111 行
3.0 KiB
Plaintext
111 行
3.0 KiB
Plaintext
#include "hsp3dish.as"
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#include "config.hsp"
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; 画面サイズ
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#const global DISPLAY_WIDTH 1080
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#const global DISPLAY_HEIGHT 1920
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; バッファ
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#enum global BUFFER_GOATOH_FACE_CC = 1 ; ゴートうの顔(閉眼,閉口)
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#enum global BUFFER_GOATOH_FACE_CO ; (閉眼,開口)
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#enum global BUFFER_GOATOH_FACE_OC ; (開眼,閉口)
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#enum global BUFFER_GOATOH_FACE_OO ; (開眼,開口)
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#enum global BUFFER_GOATOH_HEAD ; ゴートうの頭
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#enum global BUFFER_GOATOH_LEG ; ゴートうの脚
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#enum global BUFFER_GOATOH_TAIL ; ゴートうのしっぽ
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#enum global BUFFER_GOATOH_TARSO ; ゴートうの胴体
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#enum global BUFFER_NIZIKA ; ニジカ
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#enum global BUFFER_BG ; https://www.pakutaso.com/20190249044post-18819.html
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#enum global BUFFER_CHAR ; 文字セット
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; サウンド
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#enum global SOUND_MUMUMUMU = 0 ; ムムムム
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#enum global SOUND_BGM ; 夕餉の街並み(Copyright: Musmus)
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#enum global SOUND_EATING_KUSA ; クサタベテル!!!
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; 向き
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#enum global DIRECTION_LEFT = 1
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#enum global DIRECTION_RIGHT
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#const global FPS 30
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#const global LOOP_INTERVAL 1000 / FPS
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#include "./modules/goatoh.mod.hsp"
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#include "./modules/chat.mod.hsp"
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#include "./modules/char.mod.hsp"
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#include "./modules/keyboard.mod.hsp"
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#ifdef _DEBUG
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Screen 0, 540, 960
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; デバッグ時は assets ディレクトリを参照する.
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ChDir "assets"
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#endif ; not _DEBUG
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Font MSGOTHIC, 96
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ViewCalc VPTYPE_2D, Double (gInfo_winX) / DISPLAY_WIDTH, Double (gInfo_winY) / DISPLAY_HEIGHT
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; 背景
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CelLoad "bg.jpg", BUFFER_BG
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; ゴートうの顔
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files = "goatoh-face-closed-closed.png", "goatoh-face-closed-open.png", "goatoh-face-open-closed.png", "goatoh-face-open-open.png"
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ids = BUFFER_GOATOH_FACE_CC, BUFFER_GOATOH_FACE_CO, BUFFER_GOATOH_FACE_OC, BUFFER_GOATOH_FACE_OO
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Repeat 4
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CelLoad files.cnt, ids.cnt
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CelDiv ids.cnt, 0, 0, 100, 111
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Loop
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CelLoad "goatoh-head.png", BUFFER_GOATOH_HEAD
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CelDiv BUFFER_GOATOH_HEAD, 0, 0, 77, 143
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CelLoad "goatoh-leg.png", BUFFER_GOATOH_LEG
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CelDiv BUFFER_GOATOH_LEG, 0, 0, 48, 29
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CelLoad "goatoh-tail.png", BUFFER_GOATOH_TAIL
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CelDiv BUFFER_GOATOH_TAIL, 0, 0, 22, 33
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CelLoad "goatoh-tarso.png", BUFFER_GOATOH_TARSO
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CelDiv BUFFER_GOATOH_TARSO, 0, 0, 97, 49
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CelLoad "font.png", BUFFER_CHAR
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CelDiv BUFFER_CHAR, 32, 35, 0, 0
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; ゴートうインスタンス生成
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Goatoh = New@Goatoh (960, 800, DIRECTION_LEFT)
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; サウンド読込み
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MMLoad "mumumumu.wav", SOUND_MUMUMUMU
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MMLoad "MusMus-BGM-097.mp3", SOUND_BGM, MM_REPEAT
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MMLoad "eating-kusa.wav", SOUND_EATING_KUSA
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; BGM 再生
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MMPlay SOUND_BGM
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GMode GMODE_RGB0 ; アルファあり
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Show@Keyboard
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Pos 100, 100
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Text = New@Char ("")
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size@Char.Text = 240
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Repeat
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ReDraw False
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Pos 0, 0
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CelPut BUFFER_BG, 0, Double (DISPLAY_HEIGHT) / 533, Double (DISPLAY_HEIGHT) / 533
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Draw@Goatoh Goatoh
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Draw@Char
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Draw@Keyboard
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a = GetChar@Keyboard ()
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text@Char.Text = text@Keyboard
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ReDraw True
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Await LOOP_INTERVAL
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Loop
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