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- # vim: nosmartindent autoindent
-
- import json
- import math
- import random
- import subprocess
- import sys
- import time
- from datetime import datetime, timedelta
-
- import emoji
- import ephem
- import pygame
- import pygame.gfxdraw
- import pytchat
- from playsound import playsound
- from pygame.locals import *
-
- from aques import Aques
- from common_const import *
- from common_module import CommonModule
- from mode import Mode
- from talk import Talk
- from youtube import *
-
-
- class Main:
- kita_x: float = CWindow.WIDTH / 2
- kita_y: float = 1000000.
- kita_arg: float = 0.
-
- jojoko_x: float = CWindow.WIDTH / 2
- jojoko_y: float = 1000000.
- jojoko_arg: float = 0.
-
- @classmethod
- def main (
- cls,
- argv: list,
- argc: int) \
- -> None:
- mode = Mode.NIZIKA
- match (argc > 1) and argv[1]:
- case '-g':
- mode = Mode.GOATOH
-
- case '-w':
- mode = Mode.DOUBLE
-
- nizika_mode: bool = mode == Mode.NIZIKA
- goatoh_mode: bool = mode == Mode.GOATOH
- double_mode: bool = mode == Mode.DOUBLE
-
- print (mode)
-
- # ウィンドゥの初期化
- pygame.init ()
- screen: pygame.Surface = pygame.display.set_mode (
- (CWindow.WIDTH, CWindow.HEIGHT))
-
- # 大月ヨヨコの観測値
- observer = ephem.Observer ()
- observer.lat, observer.lon = '35', '139'
-
- # き太く陽オブジェクト
- sun = ephem.Sun ()
-
- # 大月ヨヨコ・オブジェクト
- moon = ephem.Moon ()
-
- # 吹き出し
- balloon = pygame.transform.scale (pygame.image.load ('talking.png'),
- (CWindow.WIDTH, 384))
- if goatoh_mode:
- balloon = pygame.transform.flip (balloon, False, True)
-
- # 背景(昼)
- bg_day: pygame.Surface = pygame.transform.scale (
- pygame.image.load ('bg.jpg'),
- (CWindow.WIDTH, CWindow.HEIGHT))
-
- # 背景(夕方)
- bg_evening: pygame.Surface = pygame.transform.scale (
- pygame.image.load ('bg-evening.jpg'),
- (CWindow.WIDTH, CWindow.HEIGHT))
-
- # 背景(夜)
- bg_night: pygame.Surface = pygame.transform.scale (
- pygame.image.load ('bg-night.jpg'),
- (CWindow.WIDTH, CWindow.HEIGHT))
-
- # 背景の草
- bg_grass: pygame.Surface = pygame.transform.scale (
- pygame.image.load ('bg-grass.png'),
- (CWindow.WIDTH, CWindow.HEIGHT))
-
- # き太く陽
- kita: pygame.Surface = pygame.transform.scale (
- pygame.image.load ('sun.png'), (200, 200))
-
- # 大月ヨヨコ
- jojoko: pygame.Surface = pygame.transform.scale (
- pygame.image.load ('moon.png'), (200, 200))
-
- # 音声再生器の初期化
- pygame.mixer.init (frequency = 44100)
-
- # ニジカの “ぬ゛ぅ゛ぅ゛ぅ゛ん゛”
- noon = pygame.mixer.Sound ('noon.wav')
-
- # ゴートうの “ムムムム”
- mumumumu = pygame.mixer.Sound ('mumumumu.wav')
-
- # ゴートうの “クサタベテル!!”
