#31 き太く陽設置(挙動が不安定)
このコミットが含まれているのは:
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変更前 幅: | 高さ: | サイズ: 554 KiB 変更後 幅: | 高さ: | サイズ: 554 KiB |
@@ -1,13 +1,15 @@
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from __future__ import annotations
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from __future__ import annotations
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import math
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import sys
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import sys
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from datetime import datetime
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from datetime import datetime, timedelta
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from enum import Enum, auto
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from enum import Enum, auto
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from typing import Callable, TypedDict
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from typing import Callable, TypedDict
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import cv2
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import cv2
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import pygame
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import pygame
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from cv2 import VideoCapture
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from cv2 import VideoCapture
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from ephem import Moon, Observer, Sun # type: ignore
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from pygame import Rect, Surface
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from pygame import Rect, Surface
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from pygame.font import Font
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from pygame.font import Font
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from pygame.mixer import Sound
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from pygame.mixer import Sound
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@@ -23,14 +25,15 @@ SYSTEM_FONT = pygame.font.SysFont ('notosanscjkjp', 24, bold = True)
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USER_FONT = pygame.font.SysFont ('notosanscjkjp', 32, italic = True)
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USER_FONT = pygame.font.SysFont ('notosanscjkjp', 32, italic = True)
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DEERJIKA_FONT = pygame.font.SysFont ('07nikumarufont', 50)
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DEERJIKA_FONT = pygame.font.SysFont ('07nikumarufont', 50)
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def main (
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def main (
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) -> None:
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) -> None:
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game = Game ()
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game = Game ()
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bg = Bg (game)
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bg = Bg (game)
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KitaSun (game)
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deerjika = Deerjika (game, DeerjikaPattern.RELAXED,
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deerjika = Deerjika (game, DeerjikaPattern.RELAXED,
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x = CWindow.WIDTH * 3 / 4, y = CWindow.HEIGHT - 120)
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x = CWindow.WIDTH * 3 / 4, y = CWindow.HEIGHT - 120)
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balloon = Balloon (game)
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balloon = Balloon (game)
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balloon.talk ('あいうえおかきくけこさしすせそたちつてとなにぬねの', 'あいうえおかきくけこさしすせそたちつてとなにぬねのはひふへほまみむめもやいゆえよらりるれろわゐうゑを')
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CurrentTime (game, SYSTEM_FONT)
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CurrentTime (game, SYSTEM_FONT)
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Sound ('assets/bgm.mp3').play (loops = -1)
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Sound ('assets/bgm.mp3').play (loops = -1)
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while True:
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while True:
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@@ -42,21 +45,49 @@ def main (
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class DeerjikaPattern (Enum):
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class DeerjikaPattern (Enum):
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"""
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ニジカの状態
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Members:
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NORMAL: 通常
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RELAXED: 足パタパタ
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SLEEPING: 寝ニジカ
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"""
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NORMAL = auto ()
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NORMAL = auto ()
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RELAXED = auto ()
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RELAXED = auto ()
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SLEEPING = auto ()
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SLEEPING = auto ()
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class Direction (Enum):
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class Direction (Enum):
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"""
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クリーチャの向き
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Members:
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LEFT: 左向き
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RIGHT: 右向き
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"""
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LEFT = auto ()
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LEFT = auto ()
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RIGHT = auto ()
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RIGHT = auto ()
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class Game:
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class Game:
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"""
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ゲーム・クラス
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Attributes:
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clock (Clock): Clock オブゼクト
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frame (int): フレーム・カウンタ
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redrawers (list[Redrawer]): 再描画するクラスのリスト
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screen (Surface): 基底スクリーン
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"""
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clock: Clock
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clock: Clock
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frame: int
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frame: int
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redrawers: list[Redrawer]
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redrawers: list[Redrawer]
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screen: Surface
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screen: Surface
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sky: Sky
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def __init__ (
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def __init__ (
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self,
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self,
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@@ -65,6 +96,7 @@ class Game:
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self.clock = Clock ()
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self.clock = Clock ()
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self.frame = 0
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self.frame = 0
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self.redrawers = []
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self.redrawers = []
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self._create_sky ()
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def redraw (
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def redraw (
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self,
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self,
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@@ -76,19 +108,46 @@ class Game:
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self.clock.tick (FPS)
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self.clock.tick (FPS)
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def _create_sky (
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self,
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) -> None:
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self.sky = Sky ()
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self.sky.observer = Observer ()
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self.sky.observer.lat = '35'
