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現行の分は移行完了したので main.py 削除

ai-migration
みてるぞ 1 week ago
parent
commit
88e710572a
7 changed files with 0 additions and 560 deletions
  1. +0
    -0
      assets/snack_time.mp4
  2. BIN
      assets/snack_time.wav
  3. +0
    -8
      common_const.py
  4. +0
    -2
      common_module.py
  5. +0
    -498
      main.py
  6. +0
    -8
      mode.py
  7. +0
    -44
      play_movie.py

snack_time.mp4 → assets/snack_time.mp4 View File


BIN
assets/snack_time.wav View File


+ 0
- 8
common_const.py View File

@@ -1,8 +0,0 @@
class CWindow:
WIDTH: int = 1024
HEIGHT: int = 768


class CMath:
PI: float = 3.14159265358979323846


+ 0
- 2
common_module.py View File

@@ -1,7 +1,5 @@
import unicodedata

from common_const import *


class CommonModule:
@staticmethod


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- 498
main.py View File

@@ -1,498 +0,0 @@
# vim: nosmartindent autoindent

import json
import math
import random
import subprocess
import sys
import time
from datetime import datetime, timedelta

import emoji
import ephem # type: ignore
import pygame
import pygame.gfxdraw
import pytchat # type: ignore
from playsound import playsound
from pygame.locals import *
from youtube import *

import play_movie
from aques import Aques
from common_const import *
from common_module import CommonModule
from mode import Mode
from talk import Talk


class Main:
kita_x: float = CWindow.WIDTH / 2
kita_y: float = 1000000.
kita_arg: float = 0.

jojoko_x: float = CWindow.WIDTH / 2
jojoko_y: float = 1000000.
jojoko_arg: float = 0.

@classmethod
def main (
cls,
argv: list,
argc: int) \
-> None:
mode: Mode = Mode.NIZIKA
match (argc > 1) and argv[1]:
case '-g':
mode = Mode.GOATOH

case '-w':
mode = Mode.DOUBLE

nizika_mode: bool = mode == Mode.NIZIKA
goatoh_mode: bool = mode == Mode.GOATOH
double_mode: bool = mode == Mode.DOUBLE

print (mode)

# ウィンドゥの初期化
pygame.init ()
screen: pygame.Surface = pygame.display.set_mode (
(CWindow.WIDTH, CWindow.HEIGHT))

# 大月ヨヨコの観測値
observer = ephem.Observer ()
observer.lat, observer.lon = '35', '139'

# き太く陽オブジェクト
sun = ephem.Sun ()

# 大月ヨヨコ・オブジェクト
moon = ephem.Moon ()

# 吹き出し
balloon = pygame.transform.scale (pygame.image.load ('talking.png'),
(CWindow.WIDTH, 384))
if goatoh_mode:
balloon = pygame.transform.flip (balloon, False, True)

# 背景(昼)
bg_day: pygame.Surface = pygame.transform.scale (
pygame.image.load ('bg.jpg'),
(CWindow.WIDTH, CWindow.HEIGHT))

# 背景(夕方)
bg_evening: pygame.Surface = pygame.transform.scale (
pygame.image.load ('bg-evening.jpg'),
(CWindow.WIDTH, CWindow.HEIGHT))

# 背景(夜)
bg_night: pygame.Surface = pygame.transform.scale (
pygame.image.load ('bg-night.jpg'),
(CWindow.WIDTH, CWindow.HEIGHT))

# 背景の草
bg_grass: pygame.Surface = pygame.transform.scale (
pygame.image.load ('bg-grass.png'),
(CWindow.WIDTH, CWindow.HEIGHT))

