5 コミット

3個のファイルの変更77行の追加36行の削除
-6
ファイルの表示
@@ -45,9 +45,3 @@ class CommonModule:
return trimmed_left[:cls.index_by_f2c (trimmed_left, length)] return trimmed_left[:cls.index_by_f2c (trimmed_left, length)]
@staticmethod
def rad_to_deg (
rad: float) \
-> float:
return rad * 180 / CMath.PI
+67 -20
ファイルの表示
@@ -1,6 +1,7 @@
# vim: nosmartindent autoindent # vim: nosmartindent autoindent
import json import json
import math
import random import random
import subprocess import subprocess
import sys import sys
@@ -10,6 +11,7 @@ from datetime import datetime, timedelta
import emoji import emoji
import ephem import ephem
import pygame import pygame
import pygame.gfxdraw
import pytchat import pytchat
from playsound import playsound from playsound import playsound
from pygame.locals import * from pygame.locals import *
@@ -119,7 +121,7 @@ class Main:
# Youtube Chat から取得したコメントたち # Youtube Chat から取得したコメントたち
chat_items: list = [] chat_items: list = []
# 会話の履歴(3 件分保持) # 会話の履歴
histories: list = [] histories: list = []
while (True): while (True):
@@ -142,29 +144,32 @@ class Main:
# 日の入終了 # 日の入終了
sunset_end: datetime = sunset_start + timedelta (hours = 1) sunset_end: datetime = sunset_start + timedelta (hours = 1)
# 月の出開始 # 時刻つき観測地
'todo'
# 月の出終了
'todo'
# 月の入開始
'todo'
# 月の入終了
'todo'
# 日の角度
observer_with_time: ephem.Observer = observer observer_with_time: ephem.Observer = observer
observer_with_time.date = datetime.now () - timedelta (hours = 9) observer_with_time.date = datetime.now () - timedelta (hours = 9)
# 日の角度
sun.compute (observer_with_time) sun.compute (observer_with_time)
sun_alt: float = CommonModule.rad_to_deg (sun.alt) sun_alt: float = math.degrees (sun.alt)
sun_az: float = math.degrees (sun.az)
# 月の角度
moon.compute (observer_with_time)
moon_alt: float = math.degrees (moon.alt)
moon_az: float = math.degrees (moon.az)
# 月齢
new_moon_dt: datetime = ephem.localtime (
ephem.previous_new_moon (observer_with_time.date))
moon_days_old: float = (
(datetime.now () - new_moon_dt).total_seconds ()
/ 60 / 60 / 24)
# 背景描画 # 背景描画
cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass, cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass,
kita, jojoko, kita, jojoko,
sunrise_start, sunrise_end, sunset_start, sunset_end, sunrise_start, sunrise_end, sunset_start, sunset_end,
sun_alt) sun_alt, sun_az, moon_alt, moon_az, moon_days_old)
# 左上に時刻表示 # 左上に時刻表示
for i in range (4): for i in range (4):
@@ -294,7 +299,8 @@ class Main:
bg_grass, kita, jojoko, bg_grass, kita, jojoko,
sunrise_start, sunrise_end, sunrise_start, sunrise_end,
sunset_start, sunset_end, sunset_start, sunset_end,
sun_alt) sun_alt, sun_az, moon_alt, moon_az,
moon_days_old)
chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ', chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ',
'id': '', 'id': '',
@@ -326,18 +332,25 @@ class Main:
bg_night: pygame.Surface, bg_night: pygame.Surface,
bg_grass: pygame.Surface, bg_grass: pygame.Surface,
kita: pygame.Surface, kita: pygame.Surface,
jojoko: pygame.Surface, jojoko_original: pygame.Surface,
sunrise_start: datetime, sunrise_start: datetime,
sunrise_end: datetime, sunrise_end: datetime,
sunset_start: datetime, sunset_start: datetime,
sunset_end: datetime, sunset_end: datetime,
sun_alt: float) \ sun_alt: float,
sun_az: float,
moon_alt: float,
moon_az: float,
moon_days_old: float) \
-> None: -> None:
sunrise_centre: datetime = ( sunrise_centre: datetime = (
sunrise_start + (sunrise_end - sunrise_start) / 2) sunrise_start + (sunrise_end - sunrise_start) / 2)
sunset_centre: datetime = ( sunset_centre: datetime = (
sunset_start + (sunset_end - sunset_start) / 2) sunset_start + (sunset_end - sunset_start) / 2)
jojoko: pygame.Surface = cls.get_jojoko (jojoko_original,
moon_days_old, moon_alt)
dt: datetime = datetime.now () dt: datetime = datetime.now ()
if sunrise_centre <= dt < sunset_centre: if sunrise_centre <= dt < sunset_centre:
@@ -354,15 +367,49 @@ class Main:
else: else:
bg_evening.set_alpha (0) bg_evening.set_alpha (0)
if sunrise_start <= dt < sunset_end:
jojoko.set_alpha (255 - 255 / 15 * abs (moon_days_old - 15))
else:
jojoko.set_alpha (255)
screen.blit (bg_evening, (0, 0)) screen.blit (bg_evening, (0, 0))
if -10 <= sun_alt < 40: if (moon_az < 180) and (-10 <= moon_alt < 40):
y = ((CWindow.HEIGHT / 2 + 100)
- (CWindow.HEIGHT / 2 + 200) / 30 * moon_alt)
screen.blit (jojoko, jojoko.get_rect (center = (400, y)))
screen.blit (bg_grass, (0, 0))
if (sun_az < 180) and (-10 <= sun_alt < 40):
y = ((CWindow.HEIGHT / 2 + 100) y = ((CWindow.HEIGHT / 2 + 100)
- (CWindow.HEIGHT / 2 + 200) / 30 * sun_alt) - (CWindow.HEIGHT / 2 + 200) / 30 * sun_alt)
screen.blit (kita, kita.get_rect (center = (400, y))) screen.blit (kita, kita.get_rect (center = (400, y)))
screen.blit (bg_grass, (0, 0)) screen.blit (bg_grass, (0, 0))
@staticmethod
def get_jojoko (
jojoko_original: pygame.Surface,
moon_days_old: float,
moon_alt: float) \
-> pygame.Surface:
jojoko: pygame.Surface = pygame.transform.rotate (jojoko_original, -moon_alt)
jojoko.set_colorkey ((0, 255, 0))
for i in range (200):
if 1 <= moon_days_old < 15:
pygame.gfxdraw.bezier (jojoko, ((0, 100 + i), (100, 180 * moon_days_old / 7 - 80 + i), (200, 100 + i)), 3, (0, 255, 0))
elif moon_days_old < 16:
pass
elif moon_days_old < 30:
pygame.gfxdraw.bezier (jojoko, ((0, 100 - i), (100, 180 * (moon_days_old - 15) / 7 - 80 - i), (200, 100 - i)), 3, (0, 255, 0))
else:
jojoko.fill ((0, 255, 0))
return jojoko
if __name__ == '__main__': if __name__ == '__main__':
Main.main (sys.argv, len (sys.argv)) Main.main (sys.argv, len (sys.argv))
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変更前

幅:  |  高さ:  |  サイズ: 728 KiB

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幅:  |  高さ:  |  サイズ: 641 KiB