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日の出、日の入に応じた時刻に背景変更

sicawke
みてるぞ 4 months ago
parent
commit
f6e7a7d42f
1 changed files with 61 additions and 13 deletions
  1. +61
    -13
      main.py

+ 61
- 13
main.py View File

@@ -5,9 +5,10 @@ import random
import subprocess
import sys
import time
from datetime import datetime
from datetime import datetime, timedelta

import emoji
import ephem
import pygame
import pytchat
from playsound import playsound
@@ -47,6 +48,16 @@ class Main:
screen: pygame.Surface = pygame.display.set_mode (
(CWindow.WIDTH, CWindow.HEIGHT))

# 大月ヨヨコの観測値
observer = ephem.Observer ()
observer.lat, observer.lon = '35', '139'

# き太く陽
sun = ephem.Sun ()

# 大月ヨヨコ
moon = ephem.Moon ()

# 吹き出し
balloon = pygame.transform.scale (pygame.image.load ('talking.png'),
(CWindow.WIDTH, 384))
@@ -55,13 +66,13 @@ class Main:

# 背景(夕方)
bg_evening: pygame.Surface = pygame.transform.scale (
pygame.image.load ('bg-evening.jpg'),
(CWindow.WIDTH, CWindow.HEIGHT))
pygame.image.load ('bg-evening.jpg'),
(CWindow.WIDTH, CWindow.HEIGHT))

# 背景(夜)
bg_night: pygame.Surface = pygame.transform.scale (
pygame.image.load ('bg-night.jpg'),
(CWindow.WIDTH, CWindow.HEIGHT))
pygame.image.load ('bg-night.jpg'),
(CWindow.WIDTH, CWindow.HEIGHT))

# 音声再生器の初期化
pygame.mixer.init (frequency = 44100)
@@ -94,7 +105,27 @@ class Main:
histories: list = []

while (True):
cls.draw_bg (screen, bg_evening, bg_night)
# 観測値の日づけ更新
observer.date: datetime = datetime.now ().date ()

# 日の出開始
sunrise_start: datetime = (
(ephem.localtime (observer.previous_rising (sun))
- timedelta (minutes = 30)))

# 日の出終了
sunrise_end: datetime = sunrise_start + timedelta (hours = 1)

# 日の入開始
sunset_start: datetime = (
(ephem.localtime (observer.next_setting (sun))
- timedelta (minutes = 30)))

# 日の入終了
sunset_end: datetime = sunset_start + timedelta (hours = 1)

cls.draw_bg (screen, bg_evening, bg_night,
sunrise_start, sunrise_end, sunset_start, sunset_end)

# 左上に時刻表示
for i in range (4):
@@ -217,7 +248,9 @@ class Main:
if not double_mode or random.random () < .5:
break

cls.draw_bg (screen, bg_evening, bg_night)
cls.draw_bg (screen, bg_evening, bg_night,
sunrise_start, sunrise_end,
sunset_start, sunset_end)

chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ',
'id': '',
@@ -243,14 +276,29 @@ class Main:
@classmethod
def draw_bg (
cls,
screen: pygame.Surface,
bg_evening: pygame.Surface,
bg_night: pygame.Surface) \
screen: pygame.Surface,
bg_evening: pygame.Surface,
bg_night: pygame.Surface,
sunrise_start: datetime,
sunrise_end: datetime,
sunset_start: datetime,
sunset_end: datetime) \
-> None:
if 17 <= (h := datetime.now ().hour) < 18:
screen.blit (bg_evening, (0, 0))
elif (h < 6) or (18 <= h):
dt: datetime = datetime.now ()
if (dt < sunrise_end) or (sunset_start <= dt):
screen.blit (bg_night, (0, 0))

if sunrise_start <= dt < sunrise_end:
bg_evening.set_alpha (((dt - sunrise_start) * 255)
/ (sunrise_end - sunrise_start))
elif sunset_start <= dt < sunset_end:
bg_evening.set_alpha (((sunset_end - dt) * 255)
/ (sunset_end - sunset_start))
else:
bg_evening.set_alpha (0)

screen.blit (bg_evening, (0, 0))
else:
screen.fill ((0, 255, 0))



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