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- import pygame
- from pygame.locals import *
- import sys
-
-
- class Main:
- @classmethod
- def main (cls) -> None:
- pygame.init ()
-
- screen: pygame.Surface = pygame.display.set_mode ((640, 480))
-
- while (True):
- screen.fill ((255, 255, 255))
- pygame.display.update ()
-
- for event in pygame.event.get ():
- if event.type == QUIT:
- pygame.quit ()
- sys.exit ()
-
-
- if __name__ == '__main__':
- Main.main ()
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