ファイル
nizika_broadcast/test.py
T
2024-12-21 20:09:01 +09:00

689 行
19 KiB
Python

from __future__ import annotations
import math
import random
import sys
from datetime import datetime, timedelta
from enum import Enum, auto
from typing import Callable, TypedDict
import cv2
import emoji
import ephem # type: ignore
import pygame
import pygame.gfxdraw
import pytchat # type: ignore
from cv2 import VideoCapture
from ephem import Moon, Observer, Sun # type: ignore
from pygame import Rect, Surface
from pygame.font import Font
from pygame.mixer import Sound
from pygame.time import Clock
from pytchat.core.pytchat import PytchatCore # type: ignore
from pytchat.processors.default.processor import Chat # type: ignore
from common_module import CommonModule
from nizika_ai.models import Answer, AnsweredFlag, Query, User
from nizika_ai.consts import Platform
pygame.init ()
FPS = 30
SYSTEM_FONT = pygame.font.SysFont ('notosanscjkjp', 24, bold = True)
USER_FONT = pygame.font.SysFont ('notosanscjkjp', 32, italic = True)
DEERJIKA_FONT = pygame.font.SysFont ('07nikumarufont', 50)
def main (
) -> None:
game = Game ()
Bg (game)
Deerjika (game, DeerjikaPattern.RELAXED, x = CWindow.WIDTH * 3 / 4, y = CWindow.HEIGHT - 120)
Deerjika (game, DeerjikaPattern.RELAXED, x = CWindow.WIDTH * 3 / 4, y = CWindow.HEIGHT - 120)
Deerjika (game, DeerjikaPattern.RELAXED, x = CWindow.WIDTH * 3 / 4, y = CWindow.HEIGHT - 120)
Deerjika (game, DeerjikaPattern.RELAXED, x = CWindow.WIDTH * 3 / 4, y = CWindow.HEIGHT - 120)
Deerjika (game, DeerjikaPattern.RELAXED, x = CWindow.WIDTH * 3 / 4, y = CWindow.HEIGHT - 120)
balloon = Balloon (game)
CurrentTime (game, SYSTEM_FONT)
broadcast = Broadcast ()
try:
Sound ('assets/bgm.mp3').play (loops = -1)
except Exception:
pass
while True:
for event in pygame.event.get ():
if event.type == pygame.QUIT:
pygame.quit ()
sys.exit ()
chat = broadcast.fetch_chat ()
if chat is not None:
chat.message = emoji.emojize (chat.message)
message: str = chat.message
user = (User.where ('platform', Platform.YOUTUBE.value)
.where ('code', chat.author.channelId)
.get ())
# chat.author
game.redraw ()
class Bg:
"""
背景オブゼクト管理用クラス
Attributes:
base (BgBase): 最背面
grass (BgGrass): 草原部分
jojoko (Jojoko): 大月ヨヨコ
kita (KitaSun): き太く陽
"""
base: BgBase
grass: BgGrass
jojoko: Jojoko
kita: KitaSun
def __init__ (
self,
game: Game,
):
self.base = BgBase (game)
self.jojoko = Jojoko (game)
self.kita = KitaSun (game)
self.grass = BgGrass (game)
class DeerjikaPattern (Enum):
"""
ニジカの状態
Members:
NORMAL: 通常
RELAXED: 足パタパタ
SLEEPING: 寝ニジカ
DANCING: ダンシング・ニジカ
"""
NORMAL = auto ()
RELAXED = auto ()
SLEEPING = auto ()
DANCING = auto ()
class Direction (Enum):
"""
クリーチャの向き
Members:
LEFT: 左向き
RIGHT: 右向き
"""
LEFT = auto ()
RIGHT = auto ()
class Game:
"""
ゲーム・クラス
Attributes:
clock (Clock): Clock オブゼクト
frame (int): フレーム・カウンタ
last_answered_at (datetime): 最後に回答した時刻
now (datetime): 基準日時
redrawers (list[Redrawer]): 再描画するクラスのリスト
screen (Surface): 基底スクリーン
sky (Sky): 天体情報
"""
clock: Clock
frame: int
last_answered_at: datetime
now: datetime
redrawers: list[Redrawer]
screen: Surface
sky: Sky
def __init__ (
self,
):
self.now = datetime.now ()
self.screen = pygame.display.set_mode ((CWindow.WIDTH, CWindow.HEIGHT))
self.clock = Clock ()
