日の出、日の入に応じた時刻に背景変更
このコミットが含まれているのは:
@@ -5,9 +5,10 @@ import random
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import subprocess
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import subprocess
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import sys
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import sys
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import time
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import time
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from datetime import datetime
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from datetime import datetime, timedelta
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import emoji
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import emoji
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import ephem
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import pygame
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import pygame
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import pytchat
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import pytchat
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from playsound import playsound
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from playsound import playsound
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@@ -47,6 +48,16 @@ class Main:
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screen: pygame.Surface = pygame.display.set_mode (
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screen: pygame.Surface = pygame.display.set_mode (
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(CWindow.WIDTH, CWindow.HEIGHT))
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(CWindow.WIDTH, CWindow.HEIGHT))
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# 大月ヨヨコの観測値
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observer = ephem.Observer ()
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observer.lat, observer.lon = '35', '139'
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# き太く陽
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sun = ephem.Sun ()
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# 大月ヨヨコ
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moon = ephem.Moon ()
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# 吹き出し
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# 吹き出し
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balloon = pygame.transform.scale (pygame.image.load ('talking.png'),
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balloon = pygame.transform.scale (pygame.image.load ('talking.png'),
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(CWindow.WIDTH, 384))
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(CWindow.WIDTH, 384))
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@@ -55,13 +66,13 @@ class Main:
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# 背景(夕方)
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# 背景(夕方)
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bg_evening: pygame.Surface = pygame.transform.scale (
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bg_evening: pygame.Surface = pygame.transform.scale (
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pygame.image.load ('bg-evening.jpg'),
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pygame.image.load ('bg-evening.jpg'),
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(CWindow.WIDTH, CWindow.HEIGHT))
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(CWindow.WIDTH, CWindow.HEIGHT))
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# 背景(夜)
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# 背景(夜)
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bg_night: pygame.Surface = pygame.transform.scale (
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bg_night: pygame.Surface = pygame.transform.scale (
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pygame.image.load ('bg-night.jpg'),
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pygame.image.load ('bg-night.jpg'),
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(CWindow.WIDTH, CWindow.HEIGHT))
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(CWindow.WIDTH, CWindow.HEIGHT))
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# 音声再生器の初期化
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# 音声再生器の初期化
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pygame.mixer.init (frequency = 44100)
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pygame.mixer.init (frequency = 44100)
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@@ -94,7 +105,27 @@ class Main:
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histories: list = []
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histories: list = []
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while (True):
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while (True):
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cls.draw_bg (screen, bg_evening, bg_night)
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# 観測値の日づけ更新
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observer.date: datetime = datetime.now ().date ()
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# 日の出開始
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sunrise_start: datetime = (
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(ephem.localtime (observer.previous_rising (sun))
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- timedelta (minutes = 30)))
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# 日の出終了
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sunrise_end: datetime = sunrise_start + timedelta (hours = 1)
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# 日の入開始
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sunset_start: datetime = (
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(ephem.localtime (observer.next_setting (sun))
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- timedelta (minutes = 30)))
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# 日の入終了
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sunset_end: datetime = sunset_start + timedelta (hours = 1)
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cls.draw_bg (screen, bg_evening, bg_night,
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sunrise_start, sunrise_end, sunset_start, sunset_end)
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# 左上に時刻表示
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# 左上に時刻表示
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for i in range (4):
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for i in range (4):
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@@ -217,7 +248,9 @@ class Main:
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if not double_mode or random.random () < .5:
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if not double_mode or random.random () < .5:
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break
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break
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cls.draw_bg (screen, bg_evening, bg_night)
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cls.draw_bg (screen, bg_evening, bg_night,
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sunrise_start, sunrise_end,
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sunset_start, sunset_end)
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chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ',
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chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ',
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'id': '',
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'id': '',
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@@ -243,14 +276,29 @@ class Main:
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@classmethod
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@classmethod
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def draw_bg (
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def draw_bg (
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cls,
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cls,
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screen: pygame.Surface,
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screen: pygame.Surface,
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bg_evening: pygame.Surface,
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bg_evening: pygame.Surface,
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bg_night: pygame.Surface) \
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bg_night: pygame.Surface,
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sunrise_start: datetime,
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sunrise_end: datetime,
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sunset_start: datetime,
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sunset_end: datetime) \
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-> None:
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-> None:
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if 17 <= (h := datetime.now ().hour) < 18:
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dt: datetime = datetime.now ()
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screen.blit (bg_evening, (0, 0))
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elif (h < 6) or (18 <= h):
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if (dt < sunrise_end) or (sunset_start <= dt):
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screen.blit (bg_night, (0, 0))
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screen.blit (bg_night, (0, 0))
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if sunrise_start <= dt < sunrise_end:
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bg_evening.set_alpha (((dt - sunrise_start) * 255)
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/ (sunrise_end - sunrise_start))
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elif sunset_start <= dt < sunset_end:
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bg_evening.set_alpha (((sunset_end - dt) * 255)
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/ (sunset_end - sunset_start))
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else:
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bg_evening.set_alpha (0)
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screen.blit (bg_evening, (0, 0))
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else:
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else:
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screen.fill ((0, 255, 0))
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screen.fill ((0, 255, 0))
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