 -     BOARD_COLOUR: tuple = (0, 128, 0)
 - 
 -     @classmethod
 -     def main (cls) -> None:
 -         pygame.init ()
 -         screen: pygame.Surface = pygame.display.set_mode (cls.SCREEN_SIZE)
 - 
 -         while True:
 -             screen.fill ((0, 0, 0))
 - 
 -             # pygame.draw.rect (screen, BOARD_COLOUR, )
 - 
 -             pygame.display.update ()
 -             pygame.time.wait (33)
 - 
 -             for event in pygame.event.get ():
 -                 if event.type == QUIT:
 -                     pygame.quit ()
 -                     sys.exit ()
 - 
 - 
 - if __name__ == '__main__':
 -     Othello.main ()
 - 
 
 
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