- kusa = pygame.mixer.Sound ('kusa.wav')
-
- # YouTube Chat オブジェクト
- live_chat = pytchat.create (video_id = YOUTUBE_ID)
-
- # デバッグ・メシジのフォント
- system_font = pygame.font.SysFont ('notosanscjkjp', 24, bold = True)
-
- # 視聴者コメントのフォント
- user_font = pygame.font.SysFont ('notosanscjkjp', 32, italic = True)
-
- # ニジカのフォント
- nizika_font = pygame.font.SysFont ('07nikumarufont', 50)
-
- # Youtube Chat から取得したコメントたち
- chat_items: list = []
-
- # 会話の履歴
- histories: list = []
-
- while True:
- # 観測地の日づけ更新
- observer.date: datetime = datetime.now ().date ()
-
- # 日の出開始
- sunrise_start: datetime = (
- (ephem.localtime (observer.previous_rising (sun))
- - timedelta (minutes = 30)))
-
- # 日の出終了
- sunrise_end: datetime = sunrise_start + timedelta (hours = 1)
-
- # 日の入開始
- sunset_start: datetime = (
- (ephem.localtime (observer.next_setting (sun))
- - timedelta (minutes = 30)))
-
- # 日の入終了
- sunset_end: datetime = sunset_start + timedelta (hours = 1)
-
- # 時刻つき観測地
- observer_with_time: ephem.Observer = observer
- observer_with_time.date = datetime.now () - timedelta (hours = 9)
-
- # 日の角度
- sun.compute (observer_with_time)
- sun_alt: float = math.degrees (sun.alt)
- sun_az: float = math.degrees (sun.az)
-
- # 月の角度
- moon.compute (observer_with_time)
- moon_alt: float = math.degrees (moon.alt)
- moon_az: float = math.degrees (moon.az)
-
- # 月齢
- new_moon_dt: datetime = ephem.localtime (
- ephem.previous_new_moon (observer_with_time.date))
- moon_days_old: float = (
- (datetime.now () - new_moon_dt).total_seconds ()
- / 60 / 60 / 24)
-
- # 背景描画
- cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass,
- kita, jojoko,
- sunrise_start, sunrise_end, sunset_start, sunset_end,
- sun_alt, sun_az, moon_alt, moon_az, moon_days_old)
-
- # 左上に時刻表示
- for i in range (4):
- screen.blit (
- system_font.render (str (datetime.now ()), True, (0, 0, 0)),
- (i % 2, i // 2 * 2))
-
- if live_chat.is_alive ():
- # Chat オブジェクトが有効
-
- # Chat 取得
- chat_items: list = live_chat.get ().items
-
- if chat_items:
- # 溜まってゐる Chat からランダムに 1 つ抽出
- chat_item = random.choice (chat_items)
-
- # 投稿者情報を辞書化
- chat_item.author = chat_item.author.__dict__
-
- # 絵文字を復元
- chat_item.message = emoji.emojize (chat_item.message)
-
- message: str = chat_item.message
-
- if nizika_mode:
- goatoh_talking = False
- if goatoh_mode:
- goatoh_talking = True
- if double_mode:
- goatoh_talking: bool = random.random () < .5
-
- while True:
- # ChatGPT API を呼出し,返答を取得
- answer: str = Talk.main (message, chat_item.author['name'], histories, goatoh_talking).replace ('\n', ' ')
-
- # 履歴に追加
- histories = (histories
- + [{'role': 'user', 'content': message},
- {'role': 'assistant', 'content': answer}])[(-12):]
-
- # ログ書込み
- with open ('log.txt', 'a') as f:
- f.write (f'{datetime.now ()}\t'
- + f'{json.dumps (chat_item.__dict__)}\t'
- + f'{answer}\n')
-
- # 吹出し描画(ニジカは上,ゴートうは下)
- if nizika_mode:
- screen.blit (balloon, (0, 0))
- if goatoh_mode:
- screen.blit (balloon, (0, 384))
- if double_mode:
- screen.blit (pygame.transform.flip (
- balloon,
- not goatoh_talking,
- False),
- (0, 0))
-
- # 視聴者コメント描画
- screen.blit (
- user_font.render (
- '> ' + (message
- if (CommonModule.len_by_full (
- message)
- <= 21)
- else (CommonModule.mid_by_full (
- message, 0, 19.5)
- + '...')),
- True,
- (0, 0, 0)),
- (120, 70 + 384) if goatoh_mode else (120 + (64 if (double_mode and not goatoh_talking) else 0), 70))
-
- # ニジカの返答描画
- screen.blit (
- nizika_font.render (
- (answer
- if CommonModule.len_by_full (answer) <= 16
- else CommonModule.mid_by_full (answer, 0, 16)),
- True,
- (192, 0, 0)),
- (100, 150 + 384) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 150))
- if CommonModule.len_by_full (answer) > 16:
- screen.blit (
- nizika_font.render (
- (CommonModule.mid_by_full (answer, 16, 16)
- if CommonModule.len_by_full (answer) <= 32
- else (CommonModule.mid_by_full (
- answer, 16, 14.5)
- + '...')),
- True,
- (192, 0, 0)),
- (100, 200 + 384) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 200))
-
- pygame.display.update ()
-
- # 鳴く.