# き太く陽
kita: pygame.Surface = pygame.transform.scale (
pygame.image.load ('sun.png'), (200, 200))

# 大月ヨヨコ
jojoko: pygame.Surface = pygame.transform.scale (
pygame.image.load ('moon.png'), (200, 200))

# 音声再生器の初期化
pygame.mixer.init (frequency = 44100)

# ニジカの “ぬ゛ぅ゛ぅ゛ぅ゛ん゛”
noon = pygame.mixer.Sound ('noon.wav')

# “あっ!”
deerjika_oh = pygame.mixer.Sound ('oh.wav')

# おやつタイムのテーマ
snack_time_sound = pygame.mixer.Sound ('snack_time.wav')

# ゴートうの “ムムムム”
mumumumu = pygame.mixer.Sound ('mumumumu.wav')

# ゴートうの “クサタベテル!!”
kusa = pygame.mixer.Sound ('kusa.wav')

# YouTube Chat オブジェクト
live_chat = pytchat.create (video_id = YOUTUBE_ID)

# デバッグ・メシジのフォント
system_font = pygame.font.SysFont ('notosanscjkjp', 24, bold = True)

# 視聴者コメントのフォント
user_font = pygame.font.SysFont ('notosanscjkjp', 32, italic = True)

# ニジカのフォント
nizika_font = pygame.font.SysFont ('07nikumarufont', 50)

# Youtube Chat から取得したコメントたち
chat_items: list = []

# 会話の履歴
histories: list = []

# おやつ記録
has_snack = False

while True:
# 観測地の日づけ更新
observer.date = datetime.now ().date ()

# 日の出開始
sunrise_start: datetime = (
(ephem.localtime (observer.previous_rising (sun))
- timedelta (minutes = 30)))

# 日の出終了
sunrise_end: datetime = sunrise_start + timedelta (hours = 1)

# 日の入開始
sunset_start: datetime = (
(ephem.localtime (observer.next_setting (sun))
- timedelta (minutes = 30)))

# 日の入終了
sunset_end: datetime = sunset_start + timedelta (hours = 1)

# 時刻つき観測地
observer_with_time: ephem.Observer = observer
observer_with_time.date = datetime.now () - timedelta (hours = 9)

# 日の角度
sun.compute (observer_with_time)
sun_alt: float = math.degrees (sun.alt)
sun_az: float = math.degrees (sun.az)

# 月の角度
moon.compute (observer_with_time)
moon_alt: float = math.degrees (moon.alt)
moon_az: float = math.degrees (moon.az)

# 月齢
new_moon_dt: datetime = ephem.localtime (
ephem.previous_new_moon (observer_with_time.date))
moon_days_old: float = (
(datetime.now () - new_moon_dt).total_seconds ()
/ 60 / 60 / 24)

# 背景描画
cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass,
kita, jojoko,
sunrise_start, sunrise_end, sunset_start, sunset_end,
sun_alt, sun_az, moon_alt, moon_az, moon_days_old)

# 左上に時刻表示
for i in range (4):
screen.blit (
system_font.render (str (datetime.now ()), True, (0, 0, 0)),
(i % 2, i // 2 * 2))

if live_chat.is_alive ():
# Chat オブジェクトが有効

# Chat 取得
chat_items = live_chat.get ().items

if chat_items:
# 溜まってゐる Chat からランダムに 1 つ抽出
chat_item = random.choice (chat_items)

# 投稿者情報を辞書化
chat_item.author = chat_item.author.__dict__

# 絵文字を復元
chat_item.message = emoji.emojize (chat_item.message)

message: str = chat_item.message

if nizika_mode:
goatoh_talking = False
if goatoh_mode:
goatoh_talking = True
if double_mode:
goatoh_talking = random.random () < .5

while True:
# ChatGPT API を呼出し,返答を取得
answer: str = Talk.main (message, chat_item.author['name'], histories, goatoh_talking).replace ('\n', ' ')

# 履歴に追加
histories = (histories
+ [{'role': 'user', 'content': message},
{'role': 'assistant', 'content': answer}])[(-12):]

# ログ書込み
with open ('log.txt', 'a') as f:
f.write (f'{datetime.now ()}\t'
+ f'{json.dumps (chat_item.__dict__)}\t'
+ f'{answer}\n')

cls.draw_talking (screen, balloon, user_font, nizika_font,
message, answer, mode,
mode == 3 and goatoh_talking)

# 鳴く.
if goatoh_talking:
if random.random () < .1:
kusa.play ()
else:
mumumumu.play ()
else:
noon.play ()

time.sleep (1.5)

cls.read_out (answer, goatoh_talking)

if not double_mode or random.random () < .5:
break

cls.draw_bg (screen, bg_day, bg_evening, bg_night,
bg_grass, kita, jojoko,
sunrise_start, sunrise_end,
sunset_start, sunset_end,
sun_alt, sun_az, moon_alt, moon_az,
moon_days_old)

chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ',
'id': '',
'imageUrl': './favicon-goatoh.ico' if goatoh_talking else './favicon.ico'}
chat_item.message = histories.pop (-1)['content']

message = chat_item.message

goatoh_talking = not goatoh_talking
else:
# Chat オブジェクトが無効

# 再生成
live_chat = pytchat.create (video_id = YOUTUBE_ID)

if has_snack and datetime.now ().hour == 14:
has_snack = False

pygame.display.update ()

