| @@ -37,9 +37,9 @@ pygame.init () | |||||
| FPS = 30 | FPS = 30 | ||||
| SYSTEM_FONT = pygame.font.SysFont ('notosanscjkjp', 24, bold = True) | |||||
| USER_FONT = pygame.font.SysFont ('notosanscjkjp', 32, italic = True) | |||||
| DEERJIKA_FONT = pygame.font.SysFont ('07nikumarufont', 50) | |||||
| SYSTEM_FONT = pygame.font.SysFont ('notosanscjkjp', 11, bold = True) | |||||
| USER_FONT = pygame.font.SysFont ('notosanscjkjp', 15, italic = True) | |||||
| DEERJIKA_FONT = pygame.font.SysFont ('07nikumarufont', 23) | |||||
| def main ( | def main ( | ||||
| @@ -49,10 +49,10 @@ def main ( | |||||
| balloon = Balloon (game) | balloon = Balloon (game) | ||||
| deerjika = Deerjika (game, DeerjikaPattern.RELAXED, | deerjika = Deerjika (game, DeerjikaPattern.RELAXED, | ||||
| x = CWindow.WIDTH * 3 / 4, | x = CWindow.WIDTH * 3 / 4, | ||||
| y = CWindow.HEIGHT - 120, | |||||
| y = CWindow.HEIGHT - 56.25, | |||||
| balloon = balloon) | balloon = balloon) | ||||
| snack_time = SnackTime (game) | snack_time = SnackTime (game) | ||||
| CurrentTime (game, SYSTEM_FONT) | |||||
| CurrentTime (game, DEERJIKA_FONT) | |||||
| try: | try: | ||||
| broadcast = Broadcast (os.environ['BROADCAST_CODE']) | broadcast = Broadcast (os.environ['BROADCAST_CODE']) | ||||
| @@ -404,7 +404,7 @@ class Deerjika (Creature): | |||||
| FPS = 30 | FPS = 30 | ||||
| height: int | height: int | ||||
| scale: float = .8 | |||||
| scale: float = .375 | |||||
| surfaces: list[Surface] | surfaces: list[Surface] | ||||
| width: int | width: int | ||||
| talking: bool = False | talking: bool = False | ||||
| @@ -572,22 +572,22 @@ class Balloon (GameObject): | |||||
| query = self.query | query = self.query | ||||
| if CommonModule.len_by_full (query) > 21: | if CommonModule.len_by_full (query) > 21: | ||||
| query = CommonModule.mid_by_full (query, 0, 19.5) + '...' | query = CommonModule.mid_by_full (query, 0, 19.5) + '...' | ||||
| answer = Surface ((800, ((CommonModule.len_by_full (self.answer) - 1) // 16 + 1) * 50), | |||||
| answer = Surface ((375, ((CommonModule.len_by_full (self.answer) - 1) // 16 + 1) * 23.4375), | |||||
| pygame.SRCALPHA) | pygame.SRCALPHA) | ||||
| for i in range (int (CommonModule.len_by_full (self.answer) - 1) // 16 + 1): | for i in range (int (CommonModule.len_by_full (self.answer) - 1) // 16 + 1): | ||||
| answer.blit (DEERJIKA_FONT.render ( | answer.blit (DEERJIKA_FONT.render ( | ||||
| CommonModule.mid_by_full (self.answer, 16 * i, 16), True, (192, 0, 0)), | CommonModule.mid_by_full (self.answer, 16 * i, 16), True, (192, 0, 0)), | ||||
| (0, 50 * i)) | |||||
| (0, 23.4375 * i)) | |||||
| surface = self.surface.copy () | surface = self.surface.copy () | ||||
| surface.blit (USER_FONT.render ('>' + query, True, (0, 0, 0)), (120, 70)) | |||||
| y: int | |||||
| surface.blit (USER_FONT.render ('>' + query, True, (0, 0, 0)), (56.25, 32.8125)) | |||||
| y: float | |||||
| if self.frame < 30: | if self.frame < 30: | ||||
| y = 0 | y = 0 | ||||
| elif self.frame >= self.length - 90: | elif self.frame >= self.length - 90: | ||||
| y = answer.get_height () - 100 | |||||
| y = answer.get_height () - 46.875 | |||||
| else: | else: | ||||
| y = int ((answer.get_height () - 100) * (self.frame - 30) / (self.length - 120)) | |||||
