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																@@ -96,11 +96,11 @@ class Main: | 
															
														
														
													
														
															
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																        # き太く陽 | 
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																        # き太く陽 | 
															
														
														
													
														
															
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																        kita: pygame.Surface = pygame.transform.scale ( | 
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																        kita: pygame.Surface = pygame.transform.scale ( | 
															
														
														
													
														
															
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																                pygame.image.load ('sun.png'), (200, 200)) | 
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																                pygame.image.load ('sun.png'), (CKita.WIDTH, CKita.HEIGHT)) | 
															
														
														
													
														
															
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																        # 大月ヨヨコ | 
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																        # 大月ヨヨコ | 
															
														
														
													
														
															
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																        jojoko: pygame.Surface = pygame.transform.scale ( | 
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																        jojoko: pygame.Surface = pygame.transform.scale ( | 
															
														
														
													
														
															
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																                pygame.image.load ('moon.png'), (200, 200)) | 
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																                pygame.image.load ('moon.png'), (CJojoko.WIDTH, CJojoko.HEIGHT)) | 
															
														
														
													
														
															
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																        # 音声再生器の初期化 | 
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																        # 音声再生器の初期化 | 
															
														
														
													
														
															
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																        pygame.mixer.init (frequency = 44100) | 
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																        pygame.mixer.init (frequency = 44100) | 
															
														
														
													
												
													
														
															
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																@@ -270,7 +270,7 @@ class Main: | 
															
														
														
													
														
															
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																                                               + '...')), | 
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																                                               + '...')), | 
															
														
														
													
														
															
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																                                         True, | 
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																                                         True, | 
															
														
														
													
														
															
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																                                         (192, 0, 0)), | 
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																                                         (192, 0, 0)), | 
															
														
														
													
														
															
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																                                    (100, 200 + 384) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 200)) | 
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																                                    (100, 200 + CWindow.HEIGHT / 2) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 200)) | 
															
														
														
													
														
															
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																                        pygame.display.update () | 
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																                        pygame.display.update () | 
															
														
														
													
														
															
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																@@ -359,9 +359,10 @@ class Main: | 
															
														
														
													
														
															
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																        jojoko: pygame.Surface = cls.get_jojoko (jojoko_original, | 
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																        jojoko: pygame.Surface = cls.get_jojoko (jojoko_original, | 
															
														
														
													
														
															
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																                                                 moon_days_old, moon_alt, moon_az) | 
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																                                                 moon_days_old, moon_alt, moon_az) | 
															
														
														
													
														
															
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																        # TODO: 大月と重複多いため修正すること | 
															
														
														
													
														
															
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																        x = CWindow.WIDTH * (sun_az - 80) / 120 | 
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																        x = CWindow.WIDTH * (sun_az - 80) / 120 | 
															
														
														
													
														
															
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																        y = ((CWindow.HEIGHT / 2) | 
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																        y = ((CWindow.HEIGHT / 2) | 
															
														
														
													
														
															
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																             - (CWindow.HEIGHT / 2 + 100) * math.sin (math.radians (sun_alt)) / math.sin ( math.radians (60))) | 
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																             - (CWindow.HEIGHT / 2 + CKita.HEIGHT / 2) * math.sin (math.radians (sun_alt)) / math.sin ( math.radians (60))) | 
															
														
														
													
														
															
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																        arg = math.degrees (math.atan2 (y - cls.kita_y, x - cls.kita_x)) | 
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																        arg = math.degrees (math.atan2 (y - cls.kita_y, x - cls.kita_x)) | 
															
														
														
													
														
															
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																        cls.kita_x = x | 
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																        cls.kita_x = x | 
															
														
														
													
												
													
														
															
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																@@ -416,19 +417,21 @@ class Main: | 
															
														
														
													
														
															
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																        jojoko.set_colorkey ((0, 255, 0)) | 
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																        jojoko.set_colorkey ((0, 255, 0)) | 
															
														
														
													
														
															
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																        for i in range (200): | 
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																        for i in range (int (CJojoko.HEIGHT)): | 
															
														
														
													
														
															
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																            # TODO: 冗長かつ可読性に缺けるため修正すること | 
															
														
														
													
														
															
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																            if 1 <= moon_days_old < 15: | 
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																            if 1 <= moon_days_old < 15: | 
															
														
														
													
														
															
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																                pygame.gfxdraw.bezier (jojoko, ((0, 100 + i), (100, 180 * moon_days_old / 7 - 80 + i), (200, 100 + i)), 3, (0, 255, 0)) | 
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																                pygame.gfxdraw.bezier (jojoko, ((0, CJojoko.HEIGHT / 2 + i), (CJojoko.WIDTH / 2, (CJojoko.HEIGHT * 0.9) * moon_days_old / 7 - CJojoko.HEIGHT * 0.4 + i), (CJojoko.WIDTH, CJojoko.HEIGHT / 2 + i)), 3, (0, 255, 0)) | 
															
														
														
													
														
															
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																            elif moon_days_old < 16: | 
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																            elif moon_days_old < 16: | 
															
														
														
													
														
															
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																                pass | 
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																                pass | 
															
														
														
													
														
															
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																            elif moon_days_old < 30: | 
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																            elif moon_days_old < 30: | 
															
														
														
													
														
															
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																                pygame.gfxdraw.bezier (jojoko, ((0, 100 - i), (100, 180 * (moon_days_old - 15) / 7 - 80 - i), (200, 100 - i)), 3, (0, 255, 0)) | 
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																                pygame.gfxdraw.bezier (jojoko, ((0, CJojoko.HEIGHT / 2 - i), (CJojoko.WIDTH / 2, (CJojoko.HEIGHT * 0.9) * (moon_days_old - 15) / 7 - CJojoko.HEIGHT * 0.4 - i), (CJojoko.WIDTH, CJojoko.HEIGHT / 2 - i)), 3, (0, 255, 0)) | 
															
														
														
													
														
															
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																            else: | 
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																            else: | 
															
														
														
													
														
															
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																                jojoko.fill ((0, 255, 0)) | 
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																                jojoko.fill ((0, 255, 0)) | 
															
														
														
													
														
															
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																        # TODO: き太く陽生成と重複多いため外出しすること | 
															
														
														
													
														
															
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																        x = CWindow.WIDTH * (moon_az - 80) / 120 | 
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																        x = CWindow.WIDTH * (moon_az - 80) / 120 | 
															
														
														
													
														
															
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																        y = ((CWindow.HEIGHT / 2) | 
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																        y = ((CWindow.HEIGHT / 2) | 
															
														
														
													
														
															
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																             - (CWindow.HEIGHT / 2 + 100) * math.sin (math.radians (moon_alt)) / math.sin (math.radians (60))) | 
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																             - (CWindow.HEIGHT / 2 + CJojoko.HEIGHT / 2) * math.sin (math.radians (moon_alt)) / math.sin (math.radians (60))) | 
															
														
														
													
														
															
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																        arg = math.degrees (math.atan2 (y - cls.jojoko_y, x - cls.jojoko_x)) | 
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																        arg = math.degrees (math.atan2 (y - cls.jojoko_y, x - cls.jojoko_x)) | 
															
														
														
													
														
															
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																        cls.jojoko_x = x | 
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																        cls.jojoko_x = x | 
															
														
														
													
												
													
														
															
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