261 行
9.6 KiB
Python
261 行
9.6 KiB
Python
# vim: nosmartindent autoindent
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import json
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import random
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import subprocess
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import sys
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import time
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from datetime import datetime
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import emoji
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import pygame
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import pytchat
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from playsound import playsound
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from pygame.locals import *
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from aques import Aques
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from common_const import *
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from common_module import CommonModule
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from mode import Mode
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from talk import Talk
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from youtube import *
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class Main:
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@classmethod
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def main (
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cls,
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argv: list,
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argc: int) \
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-> None:
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mode = Mode.NIZIKA
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match (argc > 1) and argv[1]:
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case '-g':
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mode = Mode.GOATOH
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case '-w':
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mode = Mode.DOUBLE
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nizika_mode: bool = mode == Mode.NIZIKA
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goatoh_mode: bool = mode == Mode.GOATOH
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double_mode: bool = mode == Mode.DOUBLE
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print (mode)
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# ウィンドゥの初期化
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pygame.init ()
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screen: pygame.Surface = pygame.display.set_mode (
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(CWindow.WIDTH, CWindow.HEIGHT))
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# 吹き出し
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balloon = pygame.transform.scale (pygame.image.load ('talking.png'),
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(CWindow.WIDTH, 384))
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if goatoh_mode:
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balloon = pygame.transform.flip (balloon, False, True)
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# 背景(夕方)
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bg_evening: pygame.Surface = pygame.transform.scale (
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pygame.image.load ('bg-evening.jpg'),
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(CWindow.WIDTH, CWindow.HEIGHT))
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# 背景(夜)
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bg_night: pygame.Surface = pygame.transform.scale (
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pygame.image.load ('bg-night.jpg'),
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(CWindow.WIDTH, CWindow.HEIGHT))
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# 音声再生器の初期化
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pygame.mixer.init (frequency = 44100)
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# ニジカの “ぬ゛ぅ゛ぅ゛ぅ゛ん゛”
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noon = pygame.mixer.Sound ('noon.wav')
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# ゴートうの “ムムムム”
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mumumumu = pygame.mixer.Sound ('mumumumu.wav')
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# ゴートうの “クサタベテル!!”
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kusa = pygame.mixer.Sound ('kusa.wav')
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# YouTube Chat オブジェクト
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live_chat = pytchat.create (video_id = YOUTUBE_ID)
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# デバッグ・メシジのフォント
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system_font = pygame.font.SysFont ('notosanscjkjp', 24, bold = True)
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# 視聴者コメントのフォント
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user_font = pygame.font.SysFont ('notosanscjkjp', 32, italic = True)
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# ニジカのフォント
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nizika_font = pygame.font.SysFont ('07nikumarufont', 50)
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# Youtube Chat から取得したコメントたち
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chat_items: list = []
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# 会話の履歴(3 件分保持)
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histories: list = []
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while (True):
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cls.draw_bg (screen, bg_evening, bg_night)
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# 左上に時刻表示
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for i in range (4):
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screen.blit (
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system_font.render (str (datetime.now ()), True, (0, 0, 0)),
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(i % 2, i // 2 * 2))
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if live_chat.is_alive ():
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# Chat オブジェクトが有効
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# Chat 取得
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chat_items: list = live_chat.get ().items
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if chat_items:
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# 溜まってゐる Chat からランダムに 1 つ抽出
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chat_item = random.choice (chat_items)
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# 投稿者情報を辞書化
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chat_item.author = chat_item.author.__dict__
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# 絵文字を復元
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chat_item.message = emoji.emojize (chat_item.message)
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message: str = chat_item.message
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if nizika_mode:
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goatoh_talking = False
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if goatoh_mode:
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goatoh_talking = True
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if double_mode:
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goatoh_talking: bool = random.random () < .5
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while True:
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# ChatGPT API を呼出し,返答を取得
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answer: str = Talk.main (message, chat_item.author['name'], histories, goatoh_talking).replace ('\n', ' ')
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# 履歴に追加
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histories = (histories
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+ [{'role': 'user', 'content': message},
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{'role': 'assistant', 'content': answer}])[(-12):]
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# ログ書込み
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with open ('log.txt', 'a') as f:
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f.write (f'{datetime.now ()}\t{json.dumps (chat_item.__dict__)}\t{answer}\n')
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# 吹出し描画(ニジカは上,ゴートうは下)
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if nizika_mode:
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screen.blit (balloon, (0, 0))
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if goatoh_mode:
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screen.blit (balloon, (0, 384))
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if double_mode:
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screen.blit (pygame.transform.flip (
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balloon,
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not goatoh_talking,
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False),
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(0, 0))
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# 視聴者コメント描画
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screen.blit (
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user_font.render (
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'> ' + (message
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if (CommonModule.len_by_full (message)
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<= 21)
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else (CommonModule.mid_by_full (
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message, 0, 19.5)
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+ '...')),
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True,
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(0, 0, 0)),
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(120, 70 + 384) if goatoh_mode else (120 + (64 if (double_mode and not goatoh_talking) else 0), 70))
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# ニジカの返答描画
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screen.blit (
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nizika_font.render (
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(answer
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if CommonModule.len_by_full (answer) <= 16
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else CommonModule.mid_by_full (answer, 0, 16)),
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True,
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(192, 0, 0)),
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(100, 150 + 384) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 150))
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if CommonModule.len_by_full (answer) > 16:
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screen.blit (
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nizika_font.render (
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(CommonModule.mid_by_full (answer, 16, 16)
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if CommonModule.len_by_full (answer) <= 32
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else (CommonModule.mid_by_full (
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answer, 16, 14.5)
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+ '...')),
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True,
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(192, 0, 0)),
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(100, 200 + 384) if goatoh_mode else (100 + (64 if (double_mode and not goatoh_talking) else 0), 200))
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pygame.display.update ()
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# 鳴く.
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if goatoh_talking:
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if random.random () < .1:
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kusa.play ()
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else:
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mumumumu.play ()
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else:
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noon.play ()
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time.sleep (1.5)
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# 返答の読上げを WAV ディタとして生成,取得
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try:
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wav: bytearray | None = Aques.main (answer, goatoh_talking)
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except:
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wav: None = None
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# 読上げを再生
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if wav is not None:
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with open ('./nizika_talking.wav', 'wb') as f:
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f.write (wav)
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playsound ('./nizika_talking.wav')
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time.sleep (1)
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if not double_mode or random.random () < .5:
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break
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cls.draw_bg (screen, bg_evening, bg_night)
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chat_item.author = {'name': 'ゴートうひとり' if goatoh_talking else '伊地知ニジカ',
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'id': '',
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'imageUrl': './favicon-goatoh.ico' if goatoh_talking else './favicon.ico'}
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chat_item.message = histories.pop (-1)['content']
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message = chat_item.message
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goatoh_talking = not goatoh_talking
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else:
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# Chat オブジェクトが無効
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# 再生成
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live_chat = pytchat.create (video_id = YOUTUBE_ID)
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pygame.display.update ()
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for event in pygame.event.get ():
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if event.type == QUIT:
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pygame.quit ()
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sys.exit ()
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@classmethod
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def draw_bg (
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cls,
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screen: pygame.Surface,
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bg_evening: pygame.Surface,
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bg_night: pygame.Surface) \
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-> None:
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if 17 <= (h := datetime.now ().hour) < 18:
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screen.blit (bg_evening, (0, 0))
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elif (h < 6) or (18 <= h):
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screen.blit (bg_night, (0, 0))
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else:
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screen.fill ((0, 255, 0))
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if __name__ == '__main__':
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Main.main (sys.argv, len (sys.argv))
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