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- from __future__ import annotations
-
- import math
- import sys
- from datetime import datetime, timedelta
- from enum import Enum, auto
- from typing import Callable, TypedDict
-
- import cv2
- import pygame
- from cv2 import VideoCapture
- from ephem import Moon, Observer, Sun # type: ignore
- from pygame import Rect, Surface
- from pygame.font import Font
- from pygame.mixer import Sound
- from pygame.time import Clock
-
- from common_module import CommonModule
-
- pygame.init ()
-
- FPS = 30
-
- SYSTEM_FONT = pygame.font.SysFont ('notosanscjkjp', 24, bold = True)
- USER_FONT = pygame.font.SysFont ('notosanscjkjp', 32, italic = True)
- DEERJIKA_FONT = pygame.font.SysFont ('07nikumarufont', 50)
-
-
- def main (
- ) -> None:
- game = Game ()
- Bg (game)
- Deerjika (game, DeerjikaPattern.RELAXED, x = CWindow.WIDTH * 3 / 4, y = CWindow.HEIGHT - 120)
- balloon = Balloon (game)
- CurrentTime (game, SYSTEM_FONT)
- try:
- Sound ('assets/bgm.mp3').play (loops = -1)
- except Exception:
- pass
- while True:
- for event in pygame.event.get ():
- if event.type == pygame.QUIT:
- pygame.quit ()
- sys.exit ()
- game.redraw ()
-
-
- class Bg:
- """
- 背景オブゼクト管理用クラス
-
- Attributes:
- base (BgBase): 最背面
- grass (BgGrass): 草原部分
- jojoko (Jojoko): 大月ヨヨコ
- kita (KitaSun): き太く陽
- """
-
- base: BgBase
- grass: BgGrass
- jojoko: Jojoko
- kita: KitaSun
-
- def __init__ (
- self,
- game: Game,
- ):
- self.base = BgBase (game)
- self.jojoko = Jojoko (game)
- self.kita = KitaSun (game)
- self.grass = BgGrass (game)
-
-
- class DeerjikaPattern (Enum):
- """
- ニジカの状態
-
- Members:
- NORMAL: 通常
- RELAXED: 足パタパタ
- SLEEPING: 寝ニジカ
- DANCING: ダンシング・ニジカ
- """
-
- NORMAL = auto ()
- RELAXED = auto ()
- SLEEPING = auto ()
- DANCING = auto ()
-
-
- class Direction (Enum):
- """
- クリーチャの向き
-
- Members:
- LEFT: 左向き
- RIGHT: 右向き
- """
-
- LEFT = auto ()
- RIGHT = auto ()
-
-
- class Game:
- """
- ゲーム・クラス
-
- Attributes:
- clock (Clock): Clock オブゼクト
- frame (int): フレーム・カウンタ
- redrawers (list[Redrawer]): 再描画するクラスのリスト
- screen (Surface): 基底スクリーン
- sky (Sky): 天体情報
- """
-
- clock: Clock
- frame: int
- redrawers: list[Redrawer]
- screen: Surface
- sky: Sky
-
- def __init__ (
- self,
- ):
- self.screen = pygame.display.set_mode ((CWindow.WIDTH, CWindow.HEIGHT))
- self.clock = Clock ()
- self.frame = 0
- self.redrawers = []
- self._create_sky ()
-
- def redraw (
- self,
- ) -> None:
- for redrawer in sorted (self.redrawers, key = lambda x: x['layer']):
- if redrawer['obj'].enabled:
- redrawer['obj'].redraw ()
- pygame.display.update ()
- self.clock.tick (FPS)
-
-
- def _create_sky (
- self,
- ) -> None:
- self.sky = Sky ()
- self.sky.observer = Observer ()
- self.sky.observer.lat = '35'
- self.sky.observer.lon = '139'
-
-
- class GameObject:
- """
- 各ゲーム・オブゼクトの基底クラス
-
- Attributes:
- arg (float): 回転角度 (rad)
- ax (float): X 軸に対する加速度 (px/frame^2)
- ay (float): y 軸に対する加速度 (px/frame^2)
- enabled (bool): オブゼクトの表示可否
- frame (int): フレーム・カウンタ
- game (Game): ゲーム基盤
- height (int): 高さ (px)
- vx (float): x 軸に対する速度 (px/frame)
- vy (float): y 軸に対する速度 (px/frame)
- width (int): 幅 (px)
- x (float): X 座標 (px)
- y (float): Y 座標 (px)
- """
-
- arg: float = 0
- ax: float = 0
- ay: float = 0
- enabled: bool = True
- frame: int
- game: Game
- height: int
- vx: float = 0
- vy: float = 0
- width: int
- x: float
- y: float
-
- def __init__ (
- self,
- game: Game,
- layer: int | None = None,
- enabled: bool = True,
- x: float = 0,
- y: float = 0,
- ):
- self.game = game
- self.enabled = enabled
- self.frame = 0
- if layer is None:
- if self.game.redrawers:
- layer = max (r['layer'] for r in self.game.redrawers) + 10
- else:
- layer = 0
- self.game.redrawers.append ({ 'layer': layer, 'obj': self })
- self.x = x
- self.y = y
