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nizika_broadcast/main.py
T
2024-06-23 20:12:15 +09:00

445 lines
16 KiB
Python

# vim: nosmartindent autoindent
import json
import math
import random
import subprocess
import sys
import time
from datetime import datetime, timedelta
import emoji
import ephem
import pygame
import pygame.gfxdraw
import pytchat
from playsound import playsound
from pygame.locals import *
from aques import Aques
from common_const import *
from common_module import CommonModule
from mode import Mode
from talk import Talk
from youtube import *
class Main:
kita_x: float = CWindow.WIDTH / 2
kita_y: float = 1000000.
kita_arg: float = 0.
jojoko_x: float = CWindow.WIDTH / 2
jojoko_y: float = 1000000.
jojoko_arg: float = 0.
@classmethod
def main (
cls,
argv: list,
argc: int) \
-> None:
mode = Mode.NIZIKA
match (argc > 1) and argv[1]:
case '-g':
mode = Mode.GOATOH
case '-w':
mode = Mode.DOUBLE
nizika_mode: bool = mode == Mode.NIZIKA
goatoh_mode: bool = mode == Mode.GOATOH
double_mode: bool = mode == Mode.DOUBLE
print (mode)
# ウィンドゥの初期化
pygame.init ()
screen: pygame.Surface = pygame.display.set_mode (
(CWindow.WIDTH, CWindow.HEIGHT))
# 大月ヨヨコの観測値
observer = ephem.Observer ()
observer.lat, observer.lon = '35', '139'
# き太く陽オブジェクト
sun = ephem.Sun ()
# 大月ヨヨコ・オブジェクト
moon = ephem.Moon ()
# 吹き出し
balloon = pygame.transform.scale (pygame.image.load ('talking.png'),
(CWindow.WIDTH, 384))
if goatoh_mode:
balloon = pygame.transform.flip (balloon, False, True)
# 背景(昼)
bg_day: pygame.Surface = pygame.transform.scale (
pygame.image.load ('bg.jpg'),
(CWindow.WIDTH, CWindow.HEIGHT))
# 背景(夕方)
bg_evening: pygame.Surface = pygame.transform.scale (
pygame.image.load ('bg-evening.jpg'),
(CWindow.WIDTH, CWindow.HEIGHT))
# 背景(夜)
bg_night: pygame.Surface = pygame.transform.scale (
pygame.image.load ('bg-night.jpg'),
(CWindow.WIDTH, CWindow.HEIGHT))
# 背景の草
bg_grass: pygame.Surface = pygame.transform.scale (
pygame.image.load ('bg-grass.png'),
(CWindow.WIDTH, CWindow.HEIGHT))
# き太く陽
kita: pygame.Surface = pygame.transform.scale (
pygame.image.load ('sun.png'), (200, 200))
# 大月ヨヨコ
jojoko: pygame.Surface = pygame.transform.scale (
pygame.image.load ('moon.png'), (200, 200))
# 音声再生器の初期化
pygame.mixer.init (frequency = 44100)
# ニジカの “ぬ゛ぅ゛ぅ゛ぅ゛ん゛”
noon = pygame.mixer.Sound ('noon.wav')
# ゴートうの “ムムムム”
mumumumu = pygame.mixer.Sound ('mumumumu.wav')
