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- import pygame
- from pygame.locals import *
- import sys
-
-
- class Othello:
- SCREEN_SIZE: tuple = (640, 480)
-
- BOARD_COLOUR: tuple = (0, 128, 0)
-
- @classmethod
- def main (cls) -> None:
- pygame.init ()
- screen: pygame.Surface = pygame.display.set_mode (cls.SCREEN_SIZE)
-
- while True:
- screen.fill ((0, 0, 0))
-
- # pygame.draw.rect (screen, BOARD_COLOUR, )
-
- pygame.display.update ()
- pygame.time.wait (33)
-
- for event in pygame.event.get ():
- if event.type == QUIT:
- pygame.quit ()
- sys.exit ()
-
-
- if __name__ == '__main__':
- Othello.main ()
-
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