| @@ -37,9 +37,9 @@ pygame.init () | |||
| FPS = 30 | |||
| SYSTEM_FONT = pygame.font.SysFont ('notosanscjkjp', 24, bold = True) | |||
| USER_FONT = pygame.font.SysFont ('notosanscjkjp', 32, italic = True) | |||
| DEERJIKA_FONT = pygame.font.SysFont ('07nikumarufont', 50) | |||
| SYSTEM_FONT = pygame.font.SysFont ('notosanscjkjp', 11, bold = True) | |||
| USER_FONT = pygame.font.SysFont ('notosanscjkjp', 15, italic = True) | |||
| DEERJIKA_FONT = pygame.font.SysFont ('07nikumarufont', 23) | |||
| def main ( | |||
| @@ -49,10 +49,10 @@ def main ( | |||
| balloon = Balloon (game) | |||
| deerjika = Deerjika (game, DeerjikaPattern.RELAXED, | |||
| x = CWindow.WIDTH * 3 / 4, | |||
| y = CWindow.HEIGHT - 120, | |||
| y = CWindow.HEIGHT - 56.25, | |||
| balloon = balloon) | |||
| snack_time = SnackTime (game) | |||
| CurrentTime (game, SYSTEM_FONT) | |||
| CurrentTime (game, DEERJIKA_FONT) | |||
| try: | |||
| broadcast = Broadcast (os.environ['BROADCAST_CODE']) | |||
| @@ -404,7 +404,7 @@ class Deerjika (Creature): | |||
| FPS = 30 | |||
| height: int | |||
| scale: float = .8 | |||
| scale: float = .375 | |||
| surfaces: list[Surface] | |||
| width: int | |||
| talking: bool = False | |||
| @@ -572,22 +572,22 @@ class Balloon (GameObject): | |||
| query = self.query | |||
| if CommonModule.len_by_full (query) > 21: | |||
| query = CommonModule.mid_by_full (query, 0, 19.5) + '...' | |||
| answer = Surface ((800, ((CommonModule.len_by_full (self.answer) - 1) // 16 + 1) * 50), | |||
| answer = Surface ((375, ((CommonModule.len_by_full (self.answer) - 1) // 16 + 1) * 23.4375), | |||
| pygame.SRCALPHA) | |||
| for i in range (int (CommonModule.len_by_full (self.answer) - 1) // 16 + 1): | |||
| answer.blit (DEERJIKA_FONT.render ( | |||
| CommonModule.mid_by_full (self.answer, 16 * i, 16), True, (192, 0, 0)), | |||
| (0, 50 * i)) | |||
| (0, 23.4375 * i)) | |||
| surface = self.surface.copy () | |||
| surface.blit (USER_FONT.render ('>' + query, True, (0, 0, 0)), (120, 70)) | |||
| y: int | |||
| surface.blit (USER_FONT.render ('>' + query, True, (0, 0, 0)), (56.25, 32.8125)) | |||
| y: float | |||
| if self.frame < 30: | |||
| y = 0 | |||
| elif self.frame >= self.length - 90: | |||
| y = answer.get_height () - 100 | |||
| y = answer.get_height () - 46.875 | |||
| else: | |||
| y = int ((answer.get_height () - 100) * (self.frame - 30) / (self.length - 120)) | |||
| surface.blit (answer, (100, 150), Rect (0, y, 800, 100)) | |||
| y = int ((answer.get_height () - 46.875) * (self.frame - 30) / (self.length - 120)) | |||
| surface.blit (answer, (46.875, 70.3125), Rect (0, y, 375, 46.875)) | |||
| self.game.screen.blit (surface, (0, 0)) | |||
| super ().redraw () | |||
| @@ -625,7 +625,7 @@ class KitaSun (GameObject): | |||
| game: Game, | |||
| ): | |||
| super ().__init__ (game) | |||
| self.surface = pygame.transform.scale (pygame.image.load ('./assets/sun.png'), (200, 200)) | |||
| self.surface = pygame.transform.scale (pygame.image.load ('./assets/sun.png'), (93.75, 93.75)) | |||
| self.sun = Sun () | |||
| def redraw ( | |||
| @@ -658,7 +658,7 @@ class KitaSun (GameObject): | |||
| self, | |||
| ) -> float: | |||
| return ((CWindow.HEIGHT / 2) | |||
| - ((CWindow.HEIGHT / 2 + 100) * math.sin (self.alt) | |||
| - ((CWindow.HEIGHT / 2 + 46.875) * math.sin (self.alt) | |||
| / math.sin (math.radians (60)))) | |||
| @property | |||
| @@ -689,7 +689,7 @@ class Jojoko (GameObject): | |||
| game: Game, | |||
| ): | |||
| super ().__init__ (game) | |||
| self.base = pygame.transform.scale (pygame.image.load ('./assets/moon.png'), (200, 200)) | |||
| self.base = pygame.transform.scale (pygame.image.load ('./assets/moon.png'), (93.75, 93.75)) | |||
| self.moon = Moon () | |||
| self.surface = self._get_surface () | |||
| @@ -729,11 +729,11 @@ class Jojoko (GameObject): | |||
| jojoko = self.base.copy () | |||
| for i in range (200): | |||
| if 1 <= self.phase < 15: | |||
| pygame.gfxdraw.bezier (jojoko, ((0, 100 + i), (100, 180 * self.phase / 7 - 80 + i), (200, 100 + i)), 3, (0, 255, 0)) | |||
| pygame.gfxdraw.bezier (jojoko, ((0, (100 + i) * .468_75), (46.875, (180 * self.phase / 7 - 80 + i) * .468_75), (93.75, (100 + i) * .468_75)), 3, (0, 255, 0)) | |||
| elif self.phase < 16: | |||
| pass | |||
| elif self.phase < 30: | |||
| pygame.gfxdraw.bezier (jojoko, ((0, 100 - i), (100, 180 * (self.phase - 15) / 7 - 80 - i), (200, 100 - i)), 3, (0, 255, 0)) | |||
| pygame.gfxdraw.bezier (jojoko, ((0, (100 - i) * .468_75), (46.875, (180 * (self.phase - 15) / 7 - 80 - i) * .468_75), (93.75, (100 - i) * .468_75)), 3, (0, 255, 0)) | |||
| else: | |||
| jojoko.fill ((0, 255, 0)) | |||
| return jojoko | |||
| @@ -749,7 +749,7 @@ class Jojoko (GameObject): | |||
| self, | |||
| ) -> float: | |||
| return ((CWindow.HEIGHT / 2) | |||
| - ((CWindow.HEIGHT / 2 + 100) * math.sin (self.alt) | |||
| - ((CWindow.HEIGHT / 2 + 46.875) * math.sin (self.alt) | |||
| / math.sin (math.radians (60)))) | |||
| @property | |||