self.frame = 0
self.redrawers = []
self._create_sky ()
def redraw (
self,
) -> None:
self.now = datetime.now ()
self.sky.observer.date = self.now - timedelta (hours = 9)
for redrawer in sorted (self.redrawers, key = lambda x: x['layer']):
if redrawer['obj'].enabled:
redrawer['obj'].redraw ()
pygame.display.update ()
self.clock.tick (FPS)
def _create_sky (
self,
) -> None:
self.sky = Sky ()
self.sky.observer = Observer ()
self.sky.observer.lat = '35'
self.sky.observer.lon = '139'
class GameObject:
"""
各ゲーム・オブゼクトの基底クラス
Attributes:
arg (float): 回転角度 (rad)
ax (float): X 軸に対する加速度 (px/frame^2)
ay (float): y 軸に対する加速度 (px/frame^2)
enabled (bool): オブゼクトの表示可否
frame (int): フレーム・カウンタ
game (Game): ゲーム基盤
height (int): 高さ (px)
vx (float): x 軸に対する速度 (px/frame)
vy (float): y 軸に対する速度 (px/frame)
width (int): 幅 (px)
x (float): X 座標 (px)
y (float): Y 座標 (px)
"""
arg: float = 0
ax: float = 0
ay: float = 0
enabled: bool = True
frame: int
game: Game
height: int
vx: float = 0
vy: float = 0
width: int
x: float
y: float
def __init__ (
self,
game: Game,
layer: int | None = None,
enabled: bool = True,
x: float = 0,
y: float = 0,
):
self.game = game
self.enabled = enabled
self.frame = 0
if layer is None:
if self.game.redrawers:
layer = max (r['layer'] for r in self.game.redrawers) + 10
else:
layer = 0
self.game.redrawers.append ({ 'layer': layer, 'obj': self })
self.x = x
self.y = y
def redraw (
self,
) -> None:
self.x += self.vx
self.y += self.vy
self.vx += self.ax
self.vy += self.ay
self.frame += 1
class BgBase (GameObject):
"""
背景
Attributes:
surface (Surface): 背景 Surface
"""
surface: Surface
def __init__ (
self,
game: Game,
):
super ().__init__ (game)
self.surface = pygame.image.load ('assets/bg.jpg')
self.surface = pygame.transform.scale (self.surface, (CWindow.WIDTH, CWindow.HEIGHT))
def redraw (
self,
) -> None:
self.game.screen.blit (self.surface, (self.x, self.y))
super ().redraw ()
class BgGrass (GameObject):
"""
背景の草原部分
Attributes:
surface (Surface): 草原 Surface
"""
surface: Surface
def __init__ (
self,
game: Game,
):
super ().__init__ (game)
self.game = game
self.surface = pygame.image.load ('assets/bg-grass.png')
self.surface = pygame.transform.scale (self.surface, (CWindow.WIDTH, CWindow.HEIGHT))
def redraw (
self,
) -> None:
self.game.screen.blit (self.surface, (self.x, self.y))
super ().redraw ()
class Deerjika (GameObject):
"""
伊地知ニジカ
Attributes:
height (int): 高さ (px)
scale (float): 拡大率
surfaces (list[Surface]): ニジカの各フレームを Surface にしたリスト
width (int): 幅 (px)
"""
height: int
scale: float = .8
surfaces: list[Surface]
width: int
def __init__ (
self,
game: Game,
pattern: DeerjikaPattern = DeerjikaPattern.NORMAL,
direction: Direction = Direction.LEFT,
layer: int | None = None,
x: float = 0,
y: float = 0,
):
super ().__init__ (game, layer, x = x, y = y)
self.pattern = pattern
self.direction = direction
match pattern:
case DeerjikaPattern.NORMAL:
...
case DeerjikaPattern.RELAXED:
match direction:
case Direction.LEFT:
self.width = 1280
self.height = 720
surface = pygame.image.load ('assets/deerjika_relax_left.png')
self.surfaces = []
for x in range (0, surface.get_width (), self.width):
self.surfaces.append (
surface.subsurface (x, 0, self.width, self.height))
case Direction.RIGHT:
...
