ゴートウの顔
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@@ -16,11 +16,11 @@
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#ifdef _DEBUG
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MmLoad "assets/mumumumu.wav", SOUND_MUMUMUMU
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MmLoad "assets/MusMus-BGM-097.mp3", SOUND_BGM
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MmLoad "assets/MusMus-BGM-097.mp3", SOUND_BGM, MM_REPEAT
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MmLoad "assets/eating-kusa.wav", SOUND_EATING_KUSA
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#else ; not _DEBUG
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MmLoad "mumumumu.wav", SOUND_MUMUMUMU
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MmLoad "MusMus-BGM-097.mp3", SOUND_BGM
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MmLoad "MusMus-BGM-097.mp3", SOUND_BGM, MM_REPEAT
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MmLoad "eating-kusa.wav", SOUND_EATING_KUSA
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#endif ; not _DEBUG
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@@ -1,8 +1,18 @@
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#module \
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Goatoh posX, posY, walking, eating, openingEyes, frame
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Goatoh bufferId, posX, posY, walking, eating, openingEyes, frame
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#modinit \
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int p_bufferId
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int p_bufferId,\
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double p_initPosX,\
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double p_initPosY
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bufferId = p_bufferId
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posX = p_initPosX
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posY = p_initPosY
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walking = False
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eating = False
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openingEyes = False
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frame = 0
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Return
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#global
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