# ゴートうの “クサタベテル!!”
kusa = pygame.mixer.Sound ('kusa.wav')
# YouTube Chat オブジェクト
live_chat = pytchat.create (video_id = YOUTUBE_ID)
# デバッグ・メシジのフォント
system_font = pygame.font.SysFont ('notosanscjkjp', 24, bold = True)
# 視聴者コメントのフォント
user_font = pygame.font.SysFont ('notosanscjkjp', 32, italic = True)
# ニジカのフォント
nizika_font = pygame.font.SysFont ('07nikumarufont', 50)
# Youtube Chat から取得したコメントたち
chat_items: list = []
# 会話の履歴
histories: list = []
while True:
# 観測地の日づけ更新
observer.date: datetime = datetime.now ().date ()
# 日の出開始
sunrise_start: datetime = (
(ephem.localtime (observer.previous_rising (sun))
- timedelta (minutes = 30)))
# 日の出終了
sunrise_end: datetime = sunrise_start + timedelta (hours = 1)
# 日の入開始
sunset_start: datetime = (
(ephem.localtime (observer.next_setting (sun))
- timedelta (minutes = 30)))
# 日の入終了
sunset_end: datetime = sunset_start + timedelta (hours = 1)
# 時刻つき観測地
observer_with_time: ephem.Observer = observer
observer_with_time.date = datetime.now () - timedelta (hours = 9)
# 日の角度
sun.compute (observer_with_time)
sun_alt: float = math.degrees (sun.alt)
sun_az: float = math.degrees (sun.az)
# 月の角度
moon.compute (observer_with_time)
moon_alt: float = math.degrees (moon.alt)
moon_az: float = math.degrees (moon.az)
# 月齢
new_moon_dt: datetime = ephem.localtime (
ephem.previous_new_moon (observer_with_time.date))
moon_days_old: float = (
(datetime.now () - new_moon_dt).total_seconds ()
/ 60 / 60 / 24)
# 背景描画
cls.draw_bg (screen, bg_day, bg_evening, bg_night, bg_grass,
kita, jojoko,
sunrise_start, sunrise_end, sunset_start, sunset_end,
sun_alt, sun_az, moon_alt, moon_az, moon_days_old)
# 左上に時刻表示
for i in range (4):
screen.blit (
system_font.render (str (datetime.now ()), True, (0, 0, 0)),
(i % 2, i // 2 * 2))
if live_chat.is_alive ():
# Chat オブジェクトが有効
# Chat 取得
chat_items: list = live_chat.get ().items
if chat_items:
# 溜まってゐる Chat からランダムに 1 つ抽出
chat_item = random.choice (chat_items)
# 投稿者情報を辞書化
chat_item.author = chat_item.author.__dict__
# 絵文字を復元
chat_item.message = emoji.emojize (chat_item.message)
message: str = chat_item.message
if nizika_mode:
goatoh_talking = False
if goatoh_mode:
goatoh_talking = True
if double_mode:
goatoh_talking: bool = random.random () < .5
while True:
# ChatGPT API を呼出し,返答を取得
answer: str = Talk.main (message, chat_item.author['name'], histories, goatoh_talking).replace ('\n', ' ')
# 履歴に追加
histories = (histories
+ [{'role': 'user', 'content': message},
{'role': 'assistant', 'content': answer}])[(-12):]
# ログ書込み
with open ('log.txt', 'a') as f:
f.write (f'{datetime.now ()}\t'
+ f'{json.dumps (chat_item.__dict__)}\t'
+ f'{answer}\n')
# 吹出し描画(ニジカは上,ゴートうは下)
if nizika_mode:
screen.blit (balloon, (0, 0))
if goatoh_mode:
screen.blit (balloon, (0, 384))
if double_mode:
screen.blit (pygame.transform.flip (
balloon,
not goatoh_talking,
False),
(0, 0))
# 視聴者コメント描画
screen.blit (
user_font.render (
'> ' + (message
if (CommonModule.len_by_full (
message)
<= 21)
else (CommonModule.mid_by_full (
message, 0, 19.5)
+ '...')),
True,
(0, 0, 0)),
(120, 70 + 384) if goatoh_mode else (120 + (64 if (double_mode and not goatoh_talking) else 0), 70))
# ニジカの返答描画
screen.blit (
nizika_font.render (
(answer
if CommonModule.len_by_full (answer) <= 16
else CommonModule.mid_by_full (answer, 0, 16)),
True,
(192, 0, 0)),
(100, 150 + 384) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 150))
if CommonModule.len_by_full (answer) > 16:
screen.blit (
nizika_font.render (
(CommonModule.mid_by_full (answer, 16, 16)
if CommonModule.len_by_full (answer) <= 32
else (CommonModule.mid_by_full (
answer, 16, 14.5)
+ '...')),
True,
(192, 0, 0)),
(100, 200 + 384) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 200))
pygame.display.update ()