def redraw (
self,
) -> None:
surface = pygame.transform.scale (self.surfaces[self.frame % len (self.surfaces)],
(self.width * self.scale, self.height * self.scale))
self.game.screen.blit (surface, surface.get_rect (center = (self.x, self.y)))
super ().redraw ()
self.x = random.randrange (CWindow.WIDTH)
self.y = random.randrange (CWindow.HEIGHT)
self.arg = math.radians (random.randrange (360))
class CurrentTime (GameObject):
"""
現在日時表示
Attributes:
font (Font): フォント
"""
font: Font
def __init__ (
self,
game: Game,
font: Font,
):
super ().__init__ (game)
self.font = font
def redraw (
self,
) -> None:
for i in range (4):
self.game.screen.blit (
self.font.render (str (self.game.now), True, (0, 0, 0)),
(i % 2, i // 2 * 2))
super ().redraw ()
class Balloon (GameObject):
"""
吹出し
Attributes:
answer (str): 回答テキスト
image_url (str, None): 画像 URL
length (int): 表示する時間 (frame)
query (str): 質問テキスト
surface (Surface): 吹出し Surface
x_flip (bool): 左右反転フラグ
y_flip (bool): 上下反転フラグ
"""
answer: str = ''
image_url: str | None = None
length: int = 300
query: str = ''
surface: Surface
x_flip: bool = False
y_flip: bool = False
def __init__ (
self,
game: Game,
x_flip: bool = False,
y_flip: bool = False,
):
super ().__init__ (game, enabled = False)
self.x_flip = x_flip
self.y_flip = y_flip
self.surface = pygame.transform.scale (pygame.image.load ('assets/balloon.png'),
(CWindow.WIDTH, CWindow.HEIGHT / 2))
self.surface = pygame.transform.flip (self.surface, self.x_flip, self.y_flip)
def redraw (
self,
) -> None:
if self.frame >= self.length:
self.enabled = False
self.game.last_answered_at = self.game.now
return
query = self.query
if CommonModule.len_by_full (query) > 21:
query = CommonModule.mid_by_full (query, 0, 19.5) + '...'
answer = Surface ((800, ((CommonModule.len_by_full (self.answer) - 1) // 16 + 1) * 50),
pygame.SRCALPHA)
for i in range (int (CommonModule.len_by_full (self.answer) - 1) // 16 + 1):
answer.blit (DEERJIKA_FONT.render (
CommonModule.mid_by_full (self.answer, 16 * i, 16), True, (192, 0, 0)),
(0, 50 * i))
surface = self.surface.copy ()
surface.blit (USER_FONT.render ('>' + query, True, (0, 0, 0)), (120, 70))
y: int
if self.frame < 30:
y = 0
elif self.frame >= self.length - 90:
y = answer.get_height () - 100
else:
y = int ((answer.get_height () - 100) * (self.frame - 30) / (self.length - 120))
surface.blit (answer, (100, 150), Rect (0, y, 800, 100))
self.game.screen.blit (surface, (0, 0))
super ().redraw ()
def talk (
self,
query: str,
answer: str,
image_url: str | None = None,
length: int = 300,
) -> None:
self.query = query
self.answer = answer
self.image_url = image_url
self.length = length
self.frame = 0
self.enabled = True
class KitaSun (GameObject):
"""
き太く陽
Attributes:
sun (Sun): ephem の太陽オブゼクト
surface (Surface): き太く陽 Surface
"""
alt: float
az: float
sun: Sun
surface: Surface
def __init__ (
self,
game: Game,
):
super ().__init__ (game)
self.surface = pygame.transform.scale (pygame.image.load ('assets/sun.png'), (200, 200))
self.sun = Sun ()
def redraw (
self,
) -> None:
surface = pygame.transform.rotate (self.surface, -(90 + math.degrees (self.arg)))
self.game.screen.blit (surface, surface.get_rect (center = (self.x, self.y)))
super ().redraw ()
self.sun.compute (self.game.sky.observer)
self.alt = self.sun.alt
self.az = self.sun.az
if abs (self.new_arg - self.arg) > math.radians (15):
self.arg = self.new_arg
self.x = self.new_x
self.y = self.new_y
@property
def new_x (
self,
) -> float:
return CWindow.WIDTH * (math.degrees (self.az) - 80) / 120