if (not has_snack) and datetime.now ().hour == 15:
has_snack = True
deerjika_oh.play ()
time.sleep (0.6)
snack_time_sound.play ()
play_movie.main (screen, 'snack_time.mp4')
query = 'おやつタイムだ!!!!'
cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass,
kita, jojoko,
sunrise_start, sunrise_end, sunset_start, sunset_end,
sun_alt, sun_az, moon_alt, moon_az, moon_days_old)
answer = Talk.main (query).replace ('\n', ' ')
cls.draw_talking (screen, balloon, user_font, nizika_font,
query, answer)
noon.play ()
time.sleep (1.5)
cls.read_out (answer)

for event in pygame.event.get ():
if event.type == QUIT:
pygame.quit ()
sys.exit ()

@staticmethod
def read_out (
answer: str,
goatoh: bool = False,
) -> None:
# 返答の読上げを WAV ディタとして生成,取得
wav: bytearray | None
try:
wav = Aques.main (answer, goatoh)
except:
wav = None

# 読上げを再生
if wav is not None:
with open ('./nizika_talking.wav', 'wb') as f:
f.write (wav)

playsound ('./nizika_talking.wav')

time.sleep (1)

@staticmethod
def draw_talking (
screen: pygame.Surface,
balloon: pygame.Surface,
user_font: pygame.font.Font,
nizika_font: pygame.font.Font,
query: str,
answer: str,
mode: Mode = Mode.NIZIKA,
flip: bool = False,
) -> None:
# 吹出し描画(ニジカは上,ゴートうは下)
nizika_mode = False
goatoh_mode = False
double_mode = False
match mode:
case Mode.NIZIKA:
screen.blit (balloon, (0, 0))
nizika_mode = True
case Mode.GOATOH:
screen.blit (balloon, (0, 384))
goatoh_mode = True
case Mode.DOUBLE:
screen.blit (pygame.transform.flip (balloon, flip, False), (0, 0))
double_mode = True

# 視聴者コメント描画
screen.blit (
user_font.render (
('> ' + (query
if (CommonModule.len_by_full (query) <= 21)
else (CommonModule.mid_by_full (query, 0, 19.5) + '...'))),
True, (0, 0, 0)),
((120, 70 + 384)
if goatoh_mode
else (120 + (64 if (double_mode and flip) else 0), 70)))

# ニジカの返答描画
screen.blit (
nizika_font.render (
(answer
if CommonModule.len_by_full (answer) <= 16
else CommonModule.mid_by_full (answer, 0, 16)),
True,
(192, 0, 0)),
(100, 150 + 384) if goatoh_mode else (100 + (64 if (double_mode and flip) else 0), 150))
if CommonModule.len_by_full (answer) > 16:
screen.blit (
nizika_font.render (
(CommonModule.mid_by_full (answer, 16, 16)
if CommonModule.len_by_full (answer) <= 32
else (CommonModule.mid_by_full (
answer, 16, 14.5)
+ '...')),
True,
(192, 0, 0)),
(100, 200 + 384) if goatoh_mode else (100 + (64 if (double_mode and flip) else 0), 200))

pygame.display.update ()

@classmethod
def draw_bg (
cls,
screen: pygame.Surface,
bg_day: pygame.Surface,
bg_evening: pygame.Surface,
bg_night: pygame.Surface,
bg_grass: pygame.Surface,
kita_original: pygame.Surface,
jojoko_original: pygame.Surface,
sunrise_start: datetime,
sunrise_end: datetime,
sunset_start: datetime,
sunset_end: datetime,
sun_alt: float,
sun_az: float,
moon_alt: float,
moon_az: float,
moon_days_old: float,
) -> None:
sunrise_centre: datetime = (
sunrise_start + (sunrise_end - sunrise_start) / 2)
sunset_centre: datetime = (
sunset_start + (sunset_end - sunset_start) / 2)

jojoko: pygame.Surface = cls.get_jojoko (jojoko_original,
moon_days_old, moon_alt, moon_az)

x = CWindow.WIDTH * (sun_az - 80) / 120
y = ((CWindow.HEIGHT / 2)
- (CWindow.HEIGHT / 2 + 100) * math.sin (math.radians (sun_alt)) / math.sin ( math.radians (60)))
arg = math.degrees (math.atan2 (y - cls.kita_y, x - cls.kita_x))

