|
- import json
- import random
- import subprocess
- import sys
- import time
- from datetime import datetime
-
- import emoji
- import pygame
- import pytchat
- from playsound import playsound
- from pygame.locals import *
-
- from aques import Aques
- from common_const import *
- from common_module import CommonModule
- from mode import Mode
- from talk import Talk
- from youtube import *
-
-
- class Main:
- @classmethod
- def main (cls, argv: list, argc: int) -> None:
- mode = Mode.NIZIKA
- match (argc > 1) and argv[1]:
- case '-g':
- mode = Mode.GOATOH
-
- case '-w':
- mode = Mode.DOUBLE
-
- nizika_mode: bool = mode == Mode.NIZIKA
- goatoh_mode: bool = mode == Mode.GOATOH
- double_mode: bool = mode == Mode.DOUBLE
-
- print (mode)
-
- # ウィンドゥの初期化
- pygame.init ()
- screen: pygame.Surface = pygame.display.set_mode (
- (CWindow.WIDTH, CWindow.HEIGHT))
-
- # 吹き出し
- balloon = pygame.transform.scale (pygame.image.load ('talking.png'),
- (CWindow.WIDTH, 384))
- if goatoh_mode:
- balloon = pygame.transform.flip (balloon, False, True)
-
- # 音声再生器の初期化
- pygame.mixer.init (frequency = 44100)
-
- # ニジカの “ぬ゛ぅ゛ぅ゛ぅ゛ん゛”
- noon = pygame.mixer.Sound ('noon.wav')
-
- # ゴートうの “ムムムム”
- mumumumu = pygame.mixer.Sound ('mumumumu.wav')
-
- # ゴートうの “クサタベテル!!”
- kusa = pygame.mixer.Sound ('kusa.wav')
-
- # YouTube Chat オブジェクト
- live_chat = pytchat.create (video_id = YOUTUBE_ID)
-
- # デバッグ・メシジのフォント
- system_font = pygame.font.SysFont ('notosanscjkjp', 24, bold = True)
-
- # 視聴者コメントのフォント
- user_font = pygame.font.SysFont ('notosanscjkjp', 32, italic = True)
-
- # ニジカのフォント
- nizika_font = pygame.font.SysFont ('07nikumarufont', 50)
-
- # Youtube Chat から取得したコメントたち
- chat_items: list = []
-
- # 会話の履歴(3 件分保持)
- histories: list = []
-
- while (True):
- screen.fill ((0, 255, 0))
-
- # 左上に時刻表示
- for i in range (4):
- screen.blit (
- system_font.render (str (datetime.now ()), True, (0, 0, 0)),
- (i % 2, i // 2 * 2))
-
- if live_chat.is_alive ():
- # Chat オブジェクトが有効
-
- # Chat 取得
- chat_items: list = live_chat.get ().items
-
- if chat_items:
- # 溜まってゐる Chat からランダムに 1 つ抽出
- chat_item = random.choice (chat_items)
-
- # 投稿者情報を辞書化
- chat_item.author = chat_item.author.__dict__
-
- # 絵文字を復元
- chat_item.message = emoji.emojize (chat_item.message)
-
- message: str = chat_item.message
-
- if nizika_mode:
- goatoh_talking = False
- if goatoh_mode:
- goatoh_talking = True
- if double_mode:
- goatoh_talking: bool = random.random () < .5
-
- while True:
- # ChatGPT API を呼出し,返答を取得
- answer: str = Talk.main (message, chat_item.author['name'], histories, goatoh_talking).replace ('\n', ' ')
-
- # 履歴に追加
- histories = (histories
- + [{'role': 'user', 'content': message},
- {'role': 'assistant', 'content': answer}])[(-12):]
-
- # ログ書込み
- with open ('log.txt', 'a') as f:
- f.write (f'{datetime.now ()}\t{json.dumps (chat_item.__dict__)}\t{answer}\n')
-
- # 吹出し描画(ニジカは上,ゴートうは下)
- if nizika_mode:
- screen.blit (balloon, (0, 0))
- if goatoh_mode:
- screen.blit (balloon, (0, 384))
- if double_mode:
- screen.blit (pygame.transform.flip (
- balloon,
- not goatoh_talking,
- False),
- (0, 0))
-
- # 視聴者コメント描画
- screen.blit (
- user_font.render (
- '> ' + (message
- if (CommonModule.len_by_full (message)
- <= 21)
- else (CommonModule.mid_by_full (
- message, 0, 19.5)
- + '...')),
- True,
- (0, 0, 0)),
- (120, 70 + 384) if goatoh_mode else (120 + (64 if (double_mode and not goatoh_talking) else 0), 70))
-
- # ニジカの返答描画
- screen.blit (
- nizika_font.render (
- (answer
- if CommonModule.len_by_full (answer) <= 16
- else CommonModule.mid_by_full (answer, 0, 16)),
- True,
- (192, 0, 0)),
- (100, 150 + 384) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 150))
- if CommonModule.len_by_full (answer) > 16:
- screen.blit (
- nizika_font.render (
- (CommonModule.mid_by_full (answer, 16, 16)
- if CommonModule.len_by_full (answer) <= 32
- else (CommonModule.mid_by_full (
- answer, 16, 14.5)
- + '...')),
- True,
- (192, 0, 0)),
- (100, 200 + 384) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 200))
-
- pygame.display.update ()
-
- # 鳴く.
- if goatoh_talking:
- if random.random () < .1:
- kusa.play ()
- else:
- mumumumu.play ()
- else:
- noon.play ()
-
- time.sleep (1.5)
-
- # 返答の読上げを WAV ディタとして生成,取得
- try:
- wav: bytearray | None = Aques.main (answer, goatoh_talking)
- except:
- wav: None = None
-
- # 読上げを再生
- if wav is not None:
- with open ('./nizika_talking.wav', 'wb') as f:
- f.write (wav)
-
- playsound ('./nizika_talking.wav')
-
- time.sleep (10)
-
- if not double_mode or random.random () < .5:
- break
-
- screen.fill ((0, 255, 0))
-
- chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ',
- 'id': '',
- 'imageUrl': './favicon-goatoh.ico' if goatoh_talking else './favicon.ico'}
- chat_item.message = histories.pop (-1)['content']
-
- message = chat_item.message
-
- goatoh_talking = not goatoh_talking
- else:
- # Chat オブジェクトが無効
-
- # 再生成
- live_chat = pytchat.create (video_id = YOUTUBE_ID)
-
- pygame.display.update ()
-
- for event in pygame.event.get ():
- if event.type == QUIT:
- pygame.quit ()
- sys.exit ()
-
-
- if __name__ == '__main__':
- # Main.main ((len (sys.argv) > 1) and (sys.argv[1] == '-g'))
- Main.main (sys.argv, len (sys.argv))
|