@property
def new_y (
self,
) -> float:
return ((CWindow.HEIGHT / 2)
- ((CWindow.HEIGHT / 2 + 100) * math.sin (self.alt)
/ math.sin (math.radians (60))))
@property
def new_arg (
self,
) -> float:
return math.atan2 (self.new_y - self.y, self.new_x - self.x)
class Jojoko (GameObject):
"""
大月ヨヨコ
Attributes:
base (Surface): 満月ヨヨコ Surface
moon (Moon): ephem の月オブゼクト
surface (Surface): 缺けたヨヨコ
"""
alt: float
az: float
base: Surface
moon: Moon
surface: Surface
def __init__ (
self,
game: Game,
):
super ().__init__ (game)
self.base = pygame.transform.scale (pygame.image.load ('assets/moon.png'), (200, 200))
self.moon = Moon ()
self.surface = self._get_surface ()
def redraw (
self,
) -> None:
if self.frame % (FPS * 3600) == 0:
self.surface = self._get_surface ()
surface = pygame.transform.rotate (self.surface, -(90 + math.degrees (self.arg)))
surface.set_colorkey ((0, 255, 0))
self.game.screen.blit (surface, surface.get_rect (center = (self.x, self.y)))
super ().redraw ()
self.moon.compute (self.game.sky.observer)
self.alt = self.moon.alt
self.az = self.moon.az
if abs (self.new_arg - self.arg) > math.radians (15):
self.arg = self.new_arg
self.x = self.new_x
self.y = self.new_y
@property
def phase (
self,
) -> float:
dt: datetime = ephem.localtime (ephem.previous_new_moon (self.game.sky.observer.date))
return (self.game.now - dt).total_seconds () / 60 / 60 / 24
def _get_surface (
self,
) -> Surface:
"""
ヨヨコを月齢に応じて缺かす.
Returns:
Surface: 缺けたヨヨコ
"""
jojoko = self.base.copy ()
for i in range (200):
if 1 <= self.phase < 15:
pygame.gfxdraw.bezier (jojoko, ((0, 100 + i), (100, 180 * self.phase / 7 - 80 + i), (200, 100 + i)), 3, (0, 255, 0))
elif self.phase < 16:
pass
elif self.phase < 30:
pygame.gfxdraw.bezier (jojoko, ((0, 100 - i), (100, 180 * (self.phase - 15) / 7 - 80 - i), (200, 100 - i)), 3, (0, 255, 0))
else:
jojoko.fill ((0, 255, 0))
return jojoko
@property
def new_x (
self,
) -> float:
return CWindow.WIDTH * (math.degrees (self.az) - 80) / 120
@property
def new_y (
self,
) -> float:
return ((CWindow.HEIGHT / 2)
- ((CWindow.HEIGHT / 2 + 100) * math.sin (self.alt)
/ math.sin (math.radians (60))))
@property
def new_arg (
self,
) -> float:
return math.atan2 (self.new_y - self.y, self.new_x - self.x)
class Sky:
"""
天体に関する情報を保持するクラス
Attributes:
observer (Observer): 観測値
"""
observer: Observer
class CWindow:
"""
ウィンドゥに関する定数クラス
Attributes:
WIDTH (int): ウィンドゥ幅
HEIGHT (int): ウィンドゥ高さ
"""
WIDTH = 1024
HEIGHT = 768
class Redrawer (TypedDict):
"""
再描画処理を行ふゲーム・オブゼクトとその優先順位のペア
Attributes:
layer (int): レイア
obj (GameObject): ゲーム・オブゼクト
"""
layer: int
obj: GameObject
def get_surfaces_from_video (
video_path: str,
) -> list[Surface]:
cap = VideoCapture (video_path)
if not cap.isOpened ():
return []
fps = cap.get (cv2.CAP_PROP_FPS)
surfaces: list[Surface] = []
while cap.isOpened ():
(ret, frame) = cap.read ()
if not ret:
break
frame = cv2.cvtColor (frame, cv2.COLOR_BGR2RGB)
frame_surface = pygame.surfarray.make_surface (frame)
frame_surface = pygame.transform.rotate (frame_surface, -90)
surfaces.append (pygame.transform.flip (frame_surface, True, False))
cap.release ()
return surfaces
class Broadcast:
chat: PytchatCore
def __init__ (
self,
):
self.chat = pytchat.create (os.environ['BROADCAST_CODE'])
def fetch_chat (
self,
) -> Chat | None:
if not self.chat.is_alive ():
return None
chats = self.chat.get ().items
if not chats:
return None
return random.choice (chats)
class Log:
...
if __name__ == '__main__':
main ()