2 コミット

作成者 SHA1 メッセージ 日付
みてるぞ 80d6c09967 大月ヨヨコ爆誕 2024-05-13 02:54:10 +09:00
みてるぞ 37618c5df1 本日作業分 2024-05-13 01:00:32 +09:00
3個のファイルの変更105行の追加56行の削除
+73 -32
ファイルの表示
@@ -10,6 +10,7 @@ from datetime import datetime, timedelta
import emoji
import ephem
import pygame
import pygame.gfxdraw
import pytchat
from playsound import playsound
from pygame.locals import *
@@ -18,7 +19,6 @@ from aques import Aques
from common_const import *
from common_module import CommonModule
from mode import Mode
from othello import Othello
from talk import Talk
from youtube import *
@@ -49,9 +49,6 @@ class Main:
screen: pygame.Surface = pygame.display.set_mode (
(CWindow.WIDTH, CWindow.HEIGHT))
# オセロ用オブジェクト
othello = Othello (screen)
# 大月ヨヨコの観測値
observer = ephem.Observer ()
observer.lat, observer.lon = '35', '139'
@@ -123,7 +120,7 @@ class Main:
# Youtube Chat から取得したコメントたち
chat_items: list = []
# 会話の履歴(3 件分保持)
# 会話の履歴
histories: list = []
while (True):
@@ -146,29 +143,30 @@ class Main:
# 日の入終了
sunset_end: datetime = sunset_start + timedelta (hours = 1)
# 月の出開始
'todo'
# 月の出終了
'todo'
# 月の入開始
'todo'
# 月の入終了
'todo'
# 日の角度
# 時刻つき観測地
observer_with_time: ephem.Observer = observer
observer_with_time.date = datetime.now () - timedelta (hours = 9)
# 日の角度
sun.compute (observer_with_time)
sun_alt: float = CommonModule.rad_to_deg (sun.alt)
# 月の角度
moon.compute (observer_with_time)
moon_alt: float = CommonModule.rad_to_deg (moon.alt)
# 月齢
new_moon_dt: datetime = ephem.localtime (
ephem.previous_new_moon (observer_with_time.date))
moon_days_old: float = (
(datetime.now () - new_moon_dt).total_seconds ()
/ 60 / 60 / 24)
# 背景描画
cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass,
kita, jojoko,
sunrise_start, sunrise_end, sunset_start, sunset_end,
sun_alt)
sun_alt, moon_alt, moon_days_old)
# 左上に時刻表示
for i in range (4):
@@ -298,7 +296,7 @@ class Main:
bg_grass, kita, jojoko,
sunrise_start, sunrise_end,
sunset_start, sunset_end,
sun_alt)
sun_alt, moon_alt, moon_days_old)
chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ',
'id': '',
@@ -324,24 +322,29 @@ class Main:
@classmethod
def draw_bg (
cls,
screen: pygame.Surface,
bg_day: pygame.Surface,
bg_evening: pygame.Surface,
bg_night: pygame.Surface,
bg_grass: pygame.Surface,
kita: pygame.Surface,
jojoko: pygame.Surface,
sunrise_start: datetime,
sunrise_end: datetime,
sunset_start: datetime,
sunset_end: datetime,
sun_alt: float) \
screen: pygame.Surface,
bg_day: pygame.Surface,
bg_evening: pygame.Surface,
bg_night: pygame.Surface,
bg_grass: pygame.Surface,
kita: pygame.Surface,
jojoko_original: pygame.Surface,
sunrise_start: datetime,
sunrise_end: datetime,
sunset_start: datetime,
sunset_end: datetime,
sun_alt: float,
moon_alt: float,
moon_days_old: float) \
-> None:
sunrise_centre: datetime = (
sunrise_start + (sunrise_end - sunrise_start) / 2)
sunset_centre: datetime = (
sunset_start + (sunset_end - sunset_start) / 2)
jojoko: pygame.Surface = cls.get_jojoko (jojoko_original,
moon_days_old)
dt: datetime = datetime.now ()
if sunrise_centre <= dt < sunset_centre:
@@ -358,8 +361,20 @@ class Main:
else:
bg_evening.set_alpha (0)
if sunrise_start <= dt < sunset_end:
jojoko.set_alpha (255 - 255 / 15 * abs (moon_days_old - 15))
else:
jojoko.set_alpha (255)
screen.blit (bg_evening, (0, 0))
if -10 <= moon_alt < 40:
y = ((CWindow.HEIGHT / 2 + 100)
- (CWindow.HEIGHT / 2 + 200) / 30 * moon_alt)
screen.blit (jojoko, jojoko.get_rect (center = (400, y)))
screen.blit (bg_grass, (0, 0))
if -10 <= sun_alt < 40:
y = ((CWindow.HEIGHT / 2 + 100)
- (CWindow.HEIGHT / 2 + 200) / 30 * sun_alt)
@@ -367,6 +382,32 @@ class Main:
screen.blit (bg_grass, (0, 0))
@classmethod
def get_jojoko (
cls,
jojoko_original: pygame.Surface,
moon_days_old: float) \
-> pygame.Surface:
jojoko: pygame.Surface = jojoko_original.copy ()
jojoko.set_colorkey ((0, 255, 0))
for i in range (200):
if 1 <= moon_days_old < 7:
pygame.gfxdraw.bezier (jojoko, ((0, 100 + i), (100, 180 * moon_days_old / 7 - 80 + i), (200, 100 + i)), 3, (0, 255, 0))
elif moon_days_old < 14:
pygame.gfxdraw.bezier (jojoko, ((0, 100 + i), (100, 180 * moon_days_old / 7 - 80 + i), (200, 100 + i)), 3, (0, 255, 0))
elif moon_days_old < 15:
pass
elif moon_days_old < 22:
pygame.gfxdraw.bezier (jojoko, ((0, 100 - i), (100, 180 * (moon_days_old - 15) / 7 - 80 - i), (200, 100 - i)), 3, (0, 255, 0))
elif moon_days_old < 30:
pygame.gfxdraw.bezier (jojoko, ((0, 100 - i), (100, 180 * (moon_days_old - 15) / 7 - 80 - i), (200, 100 - i)), 3, (0, 255, 0))
else:
jojoko.fill ((0, 255, 0))
return jojoko
if __name__ == '__main__':
Main.main (sys.argv, len (sys.argv))
バイナリ
ファイルの表示
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変更前

幅:  |  高さ:  |  サイズ: 728 KiB

変更後

幅:  |  高さ:  |  サイズ: 641 KiB

+32 -24
ファイルの表示
@@ -1,24 +1,32 @@
import pygame
from pygame.locals import *
import sys
from common_const import *
class Othello:
# 盤の色
BOARD_COLOUR: tuple = (0, 128, 0)
def __init__ (
self,
screen: pygame.Surface) \
-> None:
self.screen = screen
# オセロ中?
self.othello_mode = False
def redraw (self) -> None:
if self.othello_mode:
pass
import pygame
from pygame.locals import *
import sys
class Othello:
SCREEN_SIZE: tuple = (640, 480)
BOARD_COLOUR: tuple = (0, 128, 0)
@classmethod
def main (cls) -> None:
pygame.init ()
screen: pygame.Surface = pygame.display.set_mode (cls.SCREEN_SIZE)
while True:
screen.fill ((0, 0, 0))
# pygame.draw.rect (screen, BOARD_COLOUR, )
pygame.display.update ()
pygame.time.wait (33)
for event in pygame.event.get ():
if event.type == QUIT:
pygame.quit ()
sys.exit ()
if __name__ == '__main__':
Othello.main ()