現行の分は移行完了したので main.py 削除
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@@ -1,8 +0,0 @@
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class CWindow:
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WIDTH: int = 1024
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HEIGHT: int = 768
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class CMath:
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PI: float = 3.14159265358979323846
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@@ -1,7 +1,5 @@
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import unicodedata
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from common_const import *
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class CommonModule:
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@staticmethod
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@@ -1,498 +0,0 @@
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# vim: nosmartindent autoindent
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import json
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import math
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import random
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import subprocess
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import sys
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import time
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from datetime import datetime, timedelta
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import emoji
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import ephem # type: ignore
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import pygame
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import pygame.gfxdraw
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import pytchat # type: ignore
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from playsound import playsound
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from pygame.locals import *
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from youtube import *
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import play_movie
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from aques import Aques
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from common_const import *
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from common_module import CommonModule
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from mode import Mode
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from talk import Talk
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class Main:
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kita_x: float = CWindow.WIDTH / 2
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kita_y: float = 1000000.
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kita_arg: float = 0.
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jojoko_x: float = CWindow.WIDTH / 2
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jojoko_y: float = 1000000.
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jojoko_arg: float = 0.
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@classmethod
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def main (
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cls,
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argv: list,
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argc: int) \
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-> None:
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mode: Mode = Mode.NIZIKA
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match (argc > 1) and argv[1]:
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case '-g':
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mode = Mode.GOATOH
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case '-w':
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mode = Mode.DOUBLE
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nizika_mode: bool = mode == Mode.NIZIKA
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goatoh_mode: bool = mode == Mode.GOATOH
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double_mode: bool = mode == Mode.DOUBLE
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print (mode)
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# ウィンドゥの初期化
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pygame.init ()
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screen: pygame.Surface = pygame.display.set_mode (
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(CWindow.WIDTH, CWindow.HEIGHT))
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# 大月ヨヨコの観測値
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observer = ephem.Observer ()
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observer.lat, observer.lon = '35', '139'
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# き太く陽オブジェクト
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sun = ephem.Sun ()
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# 大月ヨヨコ・オブジェクト
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moon = ephem.Moon ()
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# 吹き出し
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balloon = pygame.transform.scale (pygame.image.load ('talking.png'),
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(CWindow.WIDTH, 384))
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if goatoh_mode:
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balloon = pygame.transform.flip (balloon, False, True)
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# 背景(昼)
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bg_day: pygame.Surface = pygame.transform.scale (
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pygame.image.load ('bg.jpg'),
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(CWindow.WIDTH, CWindow.HEIGHT))
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# 背景(夕方)
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bg_evening: pygame.Surface = pygame.transform.scale (
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pygame.image.load ('bg-evening.jpg'),
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(CWindow.WIDTH, CWindow.HEIGHT))
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# 背景(夜)
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bg_night: pygame.Surface = pygame.transform.scale (
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pygame.image.load ('bg-night.jpg'),
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(CWindow.WIDTH, CWindow.HEIGHT))
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# 背景の草
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bg_grass: pygame.Surface = pygame.transform.scale (
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pygame.image.load ('bg-grass.png'),
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(CWindow.WIDTH, CWindow.HEIGHT))
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# き太く陽
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kita: pygame.Surface = pygame.transform.scale (
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pygame.image.load ('sun.png'), (200, 200))
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# 大月ヨヨコ
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jojoko: pygame.Surface = pygame.transform.scale (
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pygame.image.load ('moon.png'), (200, 200))
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# 音声再生器の初期化
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pygame.mixer.init (frequency = 44100)
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# ニジカの “ぬ゛ぅ゛ぅ゛ぅ゛ん゛”
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noon = pygame.mixer.Sound ('noon.wav')
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# “あっ!”
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deerjika_oh = pygame.mixer.Sound ('oh.wav')
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# おやつタイムのテーマ
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snack_time_sound = pygame.mixer.Sound ('snack_time.wav')
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# ゴートうの “ムムムム”
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mumumumu = pygame.mixer.Sound ('mumumumu.wav')
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# ゴートうの “クサタベテル!!”