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self.sky.observer.lon = '139'
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class GameObject:
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class GameObject:
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frame: int
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"""
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game: Game
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各ゲーム・オブゼクトの基底クラス
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width: int
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height: int
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Attributes:
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x: float
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arg (float): 回転角度 (rad)
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y: float
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ax (float): X 軸に対する加速度 (px/frame^2)
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vx: float = 0
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ay (float): y 軸に対する加速度 (px/frame^2)
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vy: float = 0
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enabled (bool): オブゼクトの表示可否
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frame (int): フレーム・カウンタ
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game (Game): ゲーム基盤
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height (int): 高さ (px)
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vx (float): x 軸に対する速度 (px/frame)
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vy (float): y 軸に対する速度 (px/frame)
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width (int): 幅 (px)
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x (float): X 座標 (px)
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y (float): Y 座標 (px)
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"""
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arg: float = 0
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ax: float = 0
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ax: float = 0
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ay: float = 0
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ay: float = 0
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arg: float = 0
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enabled: bool = True
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enabled: bool = True
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frame: int
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game: Game
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height: int
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vx: float = 0
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vy: float = 0
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width: int
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x: float
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y: float
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def __init__ (
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def __init__ (
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self,
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self,
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@@ -121,6 +180,13 @@ class GameObject:
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class Bg (GameObject):
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class Bg (GameObject):
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"""
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背景
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Attributes:
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surface (Surface): 背景 Surface
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"""
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surface: Surface
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surface: Surface
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def __init__ (
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def __init__ (
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@@ -139,11 +205,20 @@ class Bg (GameObject):
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class Deerjika (GameObject):
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class Deerjika (GameObject):
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surfaces: list[Surface]
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"""
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size: int
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伊地知ニジカ
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width: int
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Attributes:
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height (int): 高さ (px)
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scale (float): 拡大率
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surfaces (list[Surface]): ニジカの各フレームを Surface にしたリスト
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width (int): 幅 (px)
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"""
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height: int
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height: int
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scale: float = .8
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scale: float = .8
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surfaces: list[Surface]
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width: int
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def __init__ (
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def __init__ (
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self,
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self,
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@@ -172,18 +247,24 @@ class Deerjika (GameObject):
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surface.subsurface (x, 0, self.width, self.height))
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surface.subsurface (x, 0, self.width, self.height))
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case Direction.RIGHT:
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case Direction.RIGHT:
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...
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...
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self.size = len (self.surfaces)
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def redraw (
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def redraw (
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self,
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self,
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) -> None:
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) -> None:
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surface = pygame.transform.scale (self.surfaces[self.frame % self.size],
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surface = pygame.transform.scale (self.surfaces[self.frame % len (self.surfaces)],
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(self.width * self.scale, self.height * self.scale))
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(self.width * self.scale, self.height * self.scale))
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self.game.screen.blit (surface, surface.get_rect (center = (self.x, self.y)))
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self.game.screen.blit (surface, surface.get_rect (center = (self.x, self.y)))
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super ().redraw ()
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super ().redraw ()
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class CurrentTime (GameObject):
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class CurrentTime (GameObject):
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"""
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現在日時表示
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Attributes:
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font (Font): フォント
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"""
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font: Font
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font: Font
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def __init__ (
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def __init__ (
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@@ -205,13 +286,26 @@ class CurrentTime (GameObject):
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class Balloon (GameObject):
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class Balloon (GameObject):
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surface: Surface
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"""
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query: str = ''
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吹出し
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Attributes:
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answer (str): 回答テキスト
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image_url (str, None): 画像 URL
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length (int): 表示する時間 (frame)
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query (str): 質問テキスト
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surface (Surface): 吹出し Surface
