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@@ -8,11 +8,13 @@ from typing import Callable, TypedDict |
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import cv2 |
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import pygame |
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from cv2 import VideoCapture |
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from pygame import Surface |
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from pygame import Rect, Surface |
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from pygame.font import Font |
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from pygame.mixer import Sound |
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from pygame.time import Clock |
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from common_module import CommonModule |
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pygame.init () |
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FPS = 30 |
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@@ -27,6 +29,8 @@ def main ( |
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bg = Bg (game) |
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deerjika = Deerjika (game, DeerjikaPattern.RELAXED, |
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x = CWindow.WIDTH * 3 / 4, y = CWindow.HEIGHT - 120) |
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balloon = Balloon (game) |
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balloon.talk ('あいうえおかきくけこさしすせそたちつてとなにぬねの', 'あいうえおかきくけこさしすせそたちつてとなにぬねのはひふへほまみむめもやいゆえよらりるれろわゐうゑを') |
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CurrentTime (game, SYSTEM_FONT) |
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Sound ('assets/bgm.mp3').play (loops = -1) |
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while True: |
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@@ -197,11 +201,70 @@ class CurrentTime (GameObject): |
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self.game.screen.blit ( |
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self.font.render (str (datetime.now ()), True, (0, 0, 0)), |
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(i % 2, i // 2 * 2)) |
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super ().redraw () |
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class Balloon (GameObject): |
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query: str |
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answer: str |
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surface: Surface |
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query: str = '' |
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answer: str = '' |
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image_url: str | None = None |
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x_flip: bool = False |
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y_flip: bool = False |
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length: int = 300 |
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def __init__ ( |
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self, |
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game: Game, |
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x_flip: bool = False, |
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y_flip: bool = False, |
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): |
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super ().__init__ (game, enabled = False) |
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self.x_flip = x_flip |
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self.y_flip = y_flip |
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self.surface = pygame.transform.scale (pygame.image.load ('assets/balloon.png'), |
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(CWindow.WIDTH, CWindow.HEIGHT / 2)) |
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self.surface = pygame.transform.flip (self.surface, self.x_flip, self.y_flip) |
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def redraw ( |
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self, |
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) -> None: |
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if self.frame >= self.length: |
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self.enabled = False |
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return |
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query = self.query |
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if CommonModule.len_by_full (query) > 21: |
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query = CommonModule.mid_by_full (query, 0, 19.5) + '...' |
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answer = Surface ((800, ((CommonModule.len_by_full (self.answer) - 1) // 16 + 1) * 50), |
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pygame.SRCALPHA) |
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for i in range (int (CommonModule.len_by_full (self.answer) - 1) // 16 + 1): |
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answer.blit (DEERJIKA_FONT.render ( |
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CommonModule.mid_by_full (self.answer, 16 * i, 16), True, (192, 0, 0)), |
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(0, 50 * i)) |
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surface = self.surface.copy () |
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surface.blit (USER_FONT.render ('>' + query, True, (0, 0, 0)), (120, 70)) |
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y: int |
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if self.frame < 30: |
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y = 0 |
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elif self.frame >= self.length - 90: |
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y = answer.get_height () - 100 |
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else: |
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y = int ((answer.get_height () - 100) * (self.frame - 30) / (self.length - 120)) |
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surface.blit (answer, (100, 150), Rect (0, y, 800, 100)) |
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self.game.screen.blit (surface, (0, 0)) |
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super ().redraw () |
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def talk ( |
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self, |
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query: str, |
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answer: str, |
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image_url: str | None = None, |
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) -> None: |
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self.query = query |
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self.answer = answer |
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self.image_url = image_url |
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self.frame = 0 |
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self.enabled = True |
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class CWindow: |
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