-
- def redraw (
- self,
- ) -> None:
- self.x += self.vx
- self.y += self.vy
- self.vx += self.ax
- self.vy += self.ay
- self.frame += 1
-
-
- class BgBase (GameObject):
- """
- 背景
-
- Attributes:
- surface (Surface): 背景 Surface
- """
-
- surface: Surface
-
- def __init__ (
- self,
- game: Game,
- ):
- super ().__init__ (game)
- self.surface = pygame.image.load ('assets/bg.jpg')
- self.surface = pygame.transform.scale (self.surface, (CWindow.WIDTH, CWindow.HEIGHT))
-
- def redraw (
- self,
- ) -> None:
- self.game.screen.blit (self.surface, (self.x, self.y))
- super ().redraw ()
-
-
- class BgGrass (GameObject):
- """
- 背景の草原部分
-
- Attributes:
- surface (Surface): 草原 Surface
- """
-
- surface: Surface
-
- def __init__ (
- self,
- game: Game,
- ):
- super ().__init__ (game)
- self.game = game
- self.surface = pygame.image.load ('assets/bg-grass.png')
- self.surface = pygame.transform.scale (self.surface, (CWindow.WIDTH, CWindow.HEIGHT))
-
- def redraw (
- self,
- ) -> None:
- self.game.screen.blit (self.surface, (self.x, self.y))
- super ().redraw ()
-
-
- class Deerjika (GameObject):
- """
- 伊地知ニジカ
-
- Attributes:
- height (int): 高さ (px)
- scale (float): 拡大率
- surfaces (list[Surface]): ニジカの各フレームを Surface にしたリスト
- width (int): 幅 (px)
- """
-
- height: int
- scale: float = .8
- surfaces: list[Surface]
- width: int
-
- def __init__ (
- self,
- game: Game,
- pattern: DeerjikaPattern = DeerjikaPattern.NORMAL,
- direction: Direction = Direction.LEFT,
- layer: int | None = None,
- x: float = 0,
- y: float = 0,
- ):
- super ().__init__ (game, layer, x = x, y = y)
- self.pattern = pattern
- self.direction = direction
- match pattern:
- case DeerjikaPattern.NORMAL:
- ...
- case DeerjikaPattern.RELAXED:
- match direction:
- case Direction.LEFT:
- self.width = 1280
- self.height = 720
- surface = pygame.image.load ('assets/deerjika_relax_left.png')
- self.surfaces = []
- for x in range (0, surface.get_width (), self.width):
- self.surfaces.append (
- surface.subsurface (x, 0, self.width, self.height))
- case Direction.RIGHT:
- ...
-
- def redraw (
- self,
- ) -> None:
- surface = pygame.transform.scale (self.surfaces[self.frame % len (self.surfaces)],
- (self.width * self.scale, self.height * self.scale))
- self.game.screen.blit (surface, surface.get_rect (center = (self.x, self.y)))
- super ().redraw ()
-
-
- class CurrentTime (GameObject):
- """
- 現在日時表示
-
- Attributes:
- font (Font): フォント
- """
-
- font: Font
-
- def __init__ (
- self,
- game: Game,
- font: Font,
- ):
- super ().__init__ (game)
- self.font = font
-
- def redraw (
- self,
- ) -> None:
- for i in range (4):
- self.game.screen.blit (
- self.font.render (str (datetime.now ()), True, (0, 0, 0)),
- (i % 2, i // 2 * 2))
- super ().redraw ()
-
-
- class Balloon (GameObject):
- """
- 吹出し
-
- Attributes:
- answer (str): 回答テキスト
- image_url (str, None): 画像 URL
- length (int): 表示する時間 (frame)
- query (str): 質問テキスト
- surface (Surface): 吹出し Surface
- x_flip (bool): 左右反転フラグ
- y_flip (bool): 上下反転フラグ
- """
-
- answer: str = ''
- image_url: str | None = None
- length: int = 300
- query: str = ''
- surface: Surface
- x_flip: bool = False
- y_flip: bool = False
-
- def __init__ (
- self,
- game: Game,
- x_flip: bool = False,
- y_flip: bool = False,
- ):
- super ().__init__ (game, enabled = False)
- self.x_flip = x_flip
- self.y_flip = y_flip
- self.surface = pygame.transform.scale (pygame.image.load ('assets/balloon.png'),
- (CWindow.WIDTH, CWindow.HEIGHT / 2))
- self.surface = pygame.transform.flip (self.surface, self.x_flip, self.y_flip)
-
- def redraw (
- self,
- ) -> None:
- if self.frame >= self.length:
- self.enabled = False
- return
- query = self.query
- if CommonModule.len_by_full (query) > 21:
- query = CommonModule.mid_by_full (query, 0, 19.5) + '...'