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kusa = pygame.mixer.Sound ('kusa.wav')
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# YouTube Chat オブジェクト
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live_chat = pytchat.create (video_id = YOUTUBE_ID)
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# デバッグ・メシジのフォント
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system_font = pygame.font.SysFont ('notosanscjkjp', 24, bold = True)
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# 視聴者コメントのフォント
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user_font = pygame.font.SysFont ('notosanscjkjp', 32, italic = True)
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# ニジカのフォント
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nizika_font = pygame.font.SysFont ('07nikumarufont', 50)
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# Youtube Chat から取得したコメントたち
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chat_items: list = []
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# 会話の履歴
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histories: list = []
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# おやつ記録
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has_snack = False
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while True:
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# 観測地の日づけ更新
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observer.date = datetime.now ().date ()
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# 日の出開始
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sunrise_start: datetime = (
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(ephem.localtime (observer.previous_rising (sun))
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- timedelta (minutes = 30)))
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# 日の出終了
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sunrise_end: datetime = sunrise_start + timedelta (hours = 1)
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# 日の入開始
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sunset_start: datetime = (
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(ephem.localtime (observer.next_setting (sun))
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- timedelta (minutes = 30)))
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# 日の入終了
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sunset_end: datetime = sunset_start + timedelta (hours = 1)
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# 時刻つき観測地
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observer_with_time: ephem.Observer = observer
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observer_with_time.date = datetime.now () - timedelta (hours = 9)
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# 日の角度
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sun.compute (observer_with_time)
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sun_alt: float = math.degrees (sun.alt)
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sun_az: float = math.degrees (sun.az)
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# 月の角度
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moon.compute (observer_with_time)
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moon_alt: float = math.degrees (moon.alt)
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moon_az: float = math.degrees (moon.az)
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# 月齢
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new_moon_dt: datetime = ephem.localtime (
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ephem.previous_new_moon (observer_with_time.date))
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moon_days_old: float = (
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(datetime.now () - new_moon_dt).total_seconds ()
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/ 60 / 60 / 24)
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# 背景描画
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cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass,
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kita, jojoko,
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sunrise_start, sunrise_end, sunset_start, sunset_end,
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sun_alt, sun_az, moon_alt, moon_az, moon_days_old)
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# 左上に時刻表示
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for i in range (4):
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screen.blit (
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system_font.render (str (datetime.now ()), True, (0, 0, 0)),
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(i % 2, i // 2 * 2))
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if live_chat.is_alive ():
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# Chat オブジェクトが有効
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# Chat 取得
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chat_items = live_chat.get ().items
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if chat_items:
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# 溜まってゐる Chat からランダムに 1 つ抽出
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chat_item = random.choice (chat_items)
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# 投稿者情報を辞書化
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chat_item.author = chat_item.author.__dict__
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# 絵文字を復元
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chat_item.message = emoji.emojize (chat_item.message)
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message: str = chat_item.message
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if nizika_mode:
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goatoh_talking = False
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if goatoh_mode:
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goatoh_talking = True
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if double_mode:
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goatoh_talking = random.random () < .5
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while True:
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# ChatGPT API を呼出し,返答を取得
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answer: str = Talk.main (message, chat_item.author['name'], histories, goatoh_talking).replace ('\n', ' ')
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# 履歴に追加
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histories = (histories
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+ [{'role': 'user', 'content': message},
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{'role': 'assistant', 'content': answer}])[(-12):]
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# ログ書込み
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with open ('log.txt', 'a') as f:
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f.write (f'{datetime.now ()}\t'
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+ f'{json.dumps (chat_item.__dict__)}\t'
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+ f'{answer}\n')
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cls.draw_talking (screen, balloon, user_font, nizika_font,
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message, answer, mode,
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mode == 3 and goatoh_talking)
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# 鳴く.
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if goatoh_talking:
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if random.random () < .1:
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kusa.play ()
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else:
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mumumumu.play ()
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else:
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noon.play ()
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time.sleep (1.5)
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cls.read_out (answer, goatoh_talking)
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if not double_mode or random.random () < .5:
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break
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cls.draw_bg (screen, bg_day, bg_evening, bg_night,
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bg_grass, kita, jojoko,
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sunrise_start, sunrise_end,
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sunset_start, sunset_end,
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sun_alt, sun_az, moon_alt, moon_az,
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moon_days_old)
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chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ',
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'id': '',
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'imageUrl': './favicon-goatoh.ico' if goatoh_talking else './favicon.ico'}
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chat_item.message = histories.pop (-1)['content']
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message = chat_item.message
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goatoh_talking = not goatoh_talking
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else:
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# Chat オブジェクトが無効
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# 再生成
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live_chat = pytchat.create (video_id = YOUTUBE_ID)
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if has_snack and datetime.now ().hour == 14:
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has_snack = False
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pygame.display.update ()
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if (not has_snack) and datetime.now ().hour == 15:
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has_snack = True
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deerjika_oh.play ()
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time.sleep (0.6)
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snack_time_sound.play ()
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play_movie.main (screen, 'snack_time.mp4')
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query = 'おやつタイムだ!!!!'
