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@@ -64,6 +64,11 @@ class Main: |
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if goatoh_mode: |
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balloon = pygame.transform.flip (balloon, False, True) |
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# 背景(昼) |
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bg_day: pygame.Surface = pygame.transform.scale ( |
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pygame.image.load ('bg.jpg'), |
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(CWindow.WIDTH, CWindow.HEIGHT)) |
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# 背景(夕方) |
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bg_evening: pygame.Surface = pygame.transform.scale ( |
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pygame.image.load ('bg-evening.jpg'), |
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@@ -124,7 +129,7 @@ class Main: |
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# 日の入終了 |
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sunset_end: datetime = sunset_start + timedelta (hours = 1) |
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cls.draw_bg (screen, bg_evening, bg_night, |
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cls.draw_bg (screen, bg_day, bg_evening, bg_night, |
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sunrise_start, sunrise_end, sunset_start, sunset_end) |
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# 左上に時刻表示 |
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@@ -248,7 +253,7 @@ class Main: |
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if not double_mode or random.random () < .5: |
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break |
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cls.draw_bg (screen, bg_evening, bg_night, |
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cls.draw_bg (screen, bg_day, bg_evening, bg_night, |
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sunrise_start, sunrise_end, |
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sunset_start, sunset_end) |
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@@ -277,6 +282,7 @@ class Main: |
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def draw_bg ( |
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cls, |
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screen: pygame.Surface, |
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bg_day: pygame.Surface, |
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bg_evening: pygame.Surface, |
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bg_night: pygame.Surface, |
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sunrise_start: datetime, |
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@@ -284,23 +290,28 @@ class Main: |
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sunset_start: datetime, |
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sunset_end: datetime) \ |
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-> None: |
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sunrise_centre: datetime = ( |
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sunrise_start + (sunrise_end - sunrise_start) / 2) |
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sunset_centre: datetime = ( |
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sunset_start + (sunset_end - sunset_start) / 2) |
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dt: datetime = datetime.now () |
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if (dt < sunrise_end) or (sunset_start <= dt): |
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if sunrise_centre <= dt < sunset_centre: |
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screen.blit (bg_day, (0, 0)) |
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else: |
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screen.blit (bg_night, (0, 0)) |
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if sunrise_start <= dt < sunrise_end: |
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bg_evening.set_alpha (((dt - sunrise_start) * 255) |
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/ (sunrise_end - sunrise_start)) |
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elif sunset_start <= dt < sunset_end: |
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bg_evening.set_alpha (((sunset_end - dt) * 255) |
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/ (sunset_end - sunset_start)) |
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else: |
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bg_evening.set_alpha (0) |
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screen.blit (bg_evening, (0, 0)) |
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if sunrise_start <= dt < sunrise_end: |
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bg_evening.set_alpha (255 - ((abs (dt - sunrise_centre) * 510) |
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/ (sunrise_end - sunrise_centre))) |
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elif sunset_start <= dt < sunset_end: |
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bg_evening.set_alpha (255 - ((abs (dt - sunset_centre) * 510) |
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/ (sunset_end - sunset_centre))) |
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else: |
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screen.fill ((0, 255, 0)) |
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return |
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screen.blit (bg_evening, (0, 0)) |
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if __name__ == '__main__': |
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