cls.kita_x = x
cls.kita_y = y
if abs (arg - cls.kita_arg) > 3:
cls.kita_arg = arg

kita: pygame.Surface = pygame.transform.rotate (kita_original, -(90 + cls.kita_arg))

dt: datetime = datetime.now ()

if sunrise_centre <= dt < sunset_centre:
screen.blit (bg_day, (0, 0))
else:
screen.blit (bg_night, (0, 0))

if sunrise_start <= dt < sunrise_end:
bg_evening.set_alpha (255 - int ((abs (dt - sunrise_centre) * 510)
/ (sunrise_end - sunrise_centre)))
elif sunset_start <= dt < sunset_end:
bg_evening.set_alpha (255 - int ((abs (dt - sunset_centre) * 510)
/ (sunset_end - sunset_centre)))
else:
bg_evening.set_alpha (0)

if sunrise_start <= dt < sunset_end:
jojoko.set_alpha (255 - int (255 / 15 * abs (moon_days_old - 15)))
else:
jojoko.set_alpha (255)

screen.blit (bg_evening, (0, 0))

if (moon_az < 220) and (-10 <= moon_alt):
screen.blit (jojoko, jojoko.get_rect (center = (cls.jojoko_x, cls.jojoko_y)))

screen.blit (bg_grass, (0, 0))

if (sun_az < 220) and (-10 <= sun_alt):
screen.blit (kita, kita.get_rect (center = (cls.kita_x, cls.kita_y)))

screen.blit (bg_grass, (0, 0))

@classmethod
def get_jojoko (
cls,
jojoko_original: pygame.Surface,
moon_days_old: float,
moon_alt: float,
moon_az: float) \
-> pygame.Surface:
jojoko: pygame.Surface = jojoko_original.copy ()

jojoko.set_colorkey ((0, 255, 0))

for i in range (200):
if 1 <= moon_days_old < 15:
pygame.gfxdraw.bezier (jojoko, ((0, 100 + i), (100, 180 * moon_days_old / 7 - 80 + i), (200, 100 + i)), 3, (0, 255, 0))
elif moon_days_old < 16:
pass
elif moon_days_old < 30:
pygame.gfxdraw.bezier (jojoko, ((0, 100 - i), (100, 180 * (moon_days_old - 15) / 7 - 80 - i), (200, 100 - i)), 3, (0, 255, 0))
else:
jojoko.fill ((0, 255, 0))

x = CWindow.WIDTH * (moon_az - 80) / 120
y = ((CWindow.HEIGHT / 2)
- (CWindow.HEIGHT / 2 + 100) * math.sin (math.radians (moon_alt)) / math.sin (math.radians (60)))
arg = math.degrees (math.atan2 (y - cls.jojoko_y, x - cls.jojoko_x))

cls.jojoko_x = x
cls.jojoko_y = y
if abs (arg - cls.jojoko_arg) > 3:
cls.jojoko_arg = arg

return pygame.transform.rotate (jojoko, -(90 + cls.jojoko_arg))


if __name__ == '__main__':
Main.main (sys.argv, len (sys.argv))


+ 0
- 8
mode.py View File

@@ -1,8 +0,0 @@
from enum import Enum, auto


class Mode (Enum):
NIZIKA = auto ()
GOATOH = auto ()
DOUBLE = auto ()


+ 0
- 44
play_movie.py View File

@@ -1,44 +0,0 @@
import cv2
import pygame
import sys


def main (
screen: pygame.Surface,
video_path: str,
) -> None:
# OpenCV で動画を読み込む
cap = cv2.VideoCapture (video_path)
if not cap.isOpened ():
return

# screen の幅、高さ
(width, height) = screen.get_size ()

fps = cap.get (cv2.CAP_PROP_FPS)

clock = pygame.time.Clock ()

while cap.isOpened ():
# 動画のフレームを読み込む
(ret, frame) = cap.read ()
if not ret:
break

# OpenCV の BGR フォーマットを RGB に変換
frame = cv2.cvtColor (frame, cv2.COLOR_BGR2RGB)

# Numpy 配列を Pygame サーフェスに変換
frame_surface = pygame.surfarray.make_surface (frame)
frame_surface = pygame.transform.rotate (frame_surface, -90)
frame_surface = pygame.transform.flip (frame_surface, True, False)
frame_surface = pygame.transform.scale (frame_surface, (width, height))

# フレームを描画
screen.blit (frame_surface, (0, 0))
pygame.display.update ()

# FPS に応じて待機
clock.tick (fps)

cap.release ()

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