- answer = Surface ((800, ((CommonModule.len_by_full (self.answer) - 1) // 16 + 1) * 50),
- pygame.SRCALPHA)
- for i in range (int (CommonModule.len_by_full (self.answer) - 1) // 16 + 1):
- answer.blit (DEERJIKA_FONT.render (
- CommonModule.mid_by_full (self.answer, 16 * i, 16), True, (192, 0, 0)),
- (0, 50 * i))
- surface = self.surface.copy ()
- surface.blit (USER_FONT.render ('>' + query, True, (0, 0, 0)), (120, 70))
- y: int
- if self.frame < 30:
- y = 0
- elif self.frame >= self.length - 90:
- y = answer.get_height () - 100
- else:
- y = int ((answer.get_height () - 100) * (self.frame - 30) / (self.length - 120))
- surface.blit (answer, (100, 150), Rect (0, y, 800, 100))
- self.game.screen.blit (surface, (0, 0))
- super ().redraw ()
-
- def talk (
- self,
- query: str,
- answer: str,
- image_url: str | None = None,
- length: int = 300,
- ) -> None:
- self.query = query
- self.answer = answer
- self.image_url = image_url
- self.length = length
- self.frame = 0
- self.enabled = True
-
-
- class KitaSun (GameObject):
- """
- き太く陽
-
- Attributes:
- sun (Sun): ephem の太陽オブゼクト
- surface (Surface): き太く陽 Surface
- """
-
- alt: float
- az: float
- sun: Sun
- surface: Surface
-
- def __init__ (
- self,
- game: Game,
- ):
- super ().__init__ (game)
- self.surface = pygame.transform.scale (pygame.image.load ('assets/sun.png'), (200, 200))
- self.sun = Sun ()
-
- def redraw (
- self,
- ) -> None:
- surface = pygame.transform.rotate (self.surface, -(90 + math.degrees (self.arg)))
- self.game.screen.blit (surface, surface.get_rect (center = (self.x, self.y)))
- super ().redraw ()
- self.game.sky.observer.date = datetime.now () - timedelta (hours = 9)
- self.sun.compute (self.game.sky.observer)
- self.alt = self.sun.alt
- self.az = self.sun.az
- if abs (self.new_arg - self.arg) > math.radians (15):
- self.arg = self.new_arg
- self.x = self.new_x
- self.y = self.new_y
-
- @property
- def new_x (
- self,
- ) -> float:
- return CWindow.WIDTH * (math.degrees (self.az) - 80) / 120
-
- @property
- def new_y (
- self,
- ) -> float:
- return ((CWindow.HEIGHT / 2)
- - ((CWindow.HEIGHT / 2 + 100) * math.sin (self.alt)
- / math.sin (math.radians (60))))
-
- @property
- def new_arg (
- self,
- ) -> float:
- return math.atan2 (self.new_y - self.y, self.new_x - self.x)
-
-
- class Jojoko (GameObject):
- """
- 大月ヨヨコ
-
- Attributes:
- phase (float): 月齢
- """
-
- phase: float
-
- def __init__ (
- self,
- game: Game,
- ):
- ...
-
- def redraw (
- self,
- ) -> None:
- ...
-
-
- class Sky:
- """
- 天体に関する情報を保持するクラス
-
- Attributes:
- observer (Observer): 観測値
- """
-
- observer: Observer
-
-
- class CWindow:
- """
- ウィンドゥに関する定数クラス
-
- Attributes:
- WIDTH (int): ウィンドゥ幅
- HEIGHT (int): ウィンドゥ高さ
- """
-
- WIDTH = 1024
- HEIGHT = 768
-
-
- class Redrawer (TypedDict):
- """
- 再描画処理を行ふゲーム・オブゼクトとその優先順位のペア
-
- Attributes:
- layer (int): レイア
- obj (GameObject): ゲーム・オブゼクト
- """
-
- layer: int
- obj: GameObject
-
-
- def get_surfaces_from_video (
- video_path: str,
- ) -> list[Surface]:
- cap = VideoCapture (video_path)
- if not cap.isOpened ():
- return []
-
- fps = cap.get (cv2.CAP_PROP_FPS)
-
- surfaces: list[Surface] = []
- while cap.isOpened ():
- (ret, frame) = cap.read ()
- if not ret:
- break
- frame = cv2.cvtColor (frame, cv2.COLOR_BGR2RGB)
- frame_surface = pygame.surfarray.make_surface (frame)
- frame_surface = pygame.transform.rotate (frame_surface, -90)
- surfaces.append (pygame.transform.flip (frame_surface, True, False))
-
- cap.release ()
-
- return surfaces
-
-
- if __name__ == '__main__':
- main ()
|