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x_flip (bool): 左右反転フラグ
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y_flip (bool): 上下反転フラグ
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"""
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answer: str = ''
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answer: str = ''
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image_url: str | None = None
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image_url: str | None = None
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length: int = 300
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query: str = ''
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surface: Surface
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x_flip: bool = False
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x_flip: bool = False
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y_flip: bool = False
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y_flip: bool = False
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length: int = 300
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def __init__ (
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def __init__ (
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self,
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self,
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@@ -259,20 +353,130 @@ class Balloon (GameObject):
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query: str,
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query: str,
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answer: str,
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answer: str,
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image_url: str | None = None,
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image_url: str | None = None,
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length: int = 300,
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) -> None:
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) -> None:
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self.query = query
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self.query = query
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self.answer = answer
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self.answer = answer
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self.image_url = image_url
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self.image_url = image_url
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self.length = length
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self.frame = 0
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self.frame = 0
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self.enabled = True
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self.enabled = True
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class KitaSun (GameObject):
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"""
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き太く陽
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Attributes:
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sun (Sun): ephem の太陽オブゼクト
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surface (Surface): き太く陽 Surface
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"""
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alt: float
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az: float
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sun: Sun
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surface: Surface
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def __init__ (
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self,
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game: Game,
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):
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super ().__init__ (game)
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self.surface = pygame.transform.scale (pygame.image.load ('assets/sun.png'), (200, 200))
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self.sun = Sun ()
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def redraw (
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self,
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) -> None:
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self.game.sky.observer.date = datetime.now () - timedelta (hours = 9)
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self.sun.compute (self.game.sky.observer)
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self.alt = self.sun.alt
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self.az = self.sun.az
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print (self.x, self.y)
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self.game.screen.blit (
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pygame.transform.rotate (self.surface, -(90 + math.degrees (self.arg))),
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(self.x, self.y))
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super ().redraw ()
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self.x = self.new_x
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self.y = self.new_y
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if abs (self.new_arg - self.arg) > math.radians (3):
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self.arg = self.new_arg
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@property
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def new_x (
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self,
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) -> float:
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return CWindow.WIDTH * (math.degrees (self.az) - 80) / 120
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@property
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def new_y (
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self,
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) -> float:
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return ((CWindow.HEIGHT / 2)
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- ((CWindow.HEIGHT / 2 + 100) * math.sin (self.alt)
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/ math.sin (math.radians (60))))
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@property
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def new_arg (
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self,
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) -> float:
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return math.atan2 (self.new_y - self.y, self.new_x - self.x)
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class Jojoko (GameObject):
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"""
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|
大月ヨヨコ
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Attributes:
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phase (float): 月齢
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"""
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phase: float
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|
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def __init__ (
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self,
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):
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|
...
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def redraw (
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self,
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) -> None:
|
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|
...
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|
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|
|
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class Sky:
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"""
|
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|
天体に関する情報を保持するクラス
|
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|
|
||||||
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Attributes:
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||||||
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observer (Observer): 観測値
|
||||||
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"""
|
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|
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observer: Observer
|
||||||
|
|
||||||
|
|
||||||
class CWindow:
|
class CWindow:
|
||||||
|
"""
|
||||||
|
ウィンドゥに関する定数クラス
|
||||||
|
|
||||||
|
Attributes:
|
||||||
|
WIDTH (int): ウィンドゥ幅
|
||||||
|
HEIGHT (int): ウィンドゥ高さ
|
||||||
|
"""
|
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|
|
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WIDTH = 1024
|
WIDTH = 1024
|
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HEIGHT = 768
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HEIGHT = 768
|
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|
|
||||||
|
|
||||||
class Redrawer (TypedDict):
|
class Redrawer (TypedDict):
|
||||||
|
"""
|
||||||
|
再描画処理を行ふゲーム・オブゼクトとその優先順位のペア
|
||||||
|
|
||||||
|
Attributes:
|
||||||
|
layer (int): レイア
|
||||||
|
obj (GameObject): ゲーム・オブゼクト
|
||||||
|
"""
|
||||||
|
|
||||||
layer: int
|
layer: int
|
||||||
obj: GameObject
|
obj: GameObject
|
||||||
|
|
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|
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