| surface.blit (answer, (100, 150), Rect (0, y, 800, 100)) | |||||
| y = int ((answer.get_height () - 46.875) * (self.frame - 30) / (self.length - 120)) | |||||
| surface.blit (answer, (46.875, 70.3125), Rect (0, y, 375, 46.875)) | |||||
| self.game.screen.blit (surface, (0, 0)) | self.game.screen.blit (surface, (0, 0)) | ||||
| super ().redraw () | super ().redraw () | ||||
| @@ -625,7 +625,7 @@ class KitaSun (GameObject): | |||||
| game: Game, | game: Game, | ||||
| ): | ): | ||||
| super ().__init__ (game) | super ().__init__ (game) | ||||
| self.surface = pygame.transform.scale (pygame.image.load ('./assets/sun.png'), (200, 200)) | |||||
| self.surface = pygame.transform.scale (pygame.image.load ('./assets/sun.png'), (93.75, 93.75)) | |||||
| self.sun = Sun () | self.sun = Sun () | ||||
| def redraw ( | def redraw ( | ||||
| @@ -658,7 +658,7 @@ class KitaSun (GameObject): | |||||
| self, | self, | ||||
| ) -> float: | ) -> float: | ||||
| return ((CWindow.HEIGHT / 2) | return ((CWindow.HEIGHT / 2) | ||||
| - ((CWindow.HEIGHT / 2 + 100) * math.sin (self.alt) | |||||
| - ((CWindow.HEIGHT / 2 + 46.875) * math.sin (self.alt) | |||||
| / math.sin (math.radians (60)))) | / math.sin (math.radians (60)))) | ||||
| @property | @property | ||||
| @@ -689,7 +689,7 @@ class Jojoko (GameObject): | |||||
| game: Game, | game: Game, | ||||
| ): | ): | ||||
| super ().__init__ (game) | super ().__init__ (game) | ||||
| self.base = pygame.transform.scale (pygame.image.load ('./assets/moon.png'), (200, 200)) | |||||
| self.base = pygame.transform.scale (pygame.image.load ('./assets/moon.png'), (93.75, 93.75)) | |||||
| self.moon = Moon () | self.moon = Moon () | ||||
| self.surface = self._get_surface () | self.surface = self._get_surface () | ||||
| @@ -729,11 +729,11 @@ class Jojoko (GameObject): | |||||
| jojoko = self.base.copy () | jojoko = self.base.copy () | ||||
| for i in range (200): | for i in range (200): | ||||
| if 1 <= self.phase < 15: | if 1 <= self.phase < 15: | ||||
| pygame.gfxdraw.bezier (jojoko, ((0, 100 + i), (100, 180 * self.phase / 7 - 80 + i), (200, 100 + i)), 3, (0, 255, 0)) | |||||
| pygame.gfxdraw.bezier (jojoko, ((0, (100 + i) * .468_75), (46.875, (180 * self.phase / 7 - 80 + i) * .468_75), (93.75, (100 + i) * .468_75)), 3, (0, 255, 0)) | |||||
| elif self.phase < 16: | elif self.phase < 16: | ||||
| pass | pass | ||||
| elif self.phase < 30: | elif self.phase < 30: | ||||
| pygame.gfxdraw.bezier (jojoko, ((0, 100 - i), (100, 180 * (self.phase - 15) / 7 - 80 - i), (200, 100 - i)), 3, (0, 255, 0)) | |||||
| pygame.gfxdraw.bezier (jojoko, ((0, (100 - i) * .468_75), (46.875, (180 * (self.phase - 15) / 7 - 80 - i) * .468_75), (93.75, (100 - i) * .468_75)), 3, (0, 255, 0)) | |||||
| else: | else: | ||||
| jojoko.fill ((0, 255, 0)) | jojoko.fill ((0, 255, 0)) | ||||
| return jojoko | return jojoko | ||||
| @@ -749,7 +749,7 @@ class Jojoko (GameObject): | |||||
| self, | self, | ||||
| ) -> float: | ) -> float: | ||||
| return ((CWindow.HEIGHT / 2) | return ((CWindow.HEIGHT / 2) | ||||
| - ((CWindow.HEIGHT / 2 + 100) * math.sin (self.alt) | |||||
| - ((CWindow.HEIGHT / 2 + 46.875) * math.sin (self.alt) | |||||
| / math.sin (math.radians (60)))) | / math.sin (math.radians (60)))) | ||||
| @property | @property | ||||