- if goatoh_talking:
- if random.random () < .1:
- kusa.play ()
- else:
- mumumumu.play ()
- else:
- noon.play ()
-
- time.sleep (1.5)
-
- # 返答の読上げを WAV ディタとして生成,取得
- try:
- wav: bytearray | None = Aques.main (answer, goatoh_talking)
- except:
- wav: None = None
-
- # 読上げを再生
- if wav is not None:
- with open ('./nizika_talking.wav', 'wb') as f:
- f.write (wav)
-
- playsound ('./nizika_talking.wav')
-
- time.sleep (1)
-
- if not double_mode or random.random () < .5:
- break
-
- cls.draw_bg (screen, bg_day, bg_evening, bg_night,
- bg_grass, kita, jojoko,
- sunrise_start, sunrise_end,
- sunset_start, sunset_end,
- sun_alt, sun_az, moon_alt, moon_az,
- moon_days_old)
-
- chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ',
- 'id': '',
- 'imageUrl': './favicon-goatoh.ico' if goatoh_talking else './favicon.ico'}
- chat_item.message = histories.pop (-1)['content']
-
- message = chat_item.message
-
- goatoh_talking = not goatoh_talking
- else:
- # Chat オブジェクトが無効
-
- # 再生成
- live_chat = pytchat.create (video_id = YOUTUBE_ID)
-
- pygame.display.update ()
-
- for event in pygame.event.get ():
- if event.type == QUIT:
- pygame.quit ()
- sys.exit ()
-
- @classmethod
- def draw_bg (
- cls,
- screen: pygame.Surface,
- bg_day: pygame.Surface,
- bg_evening: pygame.Surface,
- bg_night: pygame.Surface,
- bg_grass: pygame.Surface,
- kita_original: pygame.Surface,
- jojoko_original: pygame.Surface,
- sunrise_start: datetime,
- sunrise_end: datetime,
- sunset_start: datetime,
- sunset_end: datetime,
- sun_alt: float,
- sun_az: float,
- moon_alt: float,
- moon_az: float,
- moon_days_old: float) \
- -> None:
- sunrise_centre: datetime = (
- sunrise_start + (sunrise_end - sunrise_start) / 2)
- sunset_centre: datetime = (
- sunset_start + (sunset_end - sunset_start) / 2)
-
- jojoko: pygame.Surface = cls.get_jojoko (jojoko_original,
- moon_days_old, moon_alt, moon_az)
-
- x = CWindow.WIDTH * (sun_az - 80) / 120
- y = ((CWindow.HEIGHT / 2)
- - (CWindow.HEIGHT / 2 + 100) * math.sin (math.radians (sun_alt)) / math.sin ( math.radians (60)))
- arg = math.degrees (math.atan2 (y - cls.kita_y, x - cls.kita_x))
-
- cls.kita_x = x
- cls.kita_y = y
- if abs (arg - cls.kita_arg) > 3:
- cls.kita_arg = arg
-
- kita: pygame.Surface = pygame.transform.rotate (kita_original, -(90 + cls.kita_arg))
-
- dt: datetime = datetime.now ()
-
- if sunrise_centre <= dt < sunset_centre:
- screen.blit (bg_day, (0, 0))
- else:
- screen.blit (bg_night, (0, 0))
-
- if sunrise_start <= dt < sunrise_end:
- bg_evening.set_alpha (255 - ((abs (dt - sunrise_centre) * 510)
- / (sunrise_end - sunrise_centre)))
- elif sunset_start <= dt < sunset_end:
- bg_evening.set_alpha (255 - ((abs (dt - sunset_centre) * 510)
- / (sunset_end - sunset_centre)))
- else:
- bg_evening.set_alpha (0)
-
- if sunrise_start <= dt < sunset_end:
- jojoko.set_alpha (255 - 255 / 15 * abs (moon_days_old - 15))
- else:
- jojoko.set_alpha (255)
-
- screen.blit (bg_evening, (0, 0))
-
- if (moon_az < 220) and (-10 <= moon_alt):
- screen.blit (jojoko, jojoko.get_rect (center = (cls.jojoko_x, cls.jojoko_y)))
-
- screen.blit (bg_grass, (0, 0))
-
- if (sun_az < 220) and (-10 <= sun_alt):
- screen.blit (kita, kita.get_rect (center = (cls.kita_x, cls.kita_y)))
-
- screen.blit (bg_grass, (0, 0))
-
- @classmethod
- def get_jojoko (
- cls,
- jojoko_original: pygame.Surface,
- moon_days_old: float,
- moon_alt: float,
- moon_az: float) \
- -> pygame.Surface:
- jojoko: pygame.Surface = jojoko_original.copy ()
-
- jojoko.set_colorkey ((0, 255, 0))
-
- for i in range (200):
- if 1 <= moon_days_old < 15:
- pygame.gfxdraw.bezier (jojoko, ((0, 100 + i), (100, 180 * moon_days_old / 7 - 80 + i), (200, 100 + i)), 3, (0, 255, 0))
- elif moon_days_old < 16:
- pass
- elif moon_days_old < 30:
- pygame.gfxdraw.bezier (jojoko, ((0, 100 - i), (100, 180 * (moon_days_old - 15) / 7 - 80 - i), (200, 100 - i)), 3, (0, 255, 0))
- else:
- jojoko.fill ((0, 255, 0))
-
- x = CWindow.WIDTH * (moon_az - 80) / 120
- y = ((CWindow.HEIGHT / 2)
- - (CWindow.HEIGHT / 2 + 100) * math.sin (math.radians (moon_alt)) / math.sin (math.radians (60)))
- arg = math.degrees (math.atan2 (y - cls.jojoko_y, x - cls.jojoko_x))
-
- cls.jojoko_x = x
- cls.jojoko_y = y
- if abs (arg - cls.jojoko_arg) > 3:
- cls.jojoko_arg = arg
-
- return pygame.transform.rotate (jojoko, -(90 + cls.jojoko_arg))
-
-
- if __name__ == '__main__':
- Main.main (sys.argv, len (sys.argv))
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