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This commit is contained in:
2023-06-29 00:26:27 +09:00
parent ee09e3b153
commit 77c2613b7a
2 changed files with 41 additions and 7 deletions
+1 -1
View File
@@ -64,7 +64,7 @@
CelDiv BUFFER_GOATOH_TARSO, 0, 0, 97, 49 CelDiv BUFFER_GOATOH_TARSO, 0, 0, 97, 49
; ゴートうインスタンス生成 ; ゴートうインスタンス生成
Goatoh = New@Goatoh (540, 800, DIRECTION_LEFT) Goatoh = New@Goatoh (960, 800, DIRECTION_LEFT)
; サウンド読込み ; サウンド読込み
MMLoad "mumumumu.wav", SOUND_MUMUMUMU MMLoad "mumumumu.wav", SOUND_MUMUMUMU
+40 -6
View File
@@ -17,6 +17,14 @@ New \
posX.insNum = p_initPosX posX.insNum = p_initPosX
posY.insNum = p_initPosY posY.insNum = p_initPosY
If Length2 (legArgs) = 0 {
DDim legArgs, 4, 1
}
If Length2 (legDirections) = 0 {
Dim legDirections, 4, 1
}
legArgs.LEG_LF.insNum = 0. legArgs.LEG_LF.insNum = 0.
legArgs.LEG_RF.insNum = 0. legArgs.LEG_RF.insNum = 0.
legArgs.LEG_LH.insNum = 0. legArgs.LEG_LH.insNum = 0.
@@ -43,7 +51,7 @@ New \
direction.insNum = p_initDirection direction.insNum = p_initDirection
walking.insNum = False walking.insNum = True
running.insNum = False running.insNum = False
eating.insNum = False eating.insNum = False
openingEyes.insNum = False openingEyes.insNum = False
@@ -67,6 +75,15 @@ Walk \
posY.p_insId += walkVel.p_insId * Sin (arg.p_insId) posY.p_insId += walkVel.p_insId * Sin (arg.p_insId)
} }
Repeat 4
If legDirections.cnt.p_insId = LEG_DIRECTION_FRONT {
legArgs.cnt.p_insId -= Deg2Rad (1)
}
Else {
legArgs.cnt.p_insId += Deg2Rad (1)
}
Loop
Return Return
#deffunc local \ #deffunc local \
@@ -83,10 +100,10 @@ Eat \
Draw \ Draw \
int p_insId int p_insId
Pos posX.p_insId - scale.p_insId * 50, posY.p_insId + scale.p_insId * 26 Pos posX.p_insId - scale.p_insId * 50, posY.p_insId + scale.p_insId * 26
CelPut BUFFER_GOATOH_LEG, 0, scale.p_insId, scale.p_insId CelPut BUFFER_GOATOH_LEG, 0, scale.p_insId, scale.p_insId, legArgs.LEG_RF.p_insId
Pos posX.p_insId + scale.p_insId * 30, posY.p_insId + scale.p_insId * 26 Pos posX.p_insId + scale.p_insId * 30, posY.p_insId + scale.p_insId * 26
CelPut BUFFER_GOATOH_LEG, 0, scale.p_insId, scale.p_insId CelPut BUFFER_GOATOH_LEG, 0, scale.p_insId, scale.p_insId, legArgs.LEG_RH.p_insId
Pos posX.p_insId + scale.p_insId * 64, posY.p_insId - scale.p_insId * 12 Pos posX.p_insId + scale.p_insId * 64, posY.p_insId - scale.p_insId * 12
CelPut BUFFER_GOATOH_TAIL, 0, scale.p_insId, scale.p_insId CelPut BUFFER_GOATOH_TAIL, 0, scale.p_insId, scale.p_insId
@@ -95,16 +112,31 @@ Draw \
CelPut BUFFER_GOATOH_TARSO, 0, scale.p_insId, scale.p_insId CelPut BUFFER_GOATOH_TARSO, 0, scale.p_insId, scale.p_insId
Pos posX.p_insId - scale.p_insId * 30, posY.p_insId + scale.p_insId * 30 Pos posX.p_insId - scale.p_insId * 30, posY.p_insId + scale.p_insId * 30
CelPut BUFFER_GOATOH_LEG, 0, scale.p_insId, scale.p_insId CelPut BUFFER_GOATOH_LEG, 0, scale.p_insId, scale.p_insId, legArgs.LEG_LF.p_insId
Pos posX.p_insId + scale.p_insId * 50, posY.p_insId + scale.p_insId * 30 Pos posX.p_insId + scale.p_insId * 50, posY.p_insId + scale.p_insId * 30
CelPut BUFFER_GOATOH_LEG, 0, scale.p_insId, scale.p_insId CelPut BUFFER_GOATOH_LEG, 0, scale.p_insId, scale.p_insId, legArgs.LEG_LH.p_insId
Pos posX.p_insId - scale.p_insId * 64, posY.p_insId - scale.p_insId * 20 Pos posX.p_insId - scale.p_insId * 64, posY.p_insId - scale.p_insId * 20
CelPut BUFFER_GOATOH_HEAD, 0, scale.p_insId, scale.p_insId, neckArg.p_insId CelPut BUFFER_GOATOH_HEAD, 0, scale.p_insId, scale.p_insId, neckArg.p_insId
Pos posX.p_insId - scale.p_insId * 64, posY.p_insId - scale.p_insId * 20 Pos posX.p_insId - scale.p_insId * 64, posY.p_insId - scale.p_insId * 20
CelPut BUFFER_GOATOH_FACE_CC, 0, scale.p_insId, scale.p_insId, neckArg.p_insId If openingEyes {
If openingMouth {
CelPut BUFFER_GOATOH_FACE_OO, 0, scale.p_insId, scale.p_insId, neckArg.p_insId
}
Else {
CelPut BUFFER_GOATOH_FACE_OC, 0, scale.p_insId, scale.p_insId, neckArg.p_insId
}
}
Else {
If openingMouth {
CelPut BUFFER_GOATOH_FACE_CO, 0, scale.p_insId, scale.p_insId, neckArg.p_insId
}
Else {
CelPut BUFFER_GOATOH_FACE_CC, 0, scale.p_insId, scale.p_insId, neckArg.p_insId
}
}
Interval@Goatoh p_insId Interval@Goatoh p_insId
@@ -118,6 +150,8 @@ Interval \
If frame.p_insId \ 150 == 30 { If frame.p_insId \ 150 == 30 {
MMPlay SOUND_MUMUMUMU MMPlay SOUND_MUMUMUMU
openingMouth = True
} }
} }
Else: If running.p_insId { Else: If running.p_insId {