# 鳴く.
if goatoh_talking:
if random.random () < .1:
kusa.play ()
else:
mumumumu.play ()
else:
noon.play ()
time.sleep (1.5)
# 返答の読上げを WAV ディタとして生成,取得
try:
wav: bytearray | None = Aques.main (answer, goatoh_talking)
except:
wav: None = None
# 読上げを再生
if wav is not None:
with open ('./nizika_talking.wav', 'wb') as f:
f.write (wav)
playsound ('./nizika_talking.wav')
time.sleep (1)
if not double_mode or random.random () < .5:
break
cls.draw_bg (screen, bg_day, bg_evening, bg_night,
bg_grass, kita, jojoko,
sunrise_start, sunrise_end,
sunset_start, sunset_end,
sun_alt, sun_az, moon_alt, moon_az,
moon_days_old)
chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ',
'id': '',
'imageUrl': './favicon-goatoh.ico' if goatoh_talking else './favicon.ico'}
chat_item.message = histories.pop (-1)['content']
message = chat_item.message
goatoh_talking = not goatoh_talking
else:
# Chat オブジェクトが無効
# 再生成
live_chat = pytchat.create (video_id = YOUTUBE_ID)
pygame.display.update ()
for event in pygame.event.get ():
if event.type == QUIT:
pygame.quit ()
sys.exit ()
@classmethod
def draw_bg (
cls,
screen: pygame.Surface,
bg_day: pygame.Surface,
bg_evening: pygame.Surface,
bg_night: pygame.Surface,
bg_grass: pygame.Surface,
kita_original: pygame.Surface,
jojoko_original: pygame.Surface,
sunrise_start: datetime,
sunrise_end: datetime,
sunset_start: datetime,
sunset_end: datetime,
sun_alt: float,
sun_az: float,
moon_alt: float,
moon_az: float,
moon_days_old: float) \
-> None:
sunrise_centre: datetime = (
sunrise_start + (sunrise_end - sunrise_start) / 2)
sunset_centre: datetime = (
sunset_start + (sunset_end - sunset_start) / 2)
jojoko: pygame.Surface = cls.get_jojoko (jojoko_original,
moon_days_old, moon_alt, moon_az)
x = CWindow.WIDTH * (sun_az - 80) / 120
y = ((CWindow.HEIGHT / 2)
- (CWindow.HEIGHT / 2 + 100) * math.sin (math.radians (sun_alt)) / math.sin ( math.radians (60)))
arg = math.degrees (math.atan2 (y - cls.kita_y, x - cls.kita_x))
cls.kita_x = x
cls.kita_y = y
if abs (arg - cls.kita_arg) > 3:
cls.kita_arg = arg
kita: pygame.Surface = pygame.transform.rotate (kita_original, -(90 + cls.kita_arg))
dt: datetime = datetime.now ()
if sunrise_centre <= dt < sunset_centre:
screen.blit (bg_day, (0, 0))
else:
screen.blit (bg_night, (0, 0))
if sunrise_start <= dt < sunrise_end:
bg_evening.set_alpha (255 - ((abs (dt - sunrise_centre) * 510)
/ (sunrise_end - sunrise_centre)))
elif sunset_start <= dt < sunset_end:
bg_evening.set_alpha (255 - ((abs (dt - sunset_centre) * 510)
/ (sunset_end - sunset_centre)))
else:
bg_evening.set_alpha (0)
if sunrise_start <= dt < sunset_end:
jojoko.set_alpha (255 - 255 / 15 * abs (moon_days_old - 15))
else:
jojoko.set_alpha (255)
screen.blit (bg_evening, (0, 0))
if (moon_az < 220) and (-10 <= moon_alt):
screen.blit (jojoko, jojoko.get_rect (center = (cls.jojoko_x, cls.jojoko_y)))
screen.blit (bg_grass, (0, 0))
if (sun_az < 220) and (-10 <= sun_alt):
screen.blit (kita, kita.get_rect (center = (cls.kita_x, cls.kita_y)))
screen.blit (bg_grass, (0, 0))
@classmethod
def get_jojoko (
cls,
jojoko_original: pygame.Surface,
moon_days_old: float,
moon_alt: float,
moon_az: float) \
-> pygame.Surface:
jojoko: pygame.Surface = jojoko_original.copy ()
jojoko.set_colorkey ((0, 255, 0))
for i in range (200):
if 1 <= moon_days_old < 15:
pygame.gfxdraw.bezier (jojoko, ((0, 100 + i), (100, 180 * moon_days_old / 7 - 80 + i), (200, 100 + i)), 3, (0, 255, 0))
elif moon_days_old < 16:
pass
elif moon_days_old < 30:
pygame.gfxdraw.bezier (jojoko, ((0, 100 - i), (100, 180 * (moon_days_old - 15) / 7 - 80 - i), (200, 100 - i)), 3, (0, 255, 0))
else:
jojoko.fill ((0, 255, 0))
x = CWindow.WIDTH * (moon_az - 80) / 120
y = ((CWindow.HEIGHT / 2)
- (CWindow.HEIGHT / 2 + 100) * math.sin (math.radians (moon_alt)) / math.sin (math.radians (60)))
arg = math.degrees (math.atan2 (y - cls.jojoko_y, x - cls.jojoko_x))
cls.jojoko_x = x
cls.jojoko_y = y
if abs (arg - cls.jojoko_arg) > 3:
cls.jojoko_arg = arg
return pygame.transform.rotate (jojoko, -(90 + cls.jojoko_arg))
if __name__ == '__main__':
Main.main (sys.argv, len (sys.argv))