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2023-06-15 22:49:00 +09:00

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#include "user32.as"
#pack "start.ax" ; 暗号化防止
#packopt hide 1
#packopt name "nizika-desktop"
#const NIZIKA_WIDTH 300
#const NIZIKA_HEIGHT 300
#const NIZIKA_BASE 236
#const NIZIKA_LEFT 100
#const NIZIKA_RIGHT 250
; 半透明スクリーン作成
SCREEN_MAIN = BgScr2 (gInfo_dispX, gInfo_dispY, SCREEN_HIDE, 0, 0)
SetWindowLong hWnd, GWL_EXSTYLE, GetWindowLong (hWnd, GWL_EXSTYLE) Or WS_EX_LAYERED
SetLayeredWindowAttributes hWnd, RGBCOLOUR_LIME, False, True
HWND_DESKTOP = GetDesktopWindow () ; デスクトップ取得
Color COLOUR_LIME
BoxF
SCREEN_NIZIKA = Buffer2 ()
PicLoad "assets/nizika.png"
GSel SCREEN_MAIN, 2
frame = 0
nizikaX = Double (-NIZIKA_LEFT)
nizikaY = Double (gInfo_dispY - NIZIKA_BASE)
direction = 1
moving = False
falling = True
base = gInfo_dispY
Repeat
Dim hWindows, 1
Dim windowRects, 4, 1
hWindows.0 = GetTopWindow (HWND_DESKTOP)
hWindowBefore = hWindows.0
GetWindowRect hWindows.0, VarPtr (windowRects.0.0)
windowCnt = 1
Repeat
hWindow = GetWindow (hWindowBefore, GW_HWNDNEXT)
If hWindow = 0 {
Break
}
buf = ""
GetWindowText hWindow, VarPtr (buf), 256
If IsWindowVisible (hWindow) {
If StrLen (buf) != 0 {
If hWindow != hWnd {
hWindows.windowCnt = hWindow
GetWindowRect hWindow, VarPtr (windowRects.0.windowCnt)
windowCnt++
}
}
}
hWindowBefore = hWindow
Loop
If GetKey2 (KEY_MOUSE_L) {
If gInfo_act = SCREEN_MAIN {
If moving {
nizikaX = LimitF (mouseX - offsetX, -NIZIKA_LEFT, gInfo_dispX - NIZIKA_RIGHT)
nizikaY = LimitF (mouseY - offsetY, Null, gInfo_dispY - NIZIKA_BASE)
}
Else {
moving = True
offsetX = Double (mouseX - nizikaX)
offsetY = Double (mouseY - nizikaY)
}
}
}
Else: If moving {
moving = False
falling = True
fallVel = 0.
}
Else: If falling {
nizikaY = LimitF (nizikaY + fallVel, Null, base - NIZIKA_BASE)
fallVel += 9.8
If nizikaY >= base - NIZIKA_BASE {
fallVel = 0.
}
base = gInfo_dispY
Repeat windowCnt
If windowRects.LEFT.cnt > nizikaX + (NIZIKA_WIDTH - NIZIKA_LEFT) {
Continue
}
If nizikaX + NIZIKA_LEFT >= windowRects.RIGHT.cnt {
Continue
}
If nizikaY + NIZIKA_BASE > windowRects.TOP.cnt {
Continue
}
If windowRects.TOP.cnt >= base {
Continue
}
base = windowRects.TOP.cnt
Loop
}
ReDraw False
Color COLOUR_LIME
BoxF
Pos nizikaX, nizikaY
GCopy SCREEN_NIZIKA, IIf (direction < 0, NIZIKA_WIDTH, 0), NIZIKA_HEIGHT * (frame * IIf (moving, 3, 1) \ 24), NIZIKA_WIDTH, NIZIKA_HEIGHT
ReDraw True
nizikaX += direction * 4
If (nizikaX >= gInfo_dispX - NIZIKA_RIGHT) || (nizikaX < -NIZIKA_LEFT) {
direction = -direction
}
Await 33
frame++
Loop