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cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass,
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kita, jojoko,
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sunrise_start, sunrise_end, sunset_start, sunset_end,
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sun_alt, sun_az, moon_alt, moon_az, moon_days_old)
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answer = Talk.main (query).replace ('\n', ' ')
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cls.draw_talking (screen, balloon, user_font, nizika_font,
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query, answer)
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noon.play ()
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time.sleep (1.5)
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cls.read_out (answer)
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for event in pygame.event.get ():
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if event.type == QUIT:
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pygame.quit ()
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sys.exit ()
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@staticmethod
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def read_out (
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answer: str,
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goatoh: bool = False,
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) -> None:
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# 返答の読上げを WAV ディタとして生成,取得
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wav: bytearray | None
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try:
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wav = Aques.main (answer, goatoh)
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except:
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wav = None
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# 読上げを再生
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if wav is not None:
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with open ('./nizika_talking.wav', 'wb') as f:
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f.write (wav)
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playsound ('./nizika_talking.wav')
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time.sleep (1)
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@staticmethod
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def draw_talking (
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screen: pygame.Surface,
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balloon: pygame.Surface,
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user_font: pygame.font.Font,
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nizika_font: pygame.font.Font,
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query: str,
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answer: str,
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mode: Mode = Mode.NIZIKA,
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flip: bool = False,
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) -> None:
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# 吹出し描画(ニジカは上,ゴートうは下)
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nizika_mode = False
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goatoh_mode = False
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double_mode = False
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match mode:
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case Mode.NIZIKA:
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screen.blit (balloon, (0, 0))
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nizika_mode = True
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case Mode.GOATOH:
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screen.blit (balloon, (0, 384))
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goatoh_mode = True
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case Mode.DOUBLE:
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screen.blit (pygame.transform.flip (balloon, flip, False), (0, 0))
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double_mode = True
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# 視聴者コメント描画
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screen.blit (
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user_font.render (
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('> ' + (query
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if (CommonModule.len_by_full (query) <= 21)
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else (CommonModule.mid_by_full (query, 0, 19.5) + '...'))),
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True, (0, 0, 0)),
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((120, 70 + 384)
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if goatoh_mode
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else (120 + (64 if (double_mode and flip) else 0), 70)))
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# ニジカの返答描画
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screen.blit (
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nizika_font.render (
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(answer
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if CommonModule.len_by_full (answer) <= 16
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else CommonModule.mid_by_full (answer, 0, 16)),
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True,
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(192, 0, 0)),
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(100, 150 + 384) if goatoh_mode else (100 + (64 if (double_mode and flip) else 0), 150))
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if CommonModule.len_by_full (answer) > 16:
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screen.blit (
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nizika_font.render (
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(CommonModule.mid_by_full (answer, 16, 16)
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if CommonModule.len_by_full (answer) <= 32
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else (CommonModule.mid_by_full (
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answer, 16, 14.5)
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+ '...')),
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True,
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(192, 0, 0)),
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(100, 200 + 384) if goatoh_mode else (100 + (64 if (double_mode and flip) else 0), 200))
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pygame.display.update ()
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@classmethod
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def draw_bg (
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cls,
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screen: pygame.Surface,
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bg_day: pygame.Surface,
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bg_evening: pygame.Surface,
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bg_night: pygame.Surface,
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bg_grass: pygame.Surface,
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kita_original: pygame.Surface,
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jojoko_original: pygame.Surface,
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sunrise_start: datetime,
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sunrise_end: datetime,
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sunset_start: datetime,
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sunset_end: datetime,
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sun_alt: float,
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sun_az: float,
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moon_alt: float,
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moon_az: float,
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moon_days_old: float,
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) -> None:
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sunrise_centre: datetime = (
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sunrise_start + (sunrise_end - sunrise_start) / 2)
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sunset_centre: datetime = (
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sunset_start + (sunset_end - sunset_start) / 2)
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jojoko: pygame.Surface = cls.get_jojoko (jojoko_original,
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moon_days_old, moon_alt, moon_az)
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x = CWindow.WIDTH * (sun_az - 80) / 120
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y = ((CWindow.HEIGHT / 2)
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- (CWindow.HEIGHT / 2 + 100) * math.sin (math.radians (sun_alt)) / math.sin ( math.radians (60)))
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arg = math.degrees (math.atan2 (y - cls.kita_y, x - cls.kita_x))
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cls.kita_x = x
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cls.kita_y = y
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if abs (arg - cls.kita_arg) > 3:
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cls.kita_arg = arg
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kita: pygame.Surface = pygame.transform.rotate (kita_original, -(90 + cls.kita_arg))
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dt: datetime = datetime.now ()
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if sunrise_centre <= dt < sunset_centre:
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screen.blit (bg_day, (0, 0))
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else:
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screen.blit (bg_night, (0, 0))
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if sunrise_start <= dt < sunrise_end:
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bg_evening.set_alpha (255 - int ((abs (dt - sunrise_centre) * 510)
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/ (sunrise_end - sunrise_centre)))
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elif sunset_start <= dt < sunset_end:
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bg_evening.set_alpha (255 - int ((abs (dt - sunset_centre) * 510)
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/ (sunset_end - sunset_centre)))
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else:
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bg_evening.set_alpha (0)
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if sunrise_start <= dt < sunset_end:
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jojoko.set_alpha (255 - int (255 / 15 * abs (moon_days_old - 15)))
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else:
|
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jojoko.set_alpha (255)
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screen.blit (bg_evening, (0, 0))
|
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if (moon_az < 220) and (-10 <= moon_alt):
|
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screen.blit (jojoko, jojoko.get_rect (center = (cls.jojoko_x, cls.jojoko_y)))
|
||||
|
||||
screen.blit (bg_grass, (0, 0))
|
||||
|
||||
if (sun_az < 220) and (-10 <= sun_alt):
|
||||
screen.blit (kita, kita.get_rect (center = (cls.kita_x, cls.kita_y)))
|
||||
|
||||
screen.blit (bg_grass, (0, 0))
|
||||
|
||||
@classmethod
|
||||
def get_jojoko (
|
||||
cls,
|
||||
jojoko_original: pygame.Surface,
|
||||
moon_days_old: float,
|
||||
moon_alt: float,
|
||||
moon_az: float) \
|
||||
-> pygame.Surface:
|
||||
jojoko: pygame.Surface = jojoko_original.copy ()
|
||||
|
||||
jojoko.set_colorkey ((0, 255, 0))
|
||||
|
||||
for i in range (200):
|
||||
if 1 <= moon_days_old < 15:
|
||||
pygame.gfxdraw.bezier (jojoko, ((0, 100 + i), (100, 180 * moon_days_old / 7 - 80 + i), (200, 100 + i)), 3, (0, 255, 0))
|
||||
elif moon_days_old < 16:
|
||||
pass
|
||||
elif moon_days_old < 30:
|
||||
pygame.gfxdraw.bezier (jojoko, ((0, 100 - i), (100, 180 * (moon_days_old - 15) / 7 - 80 - i), (200, 100 - i)), 3, (0, 255, 0))
|
||||
else:
|
||||
jojoko.fill ((0, 255, 0))
|
||||
|
||||
x = CWindow.WIDTH * (moon_az - 80) / 120
|
||||
y = ((CWindow.HEIGHT / 2)
|
||||
- (CWindow.HEIGHT / 2 + 100) * math.sin (math.radians (moon_alt)) / math.sin (math.radians (60)))
|
||||
arg = math.degrees (math.atan2 (y - cls.jojoko_y, x - cls.jojoko_x))
|
||||
|
||||
cls.jojoko_x = x
|
||||
cls.jojoko_y = y
|
||||
if abs (arg - cls.jojoko_arg) > 3:
|
||||
cls.jojoko_arg = arg
|
||||
|
||||
return pygame.transform.rotate (jojoko, -(90 + cls.jojoko_arg))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
Main.main (sys.argv, len (sys.argv))
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
from enum import Enum, auto
|
||||
|
||||
|
||||
class Mode (Enum):
|
||||
NIZIKA = auto ()
|
||||
GOATOH = auto ()
|
||||
DOUBLE = auto ()
|
||||
|
||||
-44
@@ -1,44 +0,0 @@
|
||||
import cv2
|
||||
import pygame
|
||||
import sys
|
||||
|
||||
|
||||
def main (
|
||||
screen: pygame.Surface,
|
||||
video_path: str,
|
||||
) -> None:
|
||||
# OpenCV で動画を読み込む
|
||||
cap = cv2.VideoCapture (video_path)
|
||||
if not cap.isOpened ():
|
||||
return
|
||||
|
||||
# screen の幅、高さ
|
||||
(width, height) = screen.get_size ()
|
||||
|
||||
fps = cap.get (cv2.CAP_PROP_FPS)
|
||||
|
||||
clock = pygame.time.Clock ()
|
||||
|
||||
while cap.isOpened ():
|
||||
# 動画のフレームを読み込む
|
||||
(ret, frame) = cap.read ()
|
||||
if not ret:
|
||||
break
|
||||
|
||||
# OpenCV の BGR フォーマットを RGB に変換
|
||||
frame = cv2.cvtColor (frame, cv2.COLOR_BGR2RGB)
|
||||
|
||||
# Numpy 配列を Pygame サーフェスに変換
|
||||
frame_surface = pygame.surfarray.make_surface (frame)
|
||||
frame_surface = pygame.transform.rotate (frame_surface, -90)
|
||||
frame_surface = pygame.transform.flip (frame_surface, True, False)
|
||||
frame_surface = pygame.transform.scale (frame_surface, (width, height))
|
||||
|
||||
# フレームを描画
|
||||
screen.blit (frame_surface, (0, 0))
|
||||
pygame.display.update ()
|
||||
|
||||
# FPS に応じて待機
|
||||
clock.tick (fps)
|
||||
|
||||
cap